OXCGN’s Counter-Strike: Global Offensive Beta Play
Breakdown, Impressions and More!
©2012 Nicholas Laborde
It predates nearly all of what today’s shooter market comprises, still has active communities even on the oldest of versions, and will likely never falter in its longevity.
Valve has a track record as excellent as the CS franchise, and they’ve teamed up with developer Hidden Path to bring us the next generation of Counter-Strike.
It’s received a tremendous coat of paint, is feature-filled, and is bursting at the seams with new content.
But at the core, is it still Counter-Strike?
GO GO GO!
The first and most immediate thing players will notice about CS: GO is that it’s absolutely beautiful. The phenomenal Source engine from Portal 2 has gotten even better, and will win over even the most stubborn of naysayers.
The easiest way to describe Global Offensive is by breaking down the old and the new.
The Terrorists are still fighting against the Counter-Terrorists. The sweet spots are still there. The most traversed paths are still in use. Even hostages are in the same spots.
CS: GO is the Halo: Anniversary of the Counter-Strike franchise, but in that process it does not compromise on anything you know and love in any way, shape or form.
All of the new versions of the weapons, models and maps are extremely well done, and even the most conservative of players will feel right at home when jumping into classic Bomb Defusal on de_dust, or Hostage Rescue on cs_italy.
Demolition is the first of inevitably many new modes in CS: GO, and takes a modern spin on the Bomb Defusal mode we know and love. Instead of one player having a bomb/defusal kit, each player on both forces has their respective equipment.
The Terrorist forces still have to plant a bomb, and the CT forces still have to stop them and defuse said bomb if it does get planted.
Demolition is only available on the so-far two new maps, Lake and St. Marc.
Lake is a quaint map taking place in a calm, aesthetic area in which a lake house is the focal point of the map. I noticed, though, that it’s eerily similar to the multiplayer map of Makarov’s safe house from Modern Warfare 2, but that may just be me attempting to nitpick something that has little to nitpick from.
It still feels like Counter-Strike, but with an excellent tune-up.
At this stage, Counter-Strike: Global Offensive is essentially Counter-Strike: Source with a new engine. The frustrating hitboxes are still largely intact. The learning curve feels lessened, but it’s still inevitable that you’re going to be dominated in ten different ways most games.
Strangely, though, it has a distinct feel that could vaguely be described as a mixture of CS 1.6 with the technology of Left 4 Dead 2. Several weapon models were taken directly from L4D2, and that’s not a bad thing.
One of the most impressive things that I encountered was that of the hostages. Long-time CS players are used to them being random civilians from the most recent Half-Life title; not anymore. They’re full-blown tied, blindfolded, jumpsuit-ed and battle scarred.
Many of the animations also follow in lieu of Valve’s zombie apocalypse simulator. The fluency of them impressed me the most, showing that the Source engine can still be a workhorse in 2012, and provide true high definition gaming without undergoing a massive engine switch.
My only true nitpicking is that of the American soldier player models. They bear an uncanny resemblance to that of the Modern Warfare franchise, and will likely cause new players to think it’s exactly like it.
Hidden Path have done an excellent job of maintaining the classic CS feel, while bringing it into the modern age. Each map is meticulously reproduced, both with old and new nuances.
At the end of the day, CS: GO is a ballsy, comprehensive take on a classic competitive franchise.
It maintains all that you know and love, while at the same time, taking several steps forward.
There’s much more work to be done, but from what I can see, Valve and Hidden Path are crafting the next big shooter.
Counter-Strike: Global Offensive is slated for release sometime in 2012 on PC, Xbox 360 and PlayStation 3.
Be sure to check out our extensive image gallery below!
©2012 Nicholas Laborde
Filed under: 3rd Party Games, Demo impressions, Game Impressions, New Game Information, New Xbox 360 Games, PC Mods, PC News, PC Reviews, Xbox 360, Xbox 360 Game Previews, Xbox 360 News Tagged: | Counter Strike, Counter Strike GO, Counter-Strike Global Offensive, CS, CS: Global Offensive, CS: GO, CSGO, Global Offensive, Hidden Path, Lake, Saint-Marc, Source (game engine), St. Marc, Valve