E3 2011: Far Cry 3: A Far Crysis For Ubisoft?
E3 2011: Far Cry 3: Far Crysis?
Welcome to the jungle…again..but it’s ‘really’ hot!
©2011 Arthur Kotsopoulos
Despite a few flaws that really hindered the game at times, such as the continuous jamming of your AK47 (or any other weapon of choice), the moment where your malaria struck and you had no pills, or the unlimited re-spawning of enemies at each checkpoint no matter how many times you had killed them, it was something fresh.
A few highlights of the title were the awesome fire effects, huge scenic vistas and bonus multiplayer map editor.
So Ubisoft announcing Far Cry 3® was no surprise in all retrospect, but the real surprise is not only how amazing it looks and seems to play, but how eerily similar it appears to Crysis 1/2 and Far Cry 2 mashed up into one big ball of jungle fun.
If you watch the awesome 7+ minute footage down below where CVG have a chat to Dan Hay in regards to the Far Cry 3®, you’ll get a sense of how amazing this game will be and how you cannot help but compare it directly to Crysis regardless of the fact that Crytek actually developed the first Far Cry.
• Far Cry 3 E3 2011 developers interview
Going back to its roots of the first game, Far Cry 3® returns to the lush jungle settings, much like Crysis. With its gorgeous graphical beauty, there are moments during the video where I felt I was watching Crysis in action.
My mind went blank in confusion but I was left in awe with what I was seeing.
Upon watching the video you will notice more than a few gameplay mechanics that scream Crysis; the first one to catch my eye was the dynamic crouching that is featured in the game.
You don’t automatically snap to the cover like Gears Of War and if you’ve played Crysis 2 you’ll know that you can peek either to the left right or above and blind fire towards your enemies.
It works like a charm in Crysis and in the world of Far Cry this is appropriate seeing as you’ll be in many tough situations that will require you to slide into cover and stay safe.
Another thing I noticed with the shooting mechanics in Far Cry 3® is when you look down the barel of your weapon it looks eerily similar once again to Crysis 2.
The way the gun sways left and right when you’re in iron sights to shooting at enemies or red barrels (yes folks keeping it in fashion with open world FPS games red barrells are present).
Crysis was infamous for its plethora of red barrels and it seems that Far Cry 3®, whilst possibly won’t feature as many, still uses these staple shooter objects.
Not a bad thing by any means, but it kind of eliminates the feature of giving the player multiple ways to tackle the enemies because it’s the cheap way out.. Sure you don’t have to blow the barells up but every Far Cry game has featured them as has Crysis.
A pet hate of mine indeed. (ED: But they make such lovely explosions and big bangs!)
I have no doubt however that Far Cry 3® will be a gorgeous successful game that will offer multiple hours of fun to the player not only with exploring the lush jungles but with tackling enemies at different outposts or villages, engaging themselves in the storyline, and meeting various colourful characters.
As long as the unlimited re-spawning is not present, there are no continuous jams of your weapon resulting in death quite often, or long pointless treks doing not much, Ubisoft’s Far Cry 3® will be one hell of a game in 2012 that will be up there with the big boys.
I’m just wondering if leading up to its release date as we see more photos and gameplay trailers if the similarities will stop between it and Crysis?
• OXCGN Anticimeter
• Official Ubisoft Press release.
Today, during a press conference at the Electronic Entertainment Expo (E3), Ubisoft® announced the development of Far Cry 3®, marking the return of the highly-acclaimed video game franchise. Development on Far Cry 3 is led by Ubisoft Montréal with the support of Ubisoft Shanghai and Massive Entertainment. Far Cry 3 will be available for the Xbox 360® video game and entertainment system from Microsoft®, the Sony® PlayStation®3 computer entertainment system and Windows® PC in 2012.
With Far Cry 3, players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island. In this savage paradise, where lawlessness and violence are the only sure thing, players dictate how the story unfolds, from the battles they choose to fight to the allies or enemies they make along the way. As Jason Brody, players will slash, sneak and shoot their way across the island in a world that has lost all sense of morality.
“Far Cry 3 brings something new and unexpected, while still building upon the foundations of excellence that are inherent to the Far Cry brand,” said Dan Hay, producer at Ubisoft Montréal. “Whether you’re already a fan of the Far Cry series or jumping into the franchise for the very first time, you’re going to be blown away by the gritty story and epic adventure we’re going to deliver.”
