Hunted: The Demon’s Forge™
Next Gen Co-Op Dungeon Romp Being Developed by inXile Entertainment
©2010 Grant Smythe:
Another new Third-person Co-op Action IP heading to the consoles and PC and will no doubt be making a proper appearance at the upcoming E3 in June (15th – 17th incl). We had news regarding the game slide across our desk this morning that we wanted to share.
Knowing that it is connected with such a remarkable and creative guy such as Brian Fargo, I am holding high hopes for Hunted: Demon’s Forge, if any of his previous games are to go by.
Such as the highly acclaimed Bards Tale, Baldur’s Gate and of course the ‘original’ Fallout. All of which have been excellent games in their own right. Each having their own loyal following that have been with the respective franchise for years.
It seems 2010 and 2011 will be the year of returning franchise, with Deus Ex: Human Revolution also hitting E3 and landing sometime late 2010 or early 2011 as well. Hey, we might even see an long awaited Duke Nuken show his face – yet again? But we won’t hold our breath for that one, nor should we.
One would hope that the Unreal Engine they say the are using, which is getting a little long in the tooth these days, will have had the updated Unreal Engine 4 that Epic Games has been touting for some time used in its place, and has been mentioned recently at DICE this year.
All one can do is hope and pray that it does use a more modern Unreal Engine, or at least a modified one, which many developers seem to be doing these days. Although, there is talk that Epic will make some announcements re Gear Of War 3 and the use of the new engine at E3, but that’s all rumour so far, but I believe it is highly likely.
We have some game storyline and game modes to show you and an interview with Brian Fargo who discusses the game and his involvement in it and life in the industry. There is also a Video Interview at the end of the written interview courtesy of GiantBomb.com
Taking control of either E’lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns.
Discover secrets and complete co-op-based puzzles whilst exploring the sinister world to discover answers to the game’s deep, dark mysteries.
• Story overview:
The dark ages have become corrupted. Heinous creatures have emerged from underground. Townsfolk across the land are disappearing.
Upon the promise of their fortune in gold, mercenaries E’lara and Caddoc take on the daunting task of discovering where the innocent villagers have been taken.
Their journey will lead them on a dark and twisted path where they will encounter death, slavery, and sacrifice.Travel deep within the world of Kala Moor…and to the secrets of The Demon’s Forge.
Powered by the Unreal 3 engine, the world of Hunted comes to life in a third-person dungeon crawl with the intensity and action of a modern-day shooter.
• Co-op at a Distance
Combine E’lara’s ranged attacks with Caddoc’s melee expertise to pull off gruesome co-op kill moves, perform special attacks, and heal one another regardless of where they in relation to one another on the battlefield. The characters’ differing combat methods allow player strategy to vary from one play through to the next.
• Two Ways to Fight
Wade into the thick of the fight using melee skills, or tactically use cover combat to dispatch hordes of creatures with bows and spells.
• Spell-Powered Combat
Powerful magic spells can be used to boost your partner’s combat effectiveness and even the odds against increasingly formidable enemies.
Official Press release
March 16, 2010 (Sydney) – Bethesda Softworks®, a ZeniMax® Media company, this week announced that it will publish Hunted: The Demon’s Forge™, a third-person co-op fantasy action game. Hunted is being developed at inXile Entertainment for the Xbox 360® video game and entertainment system from Microsoft, and PlayStation®3 computer entertainment system and Games for Windows.
inXile Entertainment was founded in 2002 by industry veteran Brian Fargo. During his distinguished tenure in the video game business, Fargo has been behind some of the greatest fantasy game franchises of all time including The Bard’s Tale®, Baldur’s Gate®, and Fallout®. Hunted’s development is being overseen by Fargo while Michael “Maxx” Kaufman serves as the game’s Director. Previously, Kaufman served as Art Director on such titles as Kingpin™: Life of Crime™, Redneck Rampage™ and the award-winning Return to Castle Wolfenstein® at Gray Matter.
“We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots,” said Brian Fargo, Founder of inXile Entertainment. “Bethesda’s track record speaks for itself and the game we are developing for them is no exception.”
“inXile has an extremely talented team and we couldn’t be more pleased to have them working on one of our upcoming titles,” said Vlatko Andonov, President of Bethesda Softworks. “We believe gamers will be really excited about what these guys have in store for them.”
