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	<title>Comments on: Assassin&#8217;s Creed Review</title>
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		<title>By: sithlordjim</title>
		<link>http://oxcgn.com/2007/12/03/assassins-creed-review/comment-page-1/#comment-2194</link>
		<dc:creator><![CDATA[sithlordjim]]></dc:creator>
		<pubDate>Wed, 23 Jul 2008 07:21:08 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/2007/12/03/assassins-creed-review/#comment-2194</guid>
		<description><![CDATA[Well thought out post. I think that the concept behind this game was amazing and I just hope AC2 is everything that AC could have been.]]></description>
		<content:encoded><![CDATA[<p>Well thought out post. I think that the concept behind this game was amazing and I just hope AC2 is everything that AC could have been.</p>
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		<title>By: twodogsz</title>
		<link>http://oxcgn.com/2007/12/03/assassins-creed-review/comment-page-1/#comment-2193</link>
		<dc:creator><![CDATA[twodogsz]]></dc:creator>
		<pubDate>Wed, 23 Jul 2008 06:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/2007/12/03/assassins-creed-review/#comment-2193</guid>
		<description><![CDATA[Wow! Awesome and well thought out comment. 

Whilst I don&#039;t agree with Assassins being an RPG or worth a 9.5/10. I think it was well worth a solid score of 8/10 at least. I only recently completed it and as such was removed from the hype/

It was ridiculously repetitive and the story ending was cheap, but the feeling of immersion, the fluid animation, a unique &amp; beautiful setting and the surprising subtext on religion and it&#039;s legitimacy in society, more than made up for it. :) 

I to hope that they continue the franchise, but that they broaden the experience and perhaps implement some RPG elements into the assassins toolkit. 

In the meantime there is the new Prince of Persia which builds on Assasins Creed&#039;s engine and acrobatic gameplay, but is fleshed out with a whole new setting and &quot;illustrative&quot; art style. 

Can&#039;t wait. [;)]]]></description>
		<content:encoded><![CDATA[<p>Wow! Awesome and well thought out comment. </p>
<p>Whilst I don&#8217;t agree with Assassins being an RPG or worth a 9.5/10. I think it was well worth a solid score of 8/10 at least. I only recently completed it and as such was removed from the hype/</p>
<p>It was ridiculously repetitive and the story ending was cheap, but the feeling of immersion, the fluid animation, a unique &amp; beautiful setting and the surprising subtext on religion and it&#8217;s legitimacy in society, more than made up for it. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>I to hope that they continue the franchise, but that they broaden the experience and perhaps implement some RPG elements into the assassins toolkit. </p>
<p>In the meantime there is the new Prince of Persia which builds on Assasins Creed&#8217;s engine and acrobatic gameplay, but is fleshed out with a whole new setting and &#8220;illustrative&#8221; art style. </p>
<p>Can&#8217;t wait. [;)]</p>
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		<title>By: rindhiroku</title>
		<link>http://oxcgn.com/2007/12/03/assassins-creed-review/comment-page-1/#comment-2192</link>
		<dc:creator><![CDATA[rindhiroku]]></dc:creator>
		<pubDate>Wed, 23 Jul 2008 06:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/2007/12/03/assassins-creed-review/#comment-2192</guid>
		<description><![CDATA[When I went to go buy Assassin&#039;s Creed, I didn&#039;t really have any hype or bias toward it because I never watched a trailer or anything for it. I just heard it was a good game and so I decided to buy it. So, needless to say, I found Assassin&#039;s Creed to be awsome. Though the gameplay does repeat itself, I found that everything else was really enjoyable. All of the characters in the game reacted to almost any move you made, such as gasping when you suddenly decide to climb up a wall or when a dead body falls onto the ground. I also loved the rag-doll movements of when you killed a person and how Altair&#039;s clothes flowed when he moved around.

