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	<title>Comments on: Mirrors Edge: a reflection of where gameplay might be heading</title>
	<atom:link href="http://oxcgn.com/2008/05/08/mirrors-edge-a-reflection-of-where-gameplay-might-be-heading/feed/" rel="self" type="application/rss+xml" />
	<link>http://oxcgn.com/2008/05/08/mirrors-edge-a-reflection-of-where-gameplay-might-be-heading/</link>
	<description>Breathing Life Into Gaming</description>
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		<title>By: DarkArmada</title>
		<link>http://oxcgn.com/2008/05/08/mirrors-edge-a-reflection-of-where-gameplay-might-be-heading/comment-page-1/#comment-938</link>
		<dc:creator><![CDATA[DarkArmada]]></dc:creator>
		<pubDate>Fri, 09 May 2008 00:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/?p=1363#comment-938</guid>
		<description><![CDATA[Looking forward to this title - whenever playing games where you spend time traversing cliff faces, I always get that little feeling where my heard skips a beat when I feel like I&#039;m about to fall - I hope this game is full of that :D]]></description>
		<content:encoded><![CDATA[<p>Looking forward to this title &#8211; whenever playing games where you spend time traversing cliff faces, I always get that little feeling where my heard skips a beat when I feel like I&#8217;m about to fall &#8211; I hope this game is full of that <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: xboxoz360</title>
		<link>http://oxcgn.com/2008/05/08/mirrors-edge-a-reflection-of-where-gameplay-might-be-heading/comment-page-1/#comment-937</link>
		<dc:creator><![CDATA[xboxoz360]]></dc:creator>
		<pubDate>Thu, 08 May 2008 13:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/?p=1363#comment-937</guid>
		<description><![CDATA[You can have alternate course to get to your target, if you listen/watch the interview, he discuss that. Plus I&#039;ll have more about the actual gameplay next week in part two.

It&#039;s reminiscent of the movie &quot;Island&quot; where there&#039;s this almost sterile environment post nuclear explosion thing, where everything is &quot;ordered&quot; and nothing out of place or step, until YOU arrive of course.

You&#039;re the thing that bucks the system, the one &quot;they&quot; want to catch, that&#039;s crims and the law, who basically both want you for one reason or another.

It&#039;s great to see DICE doing it, as they also did Black and many other great games, or had a role in them (they had a role in Black, but Criterion was the main developer) It also shows that everyones fears about EA butchering developers games is perhaps unfounded, as it&#039;s in their (EA&#039;s) best interest to foster new IP&#039;s and franchises, rather than snuff them out.

I think people will see the other side of EA from now on, mind you,they are still a cowardly lot, but at least they have changed the way they are dealing with developers and especially those they &quot;acquire&quot;.

Thanks for the compliments mate, I haven&#039;t written for awhile, and was worried I was getting a little to rusty . . .]]></description>
		<content:encoded><![CDATA[<p>You can have alternate course to get to your target, if you listen/watch the interview, he discuss that. Plus I&#8217;ll have more about the actual gameplay next week in part two.</p>
<p>It&#8217;s reminiscent of the movie &#8220;Island&#8221; where there&#8217;s this almost sterile environment post nuclear explosion thing, where everything is &#8220;ordered&#8221; and nothing out of place or step, until YOU arrive of course.</p>
<p>You&#8217;re the thing that bucks the system, the one &#8220;they&#8221; want to catch, that&#8217;s crims and the law, who basically both want you for one reason or another.</p>
<p>It&#8217;s great to see DICE doing it, as they also did Black and many other great games, or had a role in them (they had a role in Black, but Criterion was the main developer) It also shows that everyones fears about EA butchering developers games is perhaps unfounded, as it&#8217;s in their (EA&#8217;s) best interest to foster new IP&#8217;s and franchises, rather than snuff them out.</p>
<p>I think people will see the other side of EA from now on, mind you,they are still a cowardly lot, but at least they have changed the way they are dealing with developers and especially those they &#8220;acquire&#8221;.</p>
<p>Thanks for the compliments mate, I haven&#8217;t written for awhile, and was worried I was getting a little to rusty . . .</p>
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		<title>By: GrathiusXR</title>
		<link>http://oxcgn.com/2008/05/08/mirrors-edge-a-reflection-of-where-gameplay-might-be-heading/comment-page-1/#comment-936</link>
		<dc:creator><![CDATA[GrathiusXR]]></dc:creator>
		<pubDate>Thu, 08 May 2008 08:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/?p=1363#comment-936</guid>
		<description><![CDATA[With that brightness it sort of has that Portal look to it.

What i like most about is everything in FPS. Just like Breakdown.

Even though that was not a well received game i actually really enjoyed it a lot.

This along with many others are on my to get list of games.]]></description>
		<content:encoded><![CDATA[<p>With that brightness it sort of has that Portal look to it.</p>
<p>What i like most about is everything in FPS. Just like Breakdown.</p>
<p>Even though that was not a well received game i actually really enjoyed it a lot.</p>
<p>This along with many others are on my to get list of games.</p>
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		<title>By: Shadow Wave</title>
		<link>http://oxcgn.com/2008/05/08/mirrors-edge-a-reflection-of-where-gameplay-might-be-heading/comment-page-1/#comment-935</link>
		<dc:creator><![CDATA[Shadow Wave]]></dc:creator>
		<pubDate>Thu, 08 May 2008 07:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/?p=1363#comment-935</guid>
		<description><![CDATA[that is really cool. I like that! hopfully that could hold that adrenaline rush feeling for the whole game, without getting stale.]]></description>
		<content:encoded><![CDATA[<p>that is really cool. I like that! hopfully that could hold that adrenaline rush feeling for the whole game, without getting stale.</p>
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		<title>By: sheekyfanboy</title>
		<link>http://oxcgn.com/2008/05/08/mirrors-edge-a-reflection-of-where-gameplay-might-be-heading/comment-page-1/#comment-934</link>
		<dc:creator><![CDATA[sheekyfanboy]]></dc:creator>
		<pubDate>Thu, 08 May 2008 05:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/?p=1363#comment-934</guid>
		<description><![CDATA[The video was really cool! 

I do hope that there are multiple paths to take in your running/jumping/splatting though and it doesn&#039;t just become a &#039;time button press exactly right&#039; type of game.]]></description>
		<content:encoded><![CDATA[<p>The video was really cool! </p>
<p>I do hope that there are multiple paths to take in your running/jumping/splatting though and it doesn&#8217;t just become a &#8216;time button press exactly right&#8217; type of game.</p>
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		<title>By: TWODOGSz</title>
		<link>http://oxcgn.com/2008/05/08/mirrors-edge-a-reflection-of-where-gameplay-might-be-heading/comment-page-1/#comment-931</link>
		<dc:creator><![CDATA[TWODOGSz]]></dc:creator>
		<pubDate>Wed, 07 May 2008 16:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/?p=1363#comment-931</guid>
		<description><![CDATA[This game looks fantastic, although I can&#039;t help but think this looks like a next gen version of &quot;Breakdown&quot;.

Excellent article Oz.]]></description>
		<content:encoded><![CDATA[<p>This game looks fantastic, although I can&#8217;t help but think this looks like a next gen version of &#8220;Breakdown&#8221;.</p>
<p>Excellent article Oz.</p>
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