OXCGN’s Trenched XBLA Review: A Gem in No Man’s Land
Trenched XBLA Review
A Gem in
©2011 Nicholas Laborde
World War I is a topic that gaming has generally avoided.
Not because of the brutality of war, the unrelenting fight those brave men fought, or the atrocities that come with conflict.
It’s an avoided subject because it’s something that gaming has extreme trouble making entertaining, simply because of how similar the entire war was.
Stay in your trench. Survive bombardment. Fight off the charge. When the enemy retreats, take their trench. If failure, retreat.
Wash, rinse and repeat.
It’s a wartime effort
See, you are in fact inside of a trench… but it’s a moving trench. Actually, let me clarify: it’s a moving trench that allows even the most wounded of soldiers to take up the fight, because it’s a walking, robotic trench that can be outfitted with all kinds of weaponry.
Wartime research led to this development after soldiers were getting hurt, but still wanted to fight the good fight.
• Trenched XBLA screenshot slideshow
After World War I, a mysterious broadcast was sent around the world and caused untold numbers of people to die. Two veterans, Frank Woodruff and Vladamir Farnsworth, happen to survive the Broadcast and mysteriously gain knowledge of very advanced technologies.
Frank, a vet who lost his legs in battle, creates the mobile trench, the feature of the title; Vladamir, on the other hand, creates something called the Monovision so people can see the world from anywhere.
Vladamir, as with all Russians, becomes insane by his own invention, and becomes hell-bent on world conquest. Creating an army of robotic Monovision creatures, Frank’s “Mobile Trench Brigade” answers the call and leads the counterattack.
It’s a story up to that classic Double Fine standard, and you’ll more than once crack a smile or find yourself chuckling at the excellent writing.
Let’s rally the troops
Trenched is a conglomerate of both the third person shooter and tower defense genres. Gameplay takes place from the perspective of one of four characters, and revolves around defending key objects from destruction, arriving in waves of different enemies that vary in attack and weakness.
Your trench is fully customizable, with many different chassis to choose from that affect both weapon selection and emplacement capabilities.
Each trench chassis has a set number of weapon slots, and different weapons take up different amounts of slots.
Weaponry ranges from the pitter-pattering classic WWI machine guns to creatively altered flak cannons, mortar bombings and even snipers. Every type of gameplay style is catered to, and the possibilities are endless.
With each chassis comes different options for emplacements (this is where the tower defense comes in), such as machine gun turrets, shotgun turrets, and anti-air emplacements among many others. In order to build all of these, you collect metal from the bodies of dead enemies, and use it to construct and upgrade all of your emplacements.
You can also play all of the scenarios with up to three other players cooperatively, and the game adjusts accordingly.
It’s a game that has just the right amount of difficulty, but allows you to enter into a world of not only laughs, but of fun.
So enlist today!
From the creative storyline and witty writing, to the simple-yet-intriguing gameplay and in-depth customization, Trenched is something you shouldn’t miss.
Double Fine has yet again managed to create something so small, yet so engulfing.
For $15, the price is just right; pick it up on Xbox Live Marketplace today.
OXCGN Gold Award
©2011 Nicholas Laborde
• Trenched XBLA screenshot gallery
Posted on 4 August, 2011, in 3rd Party Games, Console gaming, New Xbox 360 Games, XBLA News-Reviews, Xbox 360, Xbox 360 News, Xbox 360 Reviews, XboxLive Marketplace and tagged Double Fine, Double FIne Studios, Frank Woodruff, Frank's "Mobile Trench Brigade", Monovision, Tim Schafer, Trenched reviews, Trenched screenshots, Trenched videos, Vladamir Farnsworth, XBLA Trenched, Xbox Live Marketplace. Bookmark the permalink. Leave a comment.