For more information about Far Cry 3, please visit:www.farcrygame.com
• Official Far Cry 3 Game Q&A
1. What is the Far Cry franchise about?
Far Cry has always been about cut off from civilization, in a far-off place on the edge of the world. As an interactive experience, it has always allowed you to play the way you want and engage the enemy on your own terms; scout out a location and take out key positions with long-range sniper fire, or just shoot first and ask questions later.
Each approach is rewarding in its own way and no style of play is discouraged. The game is about exploration, experimentation, and being drawn into a world that you wouldn’t otherwise have access to.
2. Why bring back another FC game?
Shooters these days are becoming increasingly linear and increasingly military (you’re a soldier; you follow somebody else’s orders). A lot of players are craving the opportunity to do more, to decide for themselves what they want to do, when they want to do it, and how.
We’re proposing a deeper narrative experience, creating a fully-realized game world with more opportunities available to the player to explore (for those who want to do so). Far Cry 3 will be putting more of the story, and the action, in the gamers’ hands.
3. Links between FC3 and FC 1 & 2?
Far Cry 3 brings something new and unexpected, while building upon the foundations of excellence that are inherent to the Far Cry brand.
Whether you’re a fan of the Far Cry series or jumping into the franchise for the very first time, you’re going to be blown away by the gritty story, and epic adventure we’re going to deliver. Clearly, there are no pre-requisites to enjoying Far Cry 3.
4. What makes FC different from other games in the genre?
Far Cry 3 will allow you to explore a fully-realized game world where you can fight enemies on your own terms. The island, with its cast of characters and locations to explore will force you to improvise solutions for your own survival.
It will offer a very unique experience in a very unique environment: the people you will meet, the actions you’ll take, and the decisions you’ll have to face could only be found in Far Cry 3.
5. What is a First Person Adventure game?
First Person Adventure points to the fact that we’re not just an FPS; there’s a whole lot more to the equation in Far Cry 3. The story in Far Cry 3 won’t be delivered from a narrow A-to-B-to-C perspective, but will emerge through the interactions you’ll have with each of the characters you run into on the island, the intriguing places you stumble upon, and the action that takes place in each one of these situations.
Although you’ll definitely be squeezing the trigger to accomplish your objectives, there’s a full range of other activities that you can get involved in on the island. What would you do if you found yourself in this place?
6. Where is the game set?
Far Cry 3 takes place on the edge of the world, on a tropical island found somewhere at the intersection of the Indian and Pacific Oceans. The island has been inhabited by a number of groups throughout the years, but none have laid claim to it officially. Equal parts beauty, brutality, and mystery, it is a lawless frontier where drugs, piracy, and human abuse go all but unnoticed.
7. Why back to a paradise island?
This is not the island of Far Cry 1. The choice of a paradise island allows us to play with the paradox that exists between beauty and brutality, in a setting that makes sense for the brand. Visually, the beauty found in the bright sandy beaches, volcanic peaks and deep misty jungles are strongly contrasted by the violence and horror of the conflicts that take place there.
The environment is also tool to be used for survival, allowing you to improvise your attack or deception of the enemy. Gameplay will reflect the range of opportunities and variety only this type of environment could provide.
8. Who’s the team at E3? Their background, previous games.
Dan Hay, the Producer, has a significant experience in the film and video games industry, where he’s worked in animation, art direction, and finally production on projects such as Fear 3, Marvel Ultimate Alliance, Quake 4, 007 Nightfire, and several others.
Jason VandenBerghe is the Narrative Director on Far Cry 3. He has been designing and producing games for about sixteen years. He’s served tours of duty all over the industry, but likes Ubisoft the best. His recent contributions include, among others, Red Steel 2, where he was Creative Director, and Ghost Recon Future Soldier, currently in development.
Jamie Keen is the Lead Game Designer on Far Cry 3. He’s been in the video game industry for some 10 years, including stints at EA and DICE, where he worked on the Battlefield franchise (he was Producer on BF Bad Company).