Killing your enemies did become dull, but even after countlessly killing your foes, it was still enjoyable to a point to run around the vast cities killing guards for fun due to the simplicity and fliud movements of Altair. Such as when you do a counter kill, Altair will do different kills depending on the situaltion of the kill; he will either slap the guy in the face and then stab him, just rush in for a stab through his stomache, swoop low and break a guy&#039;s leg, ect. (Actually, to be honest, I didn&#039;t even realize that the gameplay repeats itself for the most part because the story was so interesting :P )

Aa another note, I actually enjoyed how you could hide your sync bar, the mini-map, your controls, and weapons. Once those features were turned off, it felt like as if you watching/playing a movie where Altair was running around haking away at guards and helping the people. 

The amount of detail was absolutely stunning. Sometimes I think you can actually see each and every peice of hay there was in a pile of hay. The designs on some of the buildings also blew me away when it came to detail. Especially in the palace- like areas; every wall was decoraded with even the smallest amount of detail. 

The story was also pretty amazing. The sci- fi of the Desmound story mixed with the historical story of Altair was really interesting in my opinion; how they mixed the two stories together was actually done well. It does seem as if it&#039;s chopped up into little chunks, but really I think that that was the best way to tell AC&#039;s story. While Desmound was finding things out in the present, the Abstergo company kept digging into the past and in the end of the game we saw how they were tied together. Though I did dislike the way they just cut-off the ending, I understand why it&#039;s that way: AC is a trilogy. They did that drop-off of an ending so that you would feel empty and like &quot;this couldn&#039;t possibly be the end of the game; it&#039;s a joke right?&quot; and hunger for some more, though that&#039;ll take a while.........

As said in some of the comments above, the kingdom area seemed to become unneeded and irrelevant throughout the course of the game. But actually, it&#039;s not really as unneeded as you might think; the kindom area was really for the feeling of that AC really was its own world. If it wasn&#039;t there in there first place, I feel as if the cities would just become even more like levels then a continuous playing field and it would loose it&#039;s feeling of AC being &quot;worldly&quot; type of game, which was what the developers were trying to achieve to begin with. You can also ride a horse and try to kill guards, which is something probably most games like this wouldn&#039;t do.

