How Sony Now Listens, and Nintendo Still Doesn’t

How Sony Now Listens, and Nintendo Still Doesn’t

With Vita and 3DS XL We See The Difference

by David Hilton

©2012 David Hilton

The portable console market is in a hard place.

No matter how much people want to dismiss gaming on smartphones, they have succeeded where portable gaming in the past has failed: they sell very cheap games, sometimes free, and provide casual quick gaming experiences that captivate hardcore and gaming noobs. In short, they have taken initiative and grabbed some of the gaming market and grown it.

That means portables need to find a way to keep their traditional market and somehow provide an experience that will attract others, beyond what smartphones do.

Sony have gone in the right direction with PS Vita, while Nintendo languishes in past glory days and gimmicks with the 3DS XL.

In other words: Sony has learned from past mistakes, and Nintendo hasn’t.

Nintendo 1, Sony 0

After a spell of some years away from gaming, I re-entered the console market in the late 1990s when they seemed to offer something more than side-scrolling platformers.

I had to choose between Sony’s PlayStation and Nintendo’s N64.

For me it became a matter of renting both one weekend and playing Tomb Raider on PlayStation and Shadows of the Empire on N64. Though Shadows wasn’t the best game going and Tomb Raider was better, a few things grabbed me and got me to buy the N64.

The graphics on the N64 were more impressive than the pixel-prone PlayStation and Shadows was more accessible for someone who had been out of gaming for awhile.

Add to that the fact I’m a Star Wars fan (originals at least) and the gameplay with an analogue stick (for the first time) on the N64 controller, and I was sold.

So in short: accessibility, new tech that made gaming interesting and better to play, better graphics, and a famous popular franchise.

The Sony strikes back

I never regretted buying the N64. It had some of gaming’s best ever titles like GoldenEye and Eternal Darkness, not counting the famous Nintendo franchises.

However, there was the appearance of issues that would plague Nintendo to this day, and may ultimately destroy them if they refuse to learn.

First, the lack of regular titles being released meant that Sony’s PlayStation offered a game library much larger than the N64.

Second, Nintendo was relying way too much on their own franchises, which were strong titles with strong identities, but essentially the same.

Third, Nintendo had kept stubbornly to expensive cartridge format over the new disc-based format Sony was using.

This demonstrated a gaming company steering their future based on their past. This isn’t a bad strategy as such, because you see what you are doing right and build from that.

The problem is that gaming was changing enormously, something Nintendo realised after the Gamecube, an excellent console I loved with the best post-purchase service, did poorly against the PS2 and even Xbox.

The Gamecube had tried to do the same as the N64 and failed: lack of regular new titles, reliance on its own franchises, and stubbornly making a console that couldn’t play dvds, only its smaller proprietary discs.

Sony’s biggest success to this day, in my opinion, was the intelligent decision to make their PS2 a DVD player… first.

By the time Microsoft entered into the games console race, Sony had captured the gaming world.

The illusion of Wii

Nintendo realised two things: it needed to get out first with a new console, not follow, and it needed to offer something new and different, as it had when it introduced the analogue stick, something used to this day.

Their answer was the Wii.

It instantly grabbed people’s attention: a console that doesn’t rely on fiddly complicated controllers. It sold like hotcakes and before you knew it soccer mothers and grandmas were lining up to buy a games machine.

Well done Nintendo.

Or was it? The success of the Wii meant that the flaws were not highlighted enough.

Flaws like the fact that it was the console of choice for shovelware (games that were crap money grabbing exercises), it relied way too much on the Nintendo franchises again, and it lost the attention of real gamers fast with a lack of new core gaming IPs (Intellectual Properties) that worked well on the motion-based console.

PS Vita and 3DS woes

Which brings us to now and the PS Vita and 3DS XL.

Nintendo was king of the portable. The Gameboy, Gameboy Advance, and DS were mega-hits. Nintendo would not be here today if not for those.

But today there are smartphones that cater to many of the same people, and in a much cheaper way.

So it comes down to mostly core gamers and fans of Nintendo franchises when the 3DS was launched, featuring something new: glasses-less 3D and more power.

Yet the price was way too high, it had a poor launch line-up and the games so far way too few and mostly uninspiring, the 3D plagued by bad press about the ‘health risks’, and it again has featured way too many of their same franchise games. For my analysis about the 3DS (and PSP GO) failures, click here.

