
OXCGN’s Ghost Recon: Future Soldier Preview
The King Returns
by exterminat
©2012 Nicholas Laborde
The gaming world is up to its eyes in two things: zombies and shooters.
A market that has alarmingly disappeared in the past five years is that of the tactical shooter; i..e, those which are not about running and gunning with the best perks and over-powered weapons.
I’m talking about games that require skill, planning and tact.
Ubisoft has been making a large comeback in this territory, reclaiming lost ground with next year’s Rainbow 6: Patriots, and are ensuring that they still own the turf with the upcoming Ghost Recon: Future Soldier.
I’ve been spending time with the multiplayer beta, and if I could summarize Future Soldier in one statement, it would be that the king has returned.
Ghost Whisperer
For those who aren’t familiar, Ghost Recon is a franchise based on warfare in the near future, building on technologies and concepts that currently exist, and throwing them into a plausible future conflict with all the twists, turns and thrills of a Tom Clancy novel.
The most recent embodiment of the franchise came in the form of GRAW, or Ghost Recon: Advanced Warfighter (2006) and its sequel, GRAW 2 (2007).
Apart from being visually breathtaking games, both were at the top of their field in terms of gameplay and content. Being designed as console adaptations of the franchise, they focused on a transition to third person shooters, rather than the series’ PC roots in first person.
In that transition, absolutely nothing was compromised. Players were still treated to top-notch Clancy warfare, conspiracy, and squad-based chaos.
With our modern industry being dominated by giants such as Call of Duty, many franchises have made attempts to “adapt” to the gargantuan audience that thrives around it. Some have been successful, while others have not… and have lost fans in the process.
I’m incredibly proud – and relieved – to say that similar to how Ubisoft transitioned the series to a different perspective on consoles, they have again transitioned the franchise to a slightly more mainstream modern warfare setting, and in the process nothing has been compromised.
It’s still Ghost Recon.
I see dead people…
The sounds of a gentle forest greet my ears. I slowly crouch-walk from cover to cover to avoid detection; I’m behind enemy lines, and my goal is to capture a resupply point.
Roughly fifty meters away, my teammates are engaged in a fierce firefight to take back the objective we were supposed to defend. We’re outmanned, outgunned and losing 2:1. I slowly creep up to a vantage point in order to lay down cover fire for my team.
In this process, I discover an enemy sniper laying down in the exact spot I was traveling; great minds think alike, after all. Slowly, I approach him from behind and make quick work of him with a subduing melee hit. His cloaking technology was good, but not good enough.
After this, I take up my position with much of the enemy team within my sights. I ensure that my drum magazine is reloaded, take cover, take aim, and let all hell break loose.
My team saw the opening, moved in, grabbed the objective at the last second, and we emerged victorious.
There simply isn’t any other game on the market that has ever evoked such a feeling with its gameplay style within me, and I’m utterly addicted. Ghost Recon has returned, and is ready to reclaim its throne of tactical multiplayer action.
If you’ve played either of the GRAW titles, it won’t take you long to become accustomed to the gameplay in Future Soldier. If you haven’t, fret not; if you’ve played a third person shooter this generation, you’re already qualified to enlist with the Ghosts.
Borrowing from the simplistic concept of the Gears of War franchise, Future Soldier does away with the finicky, clunky cover systems of the Advanced Warfighter titles. Now, all it takes is a simple press of one button – in my case, the A button – to dig in and fight.
The most immediate thing that stands out in Ghost Recon: Future Soldier, though, is the non-intrusive, unconventional heads up display (HUD).
Everything that you need to know is on or around your character. Similar to the Dead Space franchise’s approach, your information is displayed via readouts on or near your weapon.
Orange bars protrude from various places to display your ammunition, attachments, equipment and more. When aiming, they become more apparent, but when moving around outside of firefights, they are nearly indiscernible.
It adds the trademark level of futurism to the game that Ghost Recon is known for, and pulls it off perfectly. And while we’re discussing things that the game does perfectly, let’s talk about the animation.
Future Soldier has some of the best animations I’ve ever had the privilege of seeing in a video game.
Everything runs together in a fluid motion, from standard walking, crouching and crawling, to the fast-paced shaky cam and body motions of sprinting, all the way to the signature sliding move introduced in Advanced Warfighter (which is still just as much fun to do now as it was five years ago).
My only gripe is the uniform death animation, which is likely a result of the beta stage of the game.