Though there are things that the game could use a little help with, such as the repeatativeness of scoping out the cities and such - as well as how the kingdom area does need something more to do with it, though I dunno what - I&#039;d say that this game I an awsome 9.5/10 RPG. I can&#039;t wait for the next games!! -n_n-]]></description>
		<content:encoded><![CDATA[<p>When I went to go buy Assassin&#8217;s Creed, I didn&#8217;t really have any hype or bias toward it because I never watched a trailer or anything for it. I just heard it was a good game and so I decided to buy it. So, needless to say, I found Assassin&#8217;s Creed to be awsome. Though the gameplay does repeat itself, I found that everything else was really enjoyable. All of the characters in the game reacted to almost any move you made, such as gasping when you suddenly decide to climb up a wall or when a dead body falls onto the ground. I also loved the rag-doll movements of when you killed a person and how Altair&#8217;s clothes flowed when he moved around.</p>
<p>Killing your enemies did become dull, but even after countlessly killing your foes, it was still enjoyable to a point to run around the vast cities killing guards for fun due to the simplicity and fliud movements of Altair. Such as when you do a counter kill, Altair will do different kills depending on the situaltion of the kill; he will either slap the guy in the face and then stab him, just rush in for a stab through his stomache, swoop low and break a guy&#8217;s leg, ect. (Actually, to be honest, I didn&#8217;t even realize that the gameplay repeats itself for the most part because the story was so interesting <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  )</p>
<p>Aa another note, I actually enjoyed how you could hide your sync bar, the mini-map, your controls, and weapons. Once those features were turned off, it felt like as if you watching/playing a movie where Altair was running around haking away at guards and helping the people. </p>
<p>The amount of detail was absolutely stunning. Sometimes I think you can actually see each and every peice of hay there was in a pile of hay. The designs on some of the buildings also blew me away when it came to detail. Especially in the palace- like areas; every wall was decoraded with even the smallest amount of detail. </p>
<p>The story was also pretty amazing. The sci- fi of the Desmound story mixed with the historical story of Altair was really interesting in my opinion; how they mixed the two stories together was actually done well. It does seem as if it&#8217;s chopped up into little chunks, but really I think that that was the best way to tell AC&#8217;s story. While Desmound was finding things out in the present, the Abstergo company kept digging into the past and in the end of the game we saw how they were tied together. Though I did dislike the way they just cut-off the ending, I understand why it&#8217;s that way: AC is a trilogy. They did that drop-off of an ending so that you would feel empty and like &#8220;this couldn&#8217;t possibly be the end of the game; it&#8217;s a joke right?&#8221; and hunger for some more, though that&#8217;ll take a while&#8230;&#8230;&#8230;</p>
<p>As said in some of the comments above, the kingdom area seemed to become unneeded and irrelevant throughout the course of the game. But actually, it&#8217;s not really as unneeded as you might think; the kindom area was really for the feeling of that AC really was its own world. If it wasn&#8217;t there in there first place, I feel as if the cities would just become even more like levels then a continuous playing field and it would loose it&#8217;s feeling of AC being &#8220;worldly&#8221; type of game, which was what the developers were trying to achieve to begin with. You can also ride a horse and try to kill guards, which is something probably most games like this wouldn&#8217;t do.</p>
<p>Though there are things that the game could use a little help with, such as the repeatativeness of scoping out the cities and such &#8211; as well as how the kingdom area does need something more to do with it, though I dunno what &#8211; I&#8217;d say that this game I an awsome 9.5/10 RPG. I can&#8217;t wait for the next games!! -n_n-</p>
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		<title>By: Lathon Wilson</title>
		<link>http://oxcgn.com/2007/12/03/assassins-creed-review/comment-page-1/#comment-721</link>
		<dc:creator><![CDATA[Lathon Wilson]]></dc:creator>
		<pubDate>Fri, 11 Apr 2008 17:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/2007/12/03/assassins-creed-review/#comment-721</guid>
		<description><![CDATA[This game gave me a fungasm...]]></description>
		<content:encoded><![CDATA[<p>This game gave me a fungasm&#8230;</p>
]]></content:encoded>
	</item>
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		<title>By: sithlordjim</title>
		<link>http://oxcgn.com/2007/12/03/assassins-creed-review/comment-page-1/#comment-367</link>
		<dc:creator><![CDATA[sithlordjim]]></dc:creator>
		<pubDate>Tue, 22 Jan 2008 05:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/2007/12/03/assassins-creed-review/#comment-367</guid>
		<description><![CDATA[Thanks Corby. The ending was definately quite the let down after spending the entire game (SPOILER)looking foward to breaking out and roughing some people up as Desmond. Hopefully we get that at the start of the next one.]]></description>
		<content:encoded><![CDATA[<p>Thanks Corby. The ending was definately quite the let down after spending the entire game (SPOILER)looking foward to breaking out and roughing some people up as Desmond. Hopefully we get that at the start of the next one.</p>
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		<title>By: Shadow Wave</title>
		<link>http://oxcgn.com/2007/12/03/assassins-creed-review/comment-page-1/#comment-365</link>
		<dc:creator><![CDATA[Shadow Wave]]></dc:creator>
		<pubDate>Tue, 22 Jan 2008 02:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/2007/12/03/assassins-creed-review/#comment-365</guid>
		<description><![CDATA[I like those crazy kind of endings!  but I can see why some wouldn&#039;t]]></description>
		<content:encoded><![CDATA[<p>I like those crazy kind of endings!  but I can see why some wouldn&#8217;t</p>
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		<title>By: corby20</title>
		<link>http://oxcgn.com/2007/12/03/assassins-creed-review/comment-page-1/#comment-364</link>
		<dc:creator><![CDATA[corby20]]></dc:creator>
		<pubDate>Tue, 22 Jan 2008 00:03:58 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/2007/12/03/assassins-creed-review/#comment-364</guid>
		<description><![CDATA[This is one of the best reviews I have read on AC, except you may have scored it too high, I would have given a 5.

The first level was fantastic as everything was new, but from then on there was 1 new feature added per assasination, but the gameplay was exactly the same.

The game also had the worst ending I have come across to date!