Yet it was Sony who stuffed up the most with the PSP, and especially the PSP GO. They thought that ignoring the potential noob gamer market, largely being gobbled up by the DS, was the right way to go. Stick to hardcore gaming experiences, seemed to be their mantra.

There is no denying that both the PSP and 3DS aren’t total failures, but I argue that they are failures by not dealing properly with the emerging modern gamer’s philosophy: quick, easy, cheap, diverse (core and non-core, franchise and non-franchise), accessible, and connected.

Portables: Definition of insanity

In the competition with smartphones, the portables only have a few weapons: franchises, controls (‘touch’ is limiting for shooters for example), and hardcore gaming experiences.

The 3DS still tries to keep doing the same, hoping things will turn out different, and the 3DS XL, rather than learn from what gamers have been saying, ignores most of their input and just follows the DS to DSi XL philosophy… just make it a bit bigger for Ma and Grandma.

Sony learned from its foolishness with the PSP when they only had one analogue stick for gaming. Here was a portable gaming console trying to be ‘the hardcore portable’ that only had one analogue stick, no matter what people said.

Sony learned to listen, finally, when the PS Vita was announced with two analogue sticks and a good launch line-up. They had a mix of franchise games and big hit titles announced with it. So far, unlike the 3DS, there are few, if any, third party cancellations of titles.

Sony’s focus remains on the core gaming experience, but also adds new noob friendly features with smaller fun games that use the back and front touch pads. Nintendo’s 3DS also had great noob-friendly mini-games that used the 3D feature, but they were few and not very deep.

Lessons learned

Sony has looked at the market. It knows that to compete with smartphones and charge higher prices for games it needs to offer franchises and styles of games that the smartphones can’t.

It knows that these need to be made with the same attention as AAA console titles. It knows that there should be more than gimmicky uses for what makes its portable different.

And it knows to attract the hardcore with good controls (better than smartphones) and offer games that can be played differently (using rear and front touch).

Nintendo has learned nothing. It has just announced the larger version of the 3DS, the 3DS XL, and it doesn’t add a second analogue stick, despite the demand, and it doesn’t offer a huge wealth of new titles along with it.

They’re relying on the same old franchises and the 3D gimmick, combined with the same awkward control system, now with poorer visuals than the PS Vita. The dual screen is positive, but how much it adds to the gaming experience now seems limited.

Just take a look at an email I received today. Three Mario games advertised. When will they realize they need to get something new into the wild?

Mario, Mario and… MORE Mario!

If Sony continues to attract publishers and AAA titles that look like their console counterparts like Uncharted, Assassin’s Creed, and Call of Duty, and keep using the touch pads creatively, it should capture the majority share of those looking for a portable with gaming experiences richer than found on the smartphones.

The only question will be if gamers really want console-like experiences on the go at all.

Opinions, opinions

The newest invention during David’s childhood

The tech world changes rapidly now. People’s opinions vary, but when there seems to be a clear message about what gamers and potential gaming markets want, and where gaming seems to be heading, it is foolish to ignore it.

Back when I was trying to decide between the PlayStation and the N64, my criteria as a mostly non-gamer was: accessibility, new tech that made gaming interesting and better to play, better graphics, and a famous popular franchise.

Which do you think has achieved this so far? My vote is with the PS Vita.

©2012 David Hilton

16 Responses

  1. Vita is where Game Gear and Lynx where when the Game Boy first came out: Clearly technically superior consoles that fail in the value proposition.

    You may hate on the 3DS and the Circle Pad Pro debacle, but the fact is 3DS continues to outsell the Vita by a wide margin; a ratio of 6 to 1 based on my last check on vgchartz. And Sony doesn’t even have the deep pockets to lower the price and make it a loss leader anymore.

  2. Wish I could agree 100% with this article but can’t. Especially when it comes to the handheld debate.

  3. Nintendo gaming machines are custom built to play Mario games.
    PlayStation Vita is designed by third party developers.

  4. People that bash the Vita don’t have one. I thought it was going to be crap, until my wife bought me one for my birthday. We game a lot in our house, hell my 2 year old knows how to work the PS3 to get on netflix. I thought the Vita was going to be all about the touch screens and gyro gimmicks. I was floored when I booted up HSG, I bought BlazBlue a few hours later. Not one of those games throws gimmicks in your face they are just awesome games. I don’t have s 3DS, but I have played one for a couple of days, and maybe it was the games. (I used my little cousins at a family gathering.) but I wasn’t impressed at all. Hell, I turned off the 3D after an hour and when you do that you just see an antiquated handheld geared for little kids. I’ve been gaming since the late ’80 and I’m so glad my wife got me a Vita.

