by Shadow Wave
© 2009 Ben Cadwallader
Arrr mee hartties’ … we sets out on the next chapter of Monkey Island, The Lair Of The Leviathan.
Previously on Monkey Island:- At the end of episode 2 of Tales of Monkey Island, Siege Of Spinner Cay, Guybrush and crew sets sail to the known location of La Esponja Grande only to be eaten by a giant sea Manatee.
After a short explanation Guybrush finds out that being eaten was all part of the ride, and that this giant manatee would lead him to La Esponja’s whereabouts.
Sadly the Manatee is missing his ears cochlea, which for some reason rids the Manatee of his sense of direction, making it impossible for Guybrush, crew and the Manatee from reaching its destination.
• Tales Of Monkey Island Gameplay
And this is essentially what Lair of Leviathan is all about; Threepwood must search the innards of the giant Manatee, meet some new and old friends, find the missing cochlea and find the La Esponja Grande and save the Caribbean from the Pox of Lechuck.
Hidden inside the Manatee’s belly is Coronado De Cava and his crew, who all were previously ingested many years ago and have taken refuge throughout the innards of the beast.
With De Cava’s mind set on some insane plan (literally) to restore the Manatee’s sense of direction, it is all up to Guybrush and Morgan LeFlay who have made a temporary alliance together to get out of the Manatee as fast as possible.
And this is one of the problems of Lair of the Leviathan, there are not many places to go inside the Manatee. The majority of the 2 – 4 hour adventure will be spent going between only 2 different areas.
And because of the lack of exploration in this episode, the majority of your puzzle solving will be done through lots of dialogue, and yes lots of scenes and lines of dialogue will be repeated.
If they expanded the exploration side of this episode and threw in a few more object related puzzles this episode would have been pretty satisfying, but the majority of your time will be spent walking backwards and forwards between the 5 different people you can talk to and it does become a bit frustrating and disappointing. But this episode has one redeeming factor….
Once you have found him, he will make evil comments while he is in your inventory, he will back stab you, manipulate you and make you laugh out loud.
Murray is involved in most of the satisfying puzzles in the game and it was quite fun to put the pieces together and watch as you and Murray both try to manipulate each other.
Unlike in Escape from Monkey Island, Murray actually looks like an evil skull and is animated quite well! He is even present in the credits once again to insult many of the development team members, which does make it one of the more entertaining credits to watch. Murray is the redeeming factor of Lair of Leviathan.
The game eventually does open to a few more areas, and it does feel great to get out and explore for a while, but sadly the quest at this point is so blatantly obvious it only lasts about 5 minutes, before the episode is over.
That being said, the bizarre story and humor of the Monkey Island franchise is still here and thriving. It’s just interesting to notice that the huge areas that Guybrush once was able to explore in the previous games before the Tales series, now do not exist.
Lair of the Leviathan proves this, and it’s nice to dream about what a fully fledged Monkey Island game could have been like. Or… if this episodic content all took place on the same island instead of taking place in a different area each episode.
Overall its a good game and its great to see Guybrush back in action again but its just a little too restrictive this time around.
Would we steal this title for the 360?