OXCGN Reviews: Wolfenstein – Achtung B.J.!


Aaron K's Avatarby ChiefJimbolaya

© 2009 Aaron Klein

Wolfenstein oxcgn #10Throughout the history of video games, few enemies have made more appearances or better targets than Nazis.

It is not implausible to estimate at least a trillion digital Nazis have met bloody ends on gaming systems worldwide since Wolfenstein 3D kick started the first-person-shooter genre 17 years ago.

Wolfenstein 3D blazed the trail for id Software’s 1993 release of Doom, which took the gaming world by storm and cemented the genre’s place as a pillar of video game design.

While the latest re-imagining of the franchise is nowhere near as revolutionary as the original, it sticks close to the proven formula and delivers a fun, adrenaline-filled Nazi extermination experience.

• Wolfenstein Trailer

Wolfenstein carries the franchise banner well. The player fills the shoes of OSA agent B.J. Blazkowicz as he investigates Nazi occult research activity in the besieged town of Isenstadt during the height of World War II. But the first time you encounter an invisible blade-wielding Nazi assassin you will realize this is not your typical WWII shooter.

Halo ODSTThe Resistance strikes back

Along the way, he finds allies in the Kreisau Circle resistance movement and the secret Golden Dawn society as he battles Nazis in the streets and sewers of Isenstadt.

The Kreisau Circle is fighting to liberate Isenstadt from Nazi control. The Nazis are investigating a mysterious energy called the Black Sun through occult archeological sites.

The Golden Dawn is a secret society tasked with protecting humanity from the corrupting influence of the Black Sun.

The story is uninspired, and the characters are forgettable. However, the marriage of Nazism and the occult provides a dramatic contrast to typical World War II shooters, which makes Wolfenstein stand out in a saturated market.

Wolfenstein is not a strategic shooter requiring the player to duck excessively behind cover and conserve ammunition, but is more in the “run and gun” school where you charge most enemies without much fear. There is also no need to search for health packs, as Blazkowicz regenerates health after taking cover for a moment.

“The Veil”

Wolfenstein oxcgn #38Early in the game Blazkowicz attains a Thule medallion that grants him the ability to enter the “Veil.”

The Veil is an overlay that casts the screen in a greenish tint that allows you to find hidden doors and ladders, and makes enemies, hazards and collectibles easier to see.

While in the Veil, Blazkowicz has access to super powers, including the ability to slow time, increased speed, a protective shield and increased attack power to the point where he can snipe enemies behind concrete walls. You initiate these powers with the directional pad, which seamlessly enhances combat.

Let’s have some missions

Wolfenstein oxcgn #2Instead of a linear mission structure, the developers divided Isenstadt into three common areas from where the player can access the missions and even go back and replay missions to sniff out hidden items.

The levels are still relatively linear, although the player has some choice in whether to tackle a Golden Dawn or Kreisau Circle mission first, or to take on a side mission.

Between levels, Blazkowicz has to shoot his way through the streets of Isenstadt to an allies’ safe house where he can accept another mission, or to the Black Market to purchase weapon upgrades. As you complete more missions, the enemies that populate Isenstadt become more advanced and aggressive, reminiscent of last year’s Prince of Persia.

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A compass at the top of the screen that points to the next objective guides the player through the game. A map of the common area is accessible from the objectives menu, but it is impractical and of marginal utility because the path finding with the compass works so well.

Wolfenstein borrows heavily from some aspects of two-year old Bioshock. The story is somewhat narrated through collectibles dispersed throughout every level much like Bioshock.

These pieces of “Intel” can communicate tactics on taking out Nazi defenses, unlock weapon upgrades or simply add flavor. Additionally, Blazkowicz’s Veil powers are reminiscent of Bioshock’s genetic plasmid enhancements.

However, where Bioshock waxed philosophical on economics and free will in a setting with personality, Wolfenstein simply tasks the player with killing Nazis in a drab, war-torn eastern European city.

Pssst – want to buy some guns

Wolfenstein oxcgn #29Cut scenes are the other primary narrative device used in Wolfenstein. While the opening cinematic is jaw dropping, the quality of subsequent cut scenes never manages to top it.

Enhancing your favorite weapons at the black market is a necessity. Upgraded weapons are substantially more powerful than originals.

In between headshots, Blazkowicz loots the occupied city for Nazi gold to trade to trade for upgrades.

There is a limited amount of money in the game, and it is not enough to purchase every improvement, meaning players could have vastly different characters as they play through depending on their style and favorite weapon.

• Wolfenstein Gameplay

by kainylegacy

In addition to the single-player game, Wolfenstein offers a robust multiplayer mode. The multiplayer is class-based, meaning you will have to select between an engineer, medic or soldier, each adding to the team dynamic in a different way.

Soldiers, of course, are combat specialists, while engineers handle explosives and medics can disperse first-aid pack to teammates.

Something old, something new

Wolfenstein oxcgn #20Borrowing from the Call of Duty model, every action in multiplayer earns money which you can spend on upgrading your weapons and abilities in multiplayer.

While Call of Duty does not stand a chance at being knocked off its multiplayer throne by Wolfenstein, upgrading and tailoring your character is addicting while the extra dimension of Veil powers creates a distinct multiplayer experience.

Wolfenstein is not a must-have title, but it is a lot of fun. It is reminiscent of early FPS games, but has the graphical horsepower to compete with the best games on today’s market.

The developers at id Software, Raven Software and Endrant Studios, who all collaborated on the project, successfully blended old-school shooter action with several more recent conventions in the genre to create a modern game that remembers its roots.

© 2009 Aaron Klein

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