by ChiefJimbolaya
©2010 Aaron Klein
Battlefield: Bad Company 2 is the latest installment of DICE’s Battlefield series, and a direct sequel to… you guessed it, Bad Company. Since 2002 with the release of Battlefield 1942 on the PC, the franchise has revolutionized multiplayer gaming with the addition of progressive stat tracking and large-scale battles occurring simultaneously on land, air and sea.
Multiplayer
In Bad Company 2, up to 24 people can play one of several flavours of multiplayer. Rush mode has one team defending several objectives while the attacking team tries to destroy them using only 75 lives. In Conquest mode two teams fight over control of several strategic points on the map. Squad Deathmatch is more traditional and needs no explanation.
Players on each team are divided into squads of four, and are able to re-spawn on living squad mates to maintain an effective front line and build a sense of camaraderie. Players can “shout out” enemy locations to their team by pressing the select/back button and marking visible enemies.
• Battlefield Bad Company 2 Multiplayer Rush
The teamwork required to succeed provides an engaging and purposeful multiplayer experience that is often lacking in the aimless wandering and camping of the traditional “deathmatch,” multiplayer games.
In multiplayer matches, players choose from one of four classes. The typical soldier with assault rifles, the engineer with rocket launchers and ability to repair vehicles, the medic who can heal and revive teammates, and the recon sniper who can call in mortar strikes. If those options don’t suite you, feel free to hop in a gunboat, a tank, a helicopter or an ATV and wreck havoc on the opponents’ base.
For each class, weapons and abilities are unlocked by gaining experience points for valor on the battlefield, a system DICE pioneered with earlier installments in the Battlefield franchise.
The maps are less likes video game levels and more like set pieces. The background and foreground merge seamlessly to give an impression of depth and freedom of movement. They are long and wide enough to give the player multiple paths to an objective, yet linear enough to maintain pacing.
Everything in the game is destructible, driving a realistic approach to combat. Hiding in a house and shooting out the window only works for so long before a tank blows the whole wall down on you. Fierce multiplayer games will see entire complexes leveled in the firefight, with smoke and debris marring the horizon.
Singleplayer
The action in the single-player campaign is paced to maintain suspense. Lively firefights interrupted by periods of relative safety used to develop character and plot.
The story is about as mediocre as can be expected for a first-person shooter, but the characters are developed wonderfully with individual interests and goals. The members of Bad Company are rich, even if they are cliché.
The player takes the role of the rookie in a squad of soldiers hopping across South America in search of a Russian WMD and a plan to disrupt a scheme to invade the United States.
The plot gets kind of ridiculous when you stop to consider why the military would put the fate of the nation in the hands of four soldiers and a hippy helicopter pilot, but the vistas, casual banter of squad mates and explosive enemy encounters are good enough to forgive the narrative absurdities.
While going through the 10-or-so-hour-long single-player campaign is fun, the real draw is the multiplayer. While it will be a long, uphill battle to unseat Modern Warfare 2 as the king of first-person shooters, Battlefield: Bad Company 2 has the pedigree and chomp to get it done.
“9/10
©2010 Aaron Klein
For OXCGN’s showdown review of Bad Company 2 Vs. Modern Warfare 2 click here.
Filed under: 3rd Party Games, Console gaming, Xbox 360, Xbox 360 3rd Party Games, Xbox 360 Game Reviews, Xbox 360 News Tagged: | Battlefield, Battlefield Bad Company 2, Battlefield Bad Company 2 review, DICE, Digital Illusions CE, EA, Modern Warfare 2

























i really wish DICE put more time and effort into the SP campaign and upped up their physics engine from the last.
i was expecting red faction guerrilla type destruction, but its more like the original BFBC.
the SP mode was far to short, and boring to be frank.
it had no pick me up, no action scenes to send the blood boiling like other shooters have these days to keep the pace.
looks like DICE focused only knocking MW2 off the throne, and how did that turn out?
another thing i really can not understand is BFBC2 was really open world, unrestricted, and had allot of missions where you got to blow stuff up.
BFBC2 has none of that, how many missions did you have in BFBC where you had to use the laser designator to destroy a enemy vehicle?
how many missions were there where you had to use the laser designator to destroy a bridge to stop troops from advancing?
BFBC2 had very little if not none of that, and thats what really disappointed me.
if you ask me BFBC2 was a step backwards from BFBC, all i was expecting and all i wanted was BFBC with better graphics and scale destruction to put RFG to shame.
sadly BFBC2 delivered on neither of those!
BFBC > BFBC2 & MW2 > BFBC2.
it really pains me to say that because i really did not like MW2, but as much as i did not like it, its still better than BFBC2!
It is the best multiplayer i have ever played in years, fun, addictive, the BR graved inside my PS3 for to months now. Advise: play a lone wolf, you will die alot, play with teammates, endless joy