I have 100% completed the game and I wish that I had done it sooner to return it for a full refund!

Great review, I am glad to see someone agrees with me on most of the issues!]]></description>
		<content:encoded><![CDATA[<p>This is one of the best reviews I have read on AC, except you may have scored it too high, I would have given a 5.</p>
<p>The first level was fantastic as everything was new, but from then on there was 1 new feature added per assasination, but the gameplay was exactly the same.</p>
<p>The game also had the worst ending I have come across to date!</p>
<p>I have 100% completed the game and I wish that I had done it sooner to return it for a full refund!</p>
<p>Great review, I am glad to see someone agrees with me on most of the issues!</p>
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		<title>By: sheeky</title>
		<link>http://oxcgn.com/2007/12/03/assassins-creed-review/comment-page-1/#comment-336</link>
		<dc:creator><![CDATA[sheeky]]></dc:creator>
		<pubDate>Sat, 19 Jan 2008 23:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/2007/12/03/assassins-creed-review/#comment-336</guid>
		<description><![CDATA[With the visuals in AC: the crowd movement etc is awesome, though they have to do something about the &quot;crap in the pants&#039; walk of the &quot;extras&quot; in games. 

As for what each generation want, well I&#039;m smack bang in the middle of two of them, I&#039;ve discussed this issue with gamers of all ages, and the majority want a great story line first, game mechanics, then visuals. 
There is so many aspects in creating a game it&#039;s a given that there will be imperfections in one or more of them. 

Two adages come to mind “too many cooks spoil the broth” and “the art of perfection is knowing when to stop”

Even us imperfect humans demand perfect products ... it&#039;s an oxymoron if you think about it really.

Anyway I loved my time with Assassins Creed; I only wished I’d collected all the flags for the achievements *sheepish face* before the game ended. I can’t be bothered going back and doing that code thingy to get back in – to many other games to play.

:)]]></description>
		<content:encoded><![CDATA[<p>With the visuals in AC: the crowd movement etc is awesome, though they have to do something about the &#8220;crap in the pants&#8217; walk of the &#8220;extras&#8221; in games. </p>
<p>As for what each generation want, well I&#8217;m smack bang in the middle of two of them, I&#8217;ve discussed this issue with gamers of all ages, and the majority want a great story line first, game mechanics, then visuals.<br />
There is so many aspects in creating a game it&#8217;s a given that there will be imperfections in one or more of them. </p>
<p>Two adages come to mind “too many cooks spoil the broth” and “the art of perfection is knowing when to stop”</p>
<p>Even us imperfect humans demand perfect products &#8230; it&#8217;s an oxymoron if you think about it really.</p>
<p>Anyway I loved my time with Assassins Creed; I only wished I’d collected all the flags for the achievements *sheepish face* before the game ended. I can’t be bothered going back and doing that code thingy to get back in – to many other games to play.<br />
 <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: xboxoz360</title>
		<link>http://oxcgn.com/2007/12/03/assassins-creed-review/comment-page-1/#comment-330</link>
		<dc:creator><![CDATA[xboxoz360]]></dc:creator>
		<pubDate>Sat, 19 Jan 2008 10:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/2007/12/03/assassins-creed-review/#comment-330</guid>
		<description><![CDATA[The demo has been available for a few week snow, especially state-side. And like many games, the last month, and especially the very last two weeks is where a great deal of the spit-n-polish comes into play . . .As prior to that, they concentrate mainly on gameplay mechanics, rather than the look and feel of it.

That&#039;s not to say it&#039;ll change a great deal, as some games can go backwards after a demo goes public. But generally, what we get is what previewers get months in advance, yet, for some reason, they are able to look past some obvious &#039;flaws&#039; and see what lays beneath the game code they are playing.

It&#039;s something that will become more obvious as we (the blog) get access to actual preview code via publishers/MS (yes, we WILL have to sign NDA&#039;s btw, they will be coming out soon) I was amazed at how the low level vegetation reacted to my movements, and generally, that doesn&#039;t happen in most games, but seeing it sway in the breeze, no mean feat in its self, and then move aside as I pressed forward slowly, took me by surprise. 