  5. Great read! You hit the nail on the head, nintendo and it’s 3ds are floundering old yesterdays news, the vita hits all the right notes and is the system of choice for real/hard core gamers.

    • Yes it is a great read indeed but the PS Vita is still not “off the hook” because people are criticizing it for not selling like gang busters, That my friend is a major major factor why gamers and stockholders are on the fence with Sony’s machine. The wow factor is still not there.

      Lets be honest. With the perfect hardware why is the PS Vita not well received like blockbuster machines like the iPod or DS or an even more expensive Android or iPhone?

      The answer I believe to all this is the PSP.

      • Actually, this is a good point.

        The issues with PSP’s fairly modest game library and the PSP Go failure would play on people’s minds.

        Many would be waiting to see just how much support the system gets from publishers and devs, and what kind of gaming experiences beyond smartphones it will offer before jumping in. Price is another factor. If Sony is going to charge so much for proprietary memory, they should consider dropping the console’s price.

        The 3DS on the other hand is a known quantity to a large extent…those who have rushed to buy it are often a combination of early tech adopters and big fans of Nintendo franchises. It is also viewed as kid-friendly over iPods even, so parents would go Nintendo.

        The Japanese market also cannot be discounted here: many of the titles on the 3DS are in their style. Sony games are often more Westernised.

        The major issue for me is the Nintendo strategy of following former glory and not listening: The 3DS XL is what I’m talking about: a bigger screen and slightly better battery life is great but why no second analogue when they’ve even got one now on their Wii U pad? Where are the non-Nintendo franchises, non-obscure or Japanese styled games being announced? This, to me, shows either a lack of big publisher support for the system, or a blatant focus on a certain few markets, de-valuing others.

  6. The Vita is what I would call an overkill portable. It’s more in line with the current consoles. It merges both markets resulting in console experiences on the handheld. That’s great but it leads to console ports. Which in fact seems to be the trend the PSP had. Luckily this time all the buttons are accounted for. So at least those ports won’t be button jammed together. Nintendo still does its portables they same way they been doing them for over 20 years. Separate experiences and it works. Vita has so much going for it. I would like to see that change.

  7. I wont be as crass as the other 2 reply, although they gave me a good laugh. I know your just writing an article but where have you been for the past year?

    What has Vita gotten right? Ok they gave you an 2nd analog stick. So? They also gave you proprietary SD cards above current market value of which you cant even start the system without one. They offered a free game but did not tell you that you had to get a data plan first and couldnt get the game until the 2nd month of service.

    Most of the launch titles they have put out have been ports or games like the disastrous Ridge Racer. And so far, out of all those titles, only maybe 10 or less have been AAA quality game originals designed for the system.

    And if I were running Nintendo, I wouldnt listen to the gaming public all that much either. People are idiots and they all have an opinion or idea of what should go into tech devices or how a business should run. With all these crazy ideas and suggestions, you would never get your product to market.

    Letting them persuade you into dramatically altering what has worked for you for nearly 30 years? Nintendo would have been out of the game a long time ago.

    For all the things you think Sony has gotten right their business strategy is all wrong and thats why theyve been loosing money for about 10 20 years now? More so in the last 5 years. And part of that has been with the PS3.

    Say what you want about Nintendo but there franchises, no matter how many iterations we get, have always been money. Hardware=money. Quirky innovations? Money.

    I will always bet on a company with a 130 year history than a company whos video game history is only a third of that.

    • What has Vita gotten right you say? I’m sorry but i dont have enough time or space to make a list that big, so i’ll do the opposite and list what little it did wrong:
      1: High price
      2: Proprietary mem card
      3: No built in memory

      And honestly thats it. It’s freeking gold wrapped in more gold.

      • The memory card is what kills me. 4GB is good for 2 or 3 Vita Digital downloads… Thats about it.

  8. the 3ds has been the number 1 system in the world for a year,(edited due to vulgarity)

  9. (edited due to insults)

    there is a reason why the 3ds has 18 million sales on vita

    The vita, doesnt do a single thing right, or better

    its all about games

    and all support goes to 3ds

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