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Denis Dyack and Shadow of the Eternals- Trial By Internet

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Denis Dyack and Shadow of the Eternals- Trial By Internet

How reputations are made and destroyed in the modern world

by David Hilton

© 2013 David Hilton

ShadowOfTheEternals_oxcgn1.5There is a trial going on right now in cyberspace.  And we are the jury.

At stake is the reputation of the man largely credited for the cult favourite Gamecube game Eternal Darkness and the future of the ‘spiritual successor’ to that title which is struggling for backers on Kickstarter, Shadow of the Eternals.

But the question is if the trial by the internet community is even valid or right, or simply a case of Nazi propagandist Joseph Goebbel’s ‘if you repeat a lie often enough it will become the truth’.

Trials and Tribulation here

GTA III vs. IV vs. V Screenshot Comparison

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GTA III vs. IV vs. V Screenshot Comparison

A look back

by Nicholas Laborde

©2013 Nicholas Laborde

gta v logoGrand Theft Auto is as synonymous with gaming as Mario or Halo.

The series has spanned many years, consoles, and times, and we’re here to showcase that.

Grand Theft Auto V looks absolutely gorgeous, and more so if we take a step back in time and catch a brief glimpse of how the series has evolved.

Below, you’ll find a short screenshot comparison between the most recent major games, with future comparisons arriving in the coming months as we get closer to release.

The leftmost column is Grand Theft Auto III, the center being Grand Theft Auto IV, and the rightmost being Grand Theft Auto V.

Catch a glimpse of how the series has progressed!

OXCGN’s Second Look FUSE Preview

FUSE Header preview

OXCGN’s Second Look FUSE Preview

Hot FUSE-ion

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

FUSE 10Back in December we got the chance to test out FUSE in both a single player and co-operative player capacity in the form of ‘Echelon‘.

Whilst the game retains the same high octane gameplay we first witnessed, this time around we were treated to a proper hands on with the games first 3 missions.

FUSE has been specifically developed with co-op in mind so it was only appropriate to start the game with 4 player co-op where each player chose their respective character.

Difficulty is treated like any other game played in co-op i.e; Borderlands 2 is scaled accordingly.

FUSE_oxcgn_screenshot 8If you were to play the game on your own and leap between the other 3 characters, you won’t find the same challenge as you would with 3 other human players.

It was clear from the get go that the enemy AI adapt to your playing style and will enlist an array of tactics on the battlefield to complete their mission, eliminating you.

FUSE second preview here

OXCGN’s FUSE Interview with Ted Price

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OXCGN’s FUSE Interview with Ted Price

Time to light a FUSE

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

FUSE1Earlier last week EA Games Australia invited OXCGN down to their Sydney office to check out the latest build of the Insomniac developed title, FUSE.

With a crazy 4-5 hour hands on preview either in solo or co-op we also got the chance to interview Ted Price, founder and CEO of Insomniac Games.

With two sessions of FUSE under my belt I had a general knowledge of the game and how it implements co-op as well as what it does differently to other co-op shooters available on the market.

Sit back and enjoy the read of my interview with Ted Price which whilst short was sweet and quite informative.

FUSE interview here

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