Gamerscore Whores or Hounds: Who’s Got A Life?

by dkpatriarch

© 2009 David Hilton

A recently locked thread on Xbox.com.au caught my interest.  In it user LakersLegend claimed:

Are gamers who chase points or trophies that tragic . . . or not?

Anyone with a big achievement score only proves they have never had a girl and are never gonna have one if theve got that much time to waste !  “replay value ” ! Dude when youve finished a video game get a new one or go ask a girl out, cause big scores are for big nerds.

This is fairly normal troll bait stuff but the gamerscore system with its achievement points or trophies has largely changed the way many gamers play their games.

Many gamers now define how good a gamer they are by that very score and gamers with low scores are often scorned as looking like (or playing like) ‘noobs’.

Gamerscore Whores

Gamers with high scores are often seen as lazy geeks who do nothing else all day and have poor social lives, as the above example displays.  This isn’t true, but the image sticks.

Certainly, I’ve found gamerscores to have changed how important finding treasures are and often I’ll retry sections in order to get an elusive achievement.  This does take time away from other pursuits and family time.

Are points really that rewarding?

I also personally noticed I was spending more time getting frustrated trying to get points than actually enjoying the ride of the game.  Looking for points or trophies can actually break the flow of the game and feeling of escape.

I’d hate to consider myself a hardcore gamer.  These scores put pressure on hardcore gamers to get all the points for a game (because people can check your score or trophies) or push themselves to play harder difficulties to prove themselves, now that it is all public online.

Sure they may get them all and feel a great deal of accomplishment, but at what cost and what pressure.  No thanks.

Online gaming also is affected as a lot of achievements are for multiplayer only (I hate that).  I’ve had people get me to throw games or play a certain way just so we could get achievements on offer easier.  What’s the point?

Then there are those who buy certain games because the games offer easy points…just to see their scores go up. There really isn’t much to determine what a certain objective and therefore trophy or number of points is worth, since each game is different.  It’s therefore an inconsistent system.

There are some who often buy games (even crappy ones) to whip through them ‘hit and run’ style and get the points to add to their score before moving on.  The game is the way to more points; the gameplay is almost besides the point.

Points or trophies?

If you own both a 360 and PS3 as I do, then which game version do you get?  Do you want more achievement points or more trophies to display?  It becomes less a case of which version looks and plays the best and which will give me more rewards I want.

Perhaps it is to combat this that Sony has intelligently negotiated exclusive parts of a game like the Joker levels in Batman: Arkham Asylum or the interconnected content between Assassin’s Creed: Bloodlines on their PSP and AC2 on PS3.

Headshot trophies, treasure points, difficulty achievements: to me, while I enjoy getting the points as much as anyone, it seems like the game becomes a case of do what the game-makers’ checklist says to do instead of play the game and enjoy the flow and narrative.

"Oh look...the Holy Grail!"

I now prefer to ignore the list of achievements or trophies and just play and see what I get naturally.  Sure, I may be missing out on finding all the guns in the game or some other gameplay benefit, but most often not.

I’m pleased to see finding things in-game become more of an in-game reward system, as in Assassin’s Creed 2, where you can use cash you find to buy things to help you in the game.  That is more incentive to me.

Gamerscore Hounds

On the other hand these gamerscores can enhance the experience too, as you explore more areas to look for treasures and try more diverse ways of playing a game.  It also adds a certain amount of replay value, if you are so minded to go back and try to get more achievements (which obviously LakersLegend isn’t).

There are lots of Gamescore ‘hounds’, defined as “somebody who pursues a particular activity with great enthusiasm or determination”, and certainly the achievement and trophy systems have been considered successful.

It is a gross generalisation to say that those with high gamerscores are social misfits who do nothing with their time but play games.  Many with high scores have excellent social lives and are involved in anything anyone else is, from sport, to different hobbies, to family life.

Points and trophies are a challenge to many gamers; a challenge to do better for themselves and for some to beat their friends in a friendly rivalry.

Also, many gamers are just good at gaming.  I can’t do the top difficulties of a game, but many can and love the challenge.  While I think gaming should be about entertainment, for many gamers gaming is about beating a really tough boss on the highest difficulty.

Who am I or anyone else for that matter, to say that my way of playing is better, or vice versa?  Gamerscores reward those skillful players.

The badge of honour for getting achievements and trophies may be intangible on one hand, but on the other because it is public it is equally real.

