Evidence That Current Generation Consoles Are Horribly Outdated
©2011 Nicholas Laborde
As a gamer who owns all of the consoles and who builds (and loves) the PC platform, I can’t help but feel pity for those who will be playing the title on a console.
The PC version will run at true 1080p HD visuals, have support for 64-player multiplayer scenarios, and features unrestricted map size.
The console versions, on the other hand, will run at bare minimum-HD 720p, support a maximum of 24-player multiplayer, and have cut-down maps.
Let’s face it: this is clear, blatant evidence that the current generation of consoles are horribly outdated, and are hindering what gaming can aspire to ascertain.
Hold the phone!
Before you get all angry at me “looking down from my high and mighty PC throne”, DICE were the ones who announced what resolution the title would run at.
And if you aren’t familiar with how things work, no console game exists at true 1080p. Modern video cards for computers are designed to run native 1080p resolutions, whereas consoles are designed to run a little under 720p and are upscaled.
Battlefield 3 on consoles will have many smaller features taken out or cut down, such as more detailed anti-aliasing (MLAA), motion blur effects, particle effects among many others, and then the bigger ones such as reduced player count and slightly condensed maps.
In all objective seriousness, Battlefield 3 will be quite a large game, and space constraints for consoles (particularly the 360, the largest portion of their console audience) are undoubtedly hindering the console versions of the game.
As previously stated, they’re making it first and foremost a PC title with features being dumbed down to fit on consoles.
What does this all mean? Those boxes in your living room are pieces of crap, and are holding back what games COULD possibly achieve.
Don’t get me wrong (although I know many will): I love my consoles to death, and my number of [new] console purchases highly outranks that of my PC purchases; I’m going to fall in love with Gears of War 3, Resistance 3, Uncharted 3 and many others this fall just as much as I will with Battlefield 3 on PC.
But, they are representing the ceiling. Imagine if there was more room to work with in terms of power; imagine how much better Gears COULD look, or how much more phenomenal Uncharted COULD be, but are ultimately restrained by the outdated technology that consists of these consoles.
Whereas the PC continues to steadily grow and is far from decline, with little to no technical restrictions.
To provoke the thoughts…
Is that what we really want? Do we want to doom the next generation to be the embodiment of this modern mentality that seems to be so prevalent these days, of only being that one percent better instead of thirty, sixty, or eighty?
We’re at an impasse never before seen; most console generations have gone five years before successors arrive. We’re entering year six, and no ‘real’ successors are in sight. Developers are straining what is possible on these limited pieces of technology, while others (such as DICE) will continue to honor and enjoy what the PC can offer.
Battlefield 3, to reiterate, is telling us that current generation consoles are horribly outdated, and we need to move forward.
Should Current Gen Consoles Retire? OXCGN Debate here.
How the 3DS is heading the way of the PSP GO! is analysed here.
Why does the 3DS only have 4 Months to Live? Don’t we want new tech? here
©2011 Nicholas Laborde
Filed under: Console gaming, Game Industry News, Xbox 360 Tagged: | Battlefield 3, Console game, Gears of War 3, History of video game consoles (seventh generation), IBM PC compatible, Resistance 3, Video game console, Wii