<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: XBLA Review: Rez HD a &#8220;Games AS Art&#8221; approach to Rez HD</title>
	<atom:link href="http://oxcgn.com/2008/06/18/xbla-review-rez-hd-a-games-as-art-approach-to-rez-hd/feed/" rel="self" type="application/rss+xml" />
	<link>http://oxcgn.com/2008/06/18/xbla-review-rez-hd-a-games-as-art-approach-to-rez-hd/</link>
	<description>Breathing Life Into Gaming</description>
	<lastBuildDate>Wed, 23 May 2012 09:47:13 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: tweak</title>
		<link>http://oxcgn.com/2008/06/18/xbla-review-rez-hd-a-games-as-art-approach-to-rez-hd/comment-page-1/#comment-18927</link>
		<dc:creator><![CDATA[tweak]]></dc:creator>
		<pubDate>Tue, 04 Aug 2009 02:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/?p=1961#comment-18927</guid>
		<description><![CDATA[I know this is a old article, but i feel i should articulate something...Rez seriously changed the way I view videogames, with something only alluded to in your article: Area 5.

Admittedly, when i originally played Rez on the Dreamcast I gave it little extra thought. When HD came out on XBLA, I figured it was cool enough to give it another look. I played through the game, unlocking the level I had never reached in the DC version, Area 5.

When I first played this stage, I was in the ideal Rez environment: dark room, 52 inch 1080p television, and 5.1 surround cranked way up. 

But I was still not prepared for what came next. For the next fifteen minutes, i was completely immersed in this synesthesia spoken of in the article; everything in the stage complements everything else so well it becomes less of an experience and more of just a feeling. 

I believe what cemented the whole thing was how it ended for me. As I was lost completely in the game, I had failed at the final section of the final chamber. I viewed what I had worked for literally crumble in front of me i realized the experience was over, and I just watched the credits in awe of the impact this single segment of a video game had on me. It was such an all encompassing feeling, something no other piece of media had ever been able to achieve for me.]]></description>
		<content:encoded><![CDATA[<p>I know this is a old article, but i feel i should articulate something&#8230;Rez seriously changed the way I view videogames, with something only alluded to in your article: Area 5.</p>
<p>Admittedly, when i originally played Rez on the Dreamcast I gave it little extra thought. When HD came out on XBLA, I figured it was cool enough to give it another look. I played through the game, unlocking the level I had never reached in the DC version, Area 5.</p>
<p>When I first played this stage, I was in the ideal Rez environment: dark room, 52 inch 1080p television, and 5.1 surround cranked way up. </p>
<p>But I was still not prepared for what came next. For the next fifteen minutes, i was completely immersed in this synesthesia spoken of in the article; everything in the stage complements everything else so well it becomes less of an experience and more of just a feeling. </p>
<p>I believe what cemented the whole thing was how it ended for me. As I was lost completely in the game, I had failed at the final section of the final chamber. I viewed what I had worked for literally crumble in front of me i realized the experience was over, and I just watched the credits in awe of the impact this single segment of a video game had on me. It was such an all encompassing feeling, something no other piece of media had ever been able to achieve for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: twodogsz</title>
		<link>http://oxcgn.com/2008/06/18/xbla-review-rez-hd-a-games-as-art-approach-to-rez-hd/comment-page-1/#comment-1556</link>
		<dc:creator><![CDATA[twodogsz]]></dc:creator>
		<pubDate>Mon, 23 Jun 2008 05:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://xboxoz360.wordpress.com/?p=1961#comment-1556</guid>
		<description><![CDATA[I&#039;d love to know what others think?

To me this game expands the boundaries of what a game is... but I understand there is a vocal minority that are less than impressed. &quot;Please explain?&quot; ;)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d love to know what others think?</p>
<p>To me this game expands the boundaries of what a game is&#8230; but I understand there is a vocal minority that are less than impressed. &#8220;Please explain?&#8221; <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>