It sometimes even encourages a gamer to hook up with others in co-op matches so that the shared experience can get everyone points, and adds a social camaraderie element.

"I'm the King of the World"

Then there are the completionists who want to finish everything not just the gameplay.  They want their full money’s worth doing every task that is set, and that includes the points or trophies.

If they have the time, ability, and desire then they are to be admired for their persistance…as long as their lives do not suffer for it.

It also can be an added reason to play the game you love and still have objectives.

In the end the gamer decides what they like and why they like to do it, as it should be.  To judge others on their choice, to call a gamer with a low score a ‘noob’ or one with a high score a ‘nerd with no life’, is just plain ‘point’less.  (Sorry, couldn’t resist….)

[ED: I also do not play a game simply to get the points. Anyone wanting to see my game list can see that. I have never achieved 1000 points in any game, but have finished several, and been nowhere near the top scores for that game. Why?

Because I just want to 'play the game', not gain the score. The game is more important to me than the score. But that does not mean those who want the higher score need to be ridiculed for taking the time and putting in the extra effort required to achieve that end result.

My hat goes off to those that have the skill-set to do that, but I also commend those who have low scores, and just enjoy playing the game for the simple fact of playing games.

A 'real gamer' doesn't complain, they game!.]

©2009 David Hilton:

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5 Responses

  1. comedy goodness on m$ locking the thread. they apparently know what he is talking about and probably snicker behind close doors as they look at this years bonus check.

    to the author… if you think playing gear of war 3 on insane is high pressure… you may have lost a little bit of touch of reality. playing the cpu is simple for those that have skill at gaming.

    the only tru pressure is probably found online against people of equal skill. something you may not know about as you may be part of the lesser skill group.

    FYI – playing a game you like over and over and over is fun.

  2. I guess I can be considered a ‘hound’. I go for the Achievements in the games I want, not go after a game for Achievements. I find that some add to the gameplay and pushes you to really experience all the game has to offer – and for that I like them.

    Normally I try for at least 800GS per game, but that’s more of a need to put as much effort as I can rather than a means to brag about my score.

    Whether you have 10GS or 100,000GS, only a few really show how good you are as a player – for most, its just the amount of time you put into the game and how long you’ve been gaming for.

  3. When I first got my 360, I only had 2 games. I generally do not buy games as much, so I would play every game to it’s fullest.

    Once they are completed, I would try to get the points. I do not care about the points I get, instead, I go for completion.

    I enjoy games where you can ignore the achievements/trophies most of the time. The game Bioshock was great, but the story experience was greatly hampered due to the fact that some achievements were able to be skipped unless you play it again.

    Not being able to complete it the first time really bothers me. Other games I’ve played recently, like Assassins Creed 2 gave players incentives to do things that don’t pertain to achievements, such as finding treasure chests or unlocking every viewpoint.

    I have met several people who have high gamerscores (up in the tens of thousands) and also have very active social lives.

  4. Anyone who says people with a high Gamerscore/Trophy Level is a nerd is plain mentally retarded, simple as that.

    Personally, i’m not too fussed about collecting Trophies in a game and i certainly wouldn’t buy/rent a game just because it’s easy to complete and will get my Trophy Level up. However i still feel that Achievements and Trophies are one of the best inventions of this generation.

    Even though i don’t go out of my way to get Trophies it’s always nice when that little chime goes off and it tell’s me i’ve earned something.

    Or when i look at my friends Trophies and see i’m doing better at a particular game we both have. It doesn’t mean you have no life, it just means you’re competitive. As men, we can’t help it.

  5. one thing that needs to be changed.
    achievements and trophies are suppose to reward you for skill not for having no life.

    i absolutely HATE it when games require you to finish the game on ALL difficulty settings, there should be only one, maybe finish the game, or finish the game on the highest difficulty, not finish the game on easy, medium, hard, and so on.

    or when games force you to get 100000 kills in a particular online mode RESISTANCE 2!.
    as i said trophies and achievements should be given for skill not for playing 1 game for 3 months.

    i for one dont have enough time to do that as i work go to tafe and go out to relax.
    AC2 had a good plat not too hard to get, only one i would of removed is the feathers.

    those almost drove me INSANE!

    im lucky if i get a hour a day to play games, imagine how long it would take me to get 100000 kills in R2 if i only play 1 hour a week.

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