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	<title>Comments on: OXCGN&#8217;s Non-Comparative Prototype Review</title>
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		<title>By: xboxoz360</title>
		<link>http://oxcgn.com/2009/06/15/oxcgns-non-comparative-prototype-review/comment-page-1/#comment-16552</link>
		<dc:creator><![CDATA[xboxoz360]]></dc:creator>
		<pubDate>Fri, 19 Jun 2009 07:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://oxcgn.com/?p=16746#comment-16552</guid>
		<description><![CDATA[errrumm don&#039;t you mean cough - borrow- cough heheheh, witha no-return-date option attached ;-)]]></description>
		<content:encoded><![CDATA[<p>errrumm don&#8217;t you mean cough &#8211; borrow- cough heheheh, witha no-return-date option attached <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Betheo</title>
		<link>http://oxcgn.com/2009/06/15/oxcgns-non-comparative-prototype-review/comment-page-1/#comment-16550</link>
		<dc:creator><![CDATA[Betheo]]></dc:creator>
		<pubDate>Fri, 19 Jun 2009 06:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://oxcgn.com/?p=16746#comment-16550</guid>
		<description><![CDATA[game looks pretty epic, definately must steal this one from my friends]]></description>
		<content:encoded><![CDATA[<p>game looks pretty epic, definately must steal this one from my friends</p>
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		<title>By: AXIS of Reality</title>
		<link>http://oxcgn.com/2009/06/15/oxcgns-non-comparative-prototype-review/comment-page-1/#comment-16436</link>
		<dc:creator><![CDATA[AXIS of Reality]]></dc:creator>
		<pubDate>Thu, 18 Jun 2009 02:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://oxcgn.com/?p=16746#comment-16436</guid>
		<description><![CDATA[I&#039;m really enjoying Prototype, but it&#039;s definitely one of those games that requires you to make your own fun. I like just going into infected zones and ripping the hell out of anything in sight.

The powers are awesome, and really make you feel badass.

The only real complaint I have is the world.

For open world games, the design of the world (usually a city) needs to be filled with variety and tuned to the gameplay. Players will get bored without a city much more varied than real-life ones (see the success of GTA compared to True Crime which was modelled off real LA last gen).

I don&#039;t think it was the right choice to use a satellite-mapped New York, because there&#039;s really not much variety. It&#039;s either tall buildings in a grid, or Central Park which is just the same orange tree copied and pasted. You won&#039;t remember te layout of the city or important spots because it&#039;s all very much the same. This was a big letdown for me, as most buildings are just big boxes with a brick and window texture stuck on the side. I would have preferred a unique city designed specifically for the game to shove a more varied landscape in.

The best way to go into Prototype is thinking of it as Ninja Gaiden 2 but with a completely open map. Combat works in a similar way, there&#039;s tons of enemies just like it, but you can also go anywhere.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m really enjoying Prototype, but it&#8217;s definitely one of those games that requires you to make your own fun. I like just going into infected zones and ripping the hell out of anything in sight.</p>
<p>The powers are awesome, and really make you feel badass.</p>
<p>The only real complaint I have is the world.</p>
<p>For open world games, the design of the world (usually a city) needs to be filled with variety and tuned to the gameplay. Players will get bored without a city much more varied than real-life ones (see the success of GTA compared to True Crime which was modelled off real LA last gen).</p>
<p>I don&#8217;t think it was the right choice to use a satellite-mapped New York, because there&#8217;s really not much variety. It&#8217;s either tall buildings in a grid, or Central Park which is just the same orange tree copied and pasted. You won&#8217;t remember te layout of the city or important spots because it&#8217;s all very much the same. This was a big letdown for me, as most buildings are just big boxes with a brick and window texture stuck on the side. I would have preferred a unique city designed specifically for the game to shove a more varied landscape in.</p>
<p>The best way to go into Prototype is thinking of it as Ninja Gaiden 2 but with a completely open map. Combat works in a similar way, there&#8217;s tons of enemies just like it, but you can also go anywhere.</p>
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		<title>By: xboxoz360</title>
		<link>http://oxcgn.com/2009/06/15/oxcgns-non-comparative-prototype-review/comment-page-1/#comment-16228</link>
		<dc:creator><![CDATA[xboxoz360]]></dc:creator>
		<pubDate>Mon, 15 Jun 2009 11:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://oxcgn.com/?p=16746#comment-16228</guid>
		<description><![CDATA[This is a must have for me, I&#039;m not fussed about the graphics all that much, yes, it would be nice to have stunning visuals AND heaps of interactive NPC&#039;s . .but hey, you can only do so much sometimes. The next iteration will be an improvement I&#039;m sure.

I&#039;m surprised it actually got past our censorship board here in Australia, as there&#039;s some solid decapitation, body severing and the like throughout the game. Something they usually frown upon when done to other humans. 

I&#039;m not sure what drives the OLFC here, as there seems to be no rule of thumb at times. But hey, it got passed, and that&#039;s all we need to worry about.]]></description>
		<content:encoded><![CDATA[<p>This is a must have for me, I&#8217;m not fussed about the graphics all that much, yes, it would be nice to have stunning visuals AND heaps of interactive NPC&#8217;s . .but hey, you can only do so much sometimes. The next iteration will be an improvement I&#8217;m sure.</p>
<p>I&#8217;m surprised it actually got past our censorship board here in Australia, as there&#8217;s some solid decapitation, body severing and the like throughout the game. Something they usually frown upon when done to other humans. </p>
<p>I&#8217;m not sure what drives the OLFC here, as there seems to be no rule of thumb at times. But hey, it got passed, and that&#8217;s all we need to worry about.</p>
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