In addition to Hunted, Bethesda Softworks’ roster of upcoming games includes Fallout®: New Vegas™, the next chapter in the blockbuster Fallout franchise being developed at Obsidian Entertainment, Brink™, a ground breaking shooter being developed at Splash Damage and RAGE™, the new first-person shooter being developed by id Software.
For more information on Bethesda Softworks and Hunted, visit www.bethsoft.com.
To learn more about inXile Entertainment please visit www.inxile-entertainment.com.
Interview with Brian Fargo:
Here is an interview with Brian Fargo, the man behind The Bard’s Tale, Baldur’s Gate and the original Fallout. Here’s what he has to say about the upcoming new IP, Hunted: Demon’s Forge.
BF: The games business is one of the most challenging industries one can get into. But, in my opinion, the best thing about it is that no two days are rarely alike. In general I set the strategic direction for the company.
I also work with my production team to make sure that the game(s) we set out to create stay on track and that we are achieving the goals we have set out for ourselves. I am also the face of inXile, so I tend to deal with the outside forces of the company, like handling the press or negotiating contracts.
Q? – How did you initially get into the industry? Could you even call it an “industry” back then?
BF – Our industry barely warranted being called as such when I first starting making games for a living. All of my hobbies — from collecting comic books (Heavy Metal being one of my favorites), playing Dungeons and Dragons, reading tons of fiction and programming the computer — really suited me well for what was to become the games business as we know it today.
I think I started in the same way that many people do — with the simple thought: I can make a better game than the ones I’m playing. It’s hard to believe that I have been doing this for nearly 30 years!
Q? – What games have you been involved in since?
BF – I have been fortunate to have worked on so many games in my career. I founded Interplay and now I have started a new company, inXile Entertainment.
My first big hit was the Bard’s Tale back in 1985. And, I either produced or executive produced Wasteland, Battle Chess, Castles, Stonekeep, Baldur’s Gate, Fallout, Redneck Rampage, the Interplay Star Trek games as well as many others during my career at Interplay.
inXile was formed in 2002 and we produced the Bard’s Tale re-imagining and helped popularize Line Rider, Fantastic Contraption and Impossible Quiz. We have also now revealed Hunted: The Demon’s Forge – a fresh take on the dungeon crawlers we grew up on — which we are developing with Bethesda Softworks.
Q? – If you weren’t making games, what do you think you’d be doing today?
BF – It’s hard to imagine what I might be doing if I wasn’t making games. If not creating games, I could see myself in the creative field, perhaps working in film or television. I have always been fascinated by these mediums, and I am always interested in what people find entertaining.
Psychology and sociology are also quite interesting to me as both of these elements play a role in any kind of entertainment. Maybe I could have been a shrink😉
Q? – Have you ever considered making a game based on Fargo? Brian Fargo Presents Fargo?
BF – My life would certainly qualify as a book or movie at this point. My personal life has definitely not been a normal one and I am speaking to a few authors about helping to write a book on what has proven to be a very dramatic and interesting series of life events. But it would definitely not be a game…I need a game to take me to another place!
I remember when the movie Fargo came out and I was so afraid that there would someone named Fargo in the movie who was a serial killer or deviant, and I would have to hear about it for the rest of my life.
Every time I met someone they would say “Oh, like the killer in the movie” or “oh, like the rodeo clown in the movie” or whatever.
Q? – Hunted: The Demon’s Forge is a modern take on dungeon crawling action. You’ve been around for a while; are there any other gaming genres you would like to update or bring back?
BF – The social networking dynamics of Facebook offer some interesting angles on how to bring back some old genres. I’m still exploring ideas and thoughts with my guys but there are some things there that really interest me.
I’m so thankful for the free-to-play, digital download, and social network game opportunities that have popped up over the last years. I love creating big games like Hunted: The Demon’s Forge, but it’s nice to be able to create smaller games with less pressure so we can experiment a bit. I definitely feel like I want to do more games in the RPG genre to help push it up to the next level.
• Courtesy of GiantBomb.com – Interview with Brad & Brian Fargo
As we gather more information on the game, we will most certainly pop it up for all those interested, the storyline and modes do show some promise, and if previous games are anything to go by, then Hunted: Demon’s Forge could be another game that will be on everyone lips towards the end of 2010 or early 2011.
Preview at Play.tm