Regardless, it breathes an additional layer of life and believability into the title.
Content
In the beta, we were treated to two different multiplayer gameplay modes, both of which are new to the franchise: Conflict and Saboteur.
Conflict is reminiscent of the Warzone gameplay mode introduced in Killzone 2; a variety of gameplay modes, primarily revolving around attack and defense of objectives, play out across a single match.
From capturing supply points, to defending intel stations in order to discover high value targets (HVTs), Conflict keeps players on their toes… literally. There’s little to no time to stay in one spot, as the objective continually moves to allow for an assorted gamely experience.
Saboteur, on the other hand, is a little different. Immediately evocative of “neutral bomb” in Halo, it revolves around a single, neutral bomb that spawns in the center of the map. The goal is to pick up and carry the bomb into the enemy team’s base in order to destroy it.
When picking up the bomb, the carrier walks significantly slower and can only carry a pistol… a hard lesson learned if you choose to mess around with the stun gun, as I quickly learned.
Successful teams won’t have a problem with this mode, as they cover their teammates and use flanking strategies to escort their carrier on a successful mission of demolition.
Each player can choose one of four classes with varying abilities: engineer, rifleman, and scout.
Engineers are great at supporting the team with UAVs that point out enemy players on allies’ HUD, literally showing their position through walls. Rifleman are the front-line infantry, bearing assault rifles, shotguns and light machine guns in order to push forward to accomplish objectives.
Scouts, on the other hand, take a step back, watch from the sidelines and lay down strategic fire with their sniper rifles and cloaking body armor.
The classes are well-balanced, and fit the game perfectly.
All of this is tracked with a simple, overarching level system that currently has no level cap. Upon leveling up, players earn “credits” which can be spent on upgrades to their loadout.
And now… this is where Future Soldier shines: customization.
Upon entering the player customization screens, I was greeted with one of the most beautiful sights in gaming: the most in-depth weapon tweaking system in a video game to date.
When editing my primary weapon, the entire thing split apart to allow me to purchase different gas systems, rails, sights, stocks, barrels… the list goes on and on.
Simply put it, if you’re a gun nut, or have the Second Amendment tattooed on your arms, you won’t be disappointed with what Future Soldier has to offer in that department.
To sum it all up…
The game is gorgeous, the gameplay is fluid and enjoyable, and everything combines to form a product that not only will compete with other shooters on the market, but ultimately topple them to reclaim its former glory.
Ghost Recon: Future Soldier is a beautiful, ambitious, satisfying game that will draw in a new audience, and captivate both old and new fans alike.
This is simply the textbook definition of how to modernize a franchise.
The beta lasts until May 3rd, and the final game releases on May 22nd, 2012 on PlayStation 3, Xbox 360, with the PC version coming at a later date.
©2012 Nicholas Laborde
Filed under: 3rd Party Games, Console gaming, Demo impressions, Downloadable Game reviews, Editorial, Game Impressions, Game Industry News, Industry News, Microsoft Games, New Game Information, New Xbox 360 Games, Oxcgn Special feature, PC News, PC Reviews, Press Release, PS3 News, PS3 Reviews, Software News & Updates, Xbox 360, Xbox 360 3rd Party Games, Xbox 360 Game Previews, Xbox 360 Game Reviews, Xbox 360 News, Xbox 3rd party exclusives Tagged: | future soldier, Ghost Recon, ghost recon beta, ghost recon beta gameplay, ghost recon future soldier multiplayer, ghost recon future soldier preview, ghost recon future soldier review, ghost recon new, ghost recon xbox 360, ghost recon: future soldier, new ghost recon, Tom Clancy, Tom Clancy's, tom clancy's future soldier, Tom Clancy's Ghost Recon, Tom Clancy's GHOST Recon Future Soldier


























[Please be kind and objective in your comments. - Ed] Play ghost recon island thunder through graw 2, that right there is what ghost recon really is. How about you write up an article on how the ghost recon community feels that this game completely falls short of what ghost recon really is and how ubi disregards ghost recon veterans.
The best thing about the world we live in, especially the information age, is that we’re all entitled to our opinions.
Why do you feel the game isn’t “true” Ghost Recon? I’ve played every single one of them, and I’m a massive fan. The series has grown over time, and I feel that Future Soldier has evolved with modern trends while maintaining the classic formula.
Please reply – but objectively.