9. The developers thoughts about FC2 and the mistakes not to make again in FC3
If I can make one promise, it’s that this time, our hero won’t have a debilitating disease, and won’t have to stop on a regular basis to take his pills. Although we can joke about one or two of the things that didn’t work as well as intended, we feel like Far Cry 2 was successful in pushing the genre on a number of fronts.
Since the beginning of the Far Cry 3 project, we’ve clearly kept the focus on listening to both our fans and our critics. We’ve learnt about rewarding exploration, not only by providing an objective at the end of the trip, but ensuring that every moment along the way is fun, fulfilling and worth the time and effort.
In Far Cry 3, it won’t be a function of measuring the size of the world (in square kilometres, for example), but more about experiencing the density and variety of activities you’ll get involved in along the way (and the degree to which they’re all fun). It’s just a small example, but one we took to heart in ensuring that Far Cry 3 took the best of Far Cry 2 and brought it to a whole new level.
10. Game story and main characters introduction?
Jason is a man alone, who finds himself trapped on a mysterious island, cut off from civilization. His boat has been sunk, his girlfriend has gone missing, and the island he’s on is crawling with modern-day pirates, drug dealers and gun-runners.
He’s got a camera on him, which he can use to capture some of the insanity that’s going on around him. He’ll find out very quickly, however, that he won’t have any other options but to kill if he wants to stay alive.
11. Who is that crazy guy that talks about insanity?
Vaas is a particular flavour of insanity, one of many that Jason runs across on the island. Vaas dispenses his own variety of vicious, drug-inspired violence on his victims. His crazed lawlessness bleeds down through the ranks of his followers, a collection of toughs, low-lives and drug-trading degenerates that are bound to leave you with much more than just physical scarring. Just consider yourself lucky if you come out alive.
OXCGN’s E3 2011 Articles:
Make sure you check out as many of these great E3 2011 articles, not only showing you the news, but looking deeper into the games and hardware coming from this year’s E3.
In the mean time, please feel free to grab any of the videos (we supply easy share-code for that) and images to share with your friends using the helpful social media buttons on the site. But basically, enjoy the information, and share your thoughts with us in the comments section below.
This list will be updated with every new article and new notice, so make sure you bookmark it so you’ll be notified when there’s a new item up – enjoy
- E3 2011: Brothers In Arms: Furious 4: Desecrating the BIA Name - click here
- E3 2011: Far Cry 3: A Far Crysis For Ubisoft? – click here
- OXCGN’s Nintendo E3 Conference Wrap Up - click here
- E3 2011: The Darkness 2 – To Sequel or Not to Sequel - click here
- Sony PS Vita (NGP) Australian Price Revealed? - click here
- Assassin’s Creed: Revelations – Limited Animus and Special Editions Unveiled (with trailers) - click here
- OXCGN’s Sony E3 Conference Wrap Up - click here
- The Kinect Strikes Back: Kinect Star Wars - click here
- E3 2011: Hitman – Are Stealth Games Becoming Action Games - click here
- Tomb Raider: A Darker More Visceral Lara Croft - click here
- OXCGN’s EA Conference Wrap Up - click here
- OXCGN’s Ubisoft Conference Wrap Up - click here
- E3 2011: Minecraft Coming to 360 - click here
- E3 2011: Microsoft Showcases Halo 4, Halo HD remake - click here
- OXCGN’s Microsoft Conference Wrap Up - click here
- Konami E3 2011 Conference Wrap Up - click here
- Top Announcement We Want and Don’t Want at E3 - click here
- The Best Places to Watch E3 2011 - click here
©2011 Arthur Kotsopoulos
Posted on 10 June, 2011, in 3rd Party Games, Console gaming, E3 2011, Editorial, Events, Game Impressions, Game Industry News, Gaming Videos, Industry News, New Game Information, New Xbox 360 Games, PC News, PS3 News, Wii News, Xbox 360, Xbox 360 3rd Party Games, Xbox 360 News and tagged "Far Cry 2", "First Person Shooter", crysis, crytek, Cysis 2, Dan Hay, E3 2011 ubisoft news, electronic entertainment expo, electronic entertainment expo 2011, Far Cry, Far Cry 1, Far Cry 3, First Person Adventure, Gameplay, games, History of E3, Jamie Keen, Jason VandenBerghe, Stealth Games, Ubisoft, Ubisoft Montreal, Vaas, Video game. Bookmark the permalink. Leave a comment.