We also have to remember, the RTurok we see here is NOT the Turok of days gone by. And if we have read all the early reports and developers write ups on it, we&#039;d understand that it needed a change in order to make a re-appearance on new machinery such as the 360/PS3 etc . .  

I never pass judgment on a game until it&#039;s gone Gold and been pressed for release, as a LOT can change in those few weeks, and developers do keep and eye out on the various forums to see what is, and what isn&#039;t working as far as gamers are concerned.

The new storyline could provide a completely different take to the series, but die-hard fans of the older series will be expecting something like what they had before, and that will not be forthcoming.]]></description>
		<content:encoded><![CDATA[<p>The demo has been available for a few week snow, especially state-side. And like many games, the last month, and especially the very last two weeks is where a great deal of the spit-n-polish comes into play . . .As prior to that, they concentrate mainly on gameplay mechanics, rather than the look and feel of it.</p>
<p>That&#8217;s not to say it&#8217;ll change a great deal, as some games can go backwards after a demo goes public. But generally, what we get is what previewers get months in advance, yet, for some reason, they are able to look past some obvious &#8216;flaws&#8217; and see what lays beneath the game code they are playing.</p>
<p>It&#8217;s something that will become more obvious as we (the blog) get access to actual preview code via publishers/MS (yes, we WILL have to sign NDA&#8217;s btw, they will be coming out soon) I was amazed at how the low level vegetation reacted to my movements, and generally, that doesn&#8217;t happen in most games, but seeing it sway in the breeze, no mean feat in its self, and then move aside as I pressed forward slowly, took me by surprise. </p>
<p>We also have to remember, the RTurok we see here is NOT the Turok of days gone by. And if we have read all the early reports and developers write ups on it, we&#8217;d understand that it needed a change in order to make a re-appearance on new machinery such as the 360/PS3 etc . .  </p>
<p>I never pass judgment on a game until it&#8217;s gone Gold and been pressed for release, as a LOT can change in those few weeks, and developers do keep and eye out on the various forums to see what is, and what isn&#8217;t working as far as gamers are concerned.</p>
<p>The new storyline could provide a completely different take to the series, but die-hard fans of the older series will be expecting something like what they had before, and that will not be forthcoming.</p>
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		<title>By: suttondagger</title>
		<link>http://oxcgn.com/2007/12/03/assassins-creed-review/comment-page-1/#comment-329</link>
		<dc:creator><![CDATA[suttondagger]]></dc:creator>
		<pubDate>Sat, 19 Jan 2008 09:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/2007/12/03/assassins-creed-review/#comment-329</guid>
		<description><![CDATA[I think the problem is pretty much what you said OZ, in regards to &quot;younger&quot; gamers, yet obviously their are &quot;younger&quot; gamers (myself included) that really enjoy the story aspect in games, Im NOT a hack&#039;n&#039;slash fan at all and would much rather sit down a play a story driven RPG.

While you mentioned Turok, I have to say I&#039;m bitterly disappointed with how the game has turned out (nearly finished product in the demo). Im a huge Turok fan, loved the first and second game, probably some of the fondest memories playing a FPS, yet the newest game just doesn&#039;t grab me. Poor animations, bland scenery and terrible sound effects (worst sounding shotgun EVER). What do you guys honestly think of it?]]></description>
		<content:encoded><![CDATA[<p>I think the problem is pretty much what you said OZ, in regards to &#8220;younger&#8221; gamers, yet obviously their are &#8220;younger&#8221; gamers (myself included) that really enjoy the story aspect in games, Im NOT a hack&#8217;n'slash fan at all and would much rather sit down a play a story driven RPG.</p>
<p>While you mentioned Turok, I have to say I&#8217;m bitterly disappointed with how the game has turned out (nearly finished product in the demo). Im a huge Turok fan, loved the first and second game, probably some of the fondest memories playing a FPS, yet the newest game just doesn&#8217;t grab me. Poor animations, bland scenery and terrible sound effects (worst sounding shotgun EVER). What do you guys honestly think of it?</p>
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