Dear Ubisoft: Please Give Us Spies Versus Mercenaries


Dear Ubisoft: Please Give Us Spies Vs. Mercs

Sincerely, Your Fans

by exterminat

©2011 Nicholas Laborde

It’s the dead of summer, and new games aren’t on the horizon just yet. The massive LAN party QuakeCon is still over a month away, and I am desperately looking to my game collection for something to do.

Whilst wallowing in the aftermath of the removal of my wisdom teeth, the lights in my room dimmed and a light from on high shined down upon one of the most glorious gems in my gaming collection: Splinter Cell: Chaos Theory.

“It’s been too long!” thought I, as I reached for another ice pack to strap to my face. I’ve just completed L.A. Noire 100%, and figured, “What the hell?” and popped it in.

It’s a game that has aged too well, still proving to be one of the best games ever made, in my opinion. My next objective: “Let’s play some spies versus mercenaries!”

I then remembered that Xbox Live for original Xbox titles has been down for over a year.

Disappointed, I realized something: an experience similar to that of Spies vs. Mercs (henceforth referred to as SvM) has not yet been replicated or continued in a respectful way, and is a cash crop waiting to be farmed.

Dear Ubisoft: PLEASE give us Spies Versus Mercenaries this generation!

A history lesson

Splinter Cell is a franchise that did nothing but innovate. Its intriguing multiplayer addition in particular is what has always stolen our hearts and robbed us of our social lives.

There’s no denying that Splinter Cell: Pandora Tomorrow took the online multiplayer scene by storm when it released in 2004.

Hot off the heels of that iteration, 2005 brought us Splinter Cell: Chaos Theory, improving the multiplayer tenfold. It set a standard that was never exceeded, and no multiplayer has ever been quite like it.

Along with that, the cooperative aspect blew the doors off of what we thought was possible in a game.

All self-respecting Xbox owners shed a few tears [of manliness] on April 15th, 2010, when Microsoft officially shut down all servers for original Xbox titles.

It most certainly was the day the gaming died; Halo 2 and Chaos Theory, giants of last-generation online gaming, would never be played on Xbox Live again, along with every single other original Xbox title.

Sam Fisher is not pleased with Conviction

The entire gaming scene was mournful (and if it wasn’t, it should have been!).

Splinter Cell: Double Agent released in 2006 to much criticism, and most fans (myself included) don’t consider its version of Spies versus Mercenaries as an iteration in the series.

Finally, Splinter Cell: Conviction was released in April 2010, ending Sam Fisher‘s story. Disappointingly, there was no SvM, although we did get a very entertaining cooperative mode [that ended far too quickly to be enjoyed].

My point is this: Spies versus Mercenaries was a staple game mode of the last generation. No other game has done a mode similar or anywhere close to it, and it’s begging for a comeback.

The lack of it (and cooperative play) in the Splinter Cell Trilogy HD colelction clearly signifies Ubisoft’s loss of vision.

What’s in a mode?

Before I go on my rant about how this generation is lacking in variety, let’s take a step back and look at Spies Versus Mercenaries in an objective manner.

Never before had the industry seen a multiplayer mode that was so interesting. Two completely different gameplay styles, pitted directly against each other. Today, something like this simply doesn’t happen; developers would cite balance issues, and the lack of a progression system would probably repulse modern gamers.

On one side we had the Spies: elite ShadowNet operatives tasked with data retrieval, enemy elimination and badassery by sneaking, running, leaping, shocking and neck-grabbing all the way there and back.

The other side showed us the Mercenaries: the FPS junkies with tons of gadgets (including actual firearms) at their disposal; hardened soldiers that were on the hunt for those sneaky Spies, and had the objective of eliminating them and protecting their information by all means necessary.

It was a way of combining classic gameplay into a modern environment. By no means was it flawless; it had many inherent problems, particularly with some of the Mercenaries’ equipment, but it was still fun.

It was fresh. Nothing like it had ever really been done before, and it was just downright fun.

I can see the money…

Level with me here: wasn’t SvM a one-of-a-kind mode?

And Splinter Cell is still alive.

Since Splinter Cell 6 is in full development and we have no details, let’s put that out of our minds for the moment and focus on how I, Nicholas Laborde, could make Ubisoft, a global multi-million dollar company, a ton of money.

Reboot the mode. Use the Conviction engine, building off of it and modifying it of course, and optimize it for a multiplayer, versus scenario.

Make a fleshed-out, fully functional game out of the mode. Add a progression system, achievements, leaderboards, the real deal.

Smash all of that together into a $10, $15 or even $20 downloadable game, call it Spies Versus Mercenaries and you’d have an instant hit.

I’m sure I represent much of the Splinter Cell community when I say I would pay almost anything to have a decent SvM in modern day!

It’s money just screaming to be made.

Think about it, Ubisoft; with the money you make off of that, you could hire Mr. Caffeine to doodly at every press event for a decade!

Dreaming

What do you think?

Does SvM deserve a revolutionary comeback to relieve us of all this brown and bloom Call of Duty nonsense?

Or is it a pastime that was only enjoyable in generations past?

Could Ubisoft possibly bring back one of their most enjoyable franchises, or at least a very small part of it?

©2011 Nicholas Laborde

xxxxxx Support R18+ In Australia

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8 Responses

  1. SvM is a mode unlike any other. Though DA’s SvM did a couple things right, the things it did wrong were way to core to the gameplay (proximity detectors ruined stealth) where on the other hand the Merc’s improved bullcharge seemed very useful, and rappelling was a good way to introduce vertical scaling for the Merc in certain locations.

    Still, to make SvM standalone would be a wise move on Ubi’s part; and we haven’t seen Ubi do a smart move in quite some time. In all reality, I’m expecting them to announce that SvM will not be in SC6 or a standalone.

  2. Ubisoft Needs to bring back Spies VS Mercs Chaos Theory style back to xbox & playstation… I know the team that created split from ubisoft but I beleive they still have some talented developers left. Thats why double agent multiplayer was so different. We need dedicated servers, some computers to hack, disk to be returned and bomb detonation… most important some necks to snap mixed with some heavy duty tazers…. to me ubisoft had the best online experience ever. Better than Cod & Gears of war… and I love both games. If they dont make it there has to b another game company who can duplicate spies vs mercs….

  3. Crysis 2 has a mode similar to SvM. One side with nano suits (provide stealth, sprinting or armor) and pistols only has to download data from 2 or 3 terminals. Other side that defends has heavy weapons, no nano suits.

  4. this article is so right.they just don t realize they created the best multiplayer concept ever and they re ignoring it

  5. I would love this very much. I was a splinter cell junkie originating back on the pandora tomorrow days on the ps2 & xbox. Then chaos theory came out and forget about it I would break nights just to climb up the leader boards… we need another S vs M 2011… but please it has to b just like chaos theory & nothing like splinter cell double agent… the flying cameras & the new way of hacking took the fun away from the action and level of surprise when tapered from behind…

  6. Ive been frothing for a come back for SvM since double agent. I got so many people into online gaming just from that Game alone!! Ubisoft needs to bring it back, we need to start a petition or a facebook group or something….lets get the ball rolling and make Ubisoft know!!!

  7. Downloadable? Forget about it. Give me a hard copy. Online only? Forget about it. Give me offline LAN (System Link) for the days when the servers are gone. We still play SC:CT. Four Xbox systems LAN’d. Never have to worry about online jerks or loss of servers.Come on Ubi. Show us the goods.

  8. Hmmm…..Assassins versus Templars anyone? I’d love the assassins to be the ‘spies’ and the Templars guards to be the more action-oriented ‘mercs’. Anyone agree?

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