
Halo 4: A Hands-On Preview by a PS3 Journo
My editor thinks he’s funny, but I get the last laugh
by Nicholas Capozzoli
©2012 Nicholas Capozzoli
My editor has asked that I, devout Playstation gamer and archbishop of the church of Kevin Butler, preview Halo 4, an exclusive 360 title.
I’d be a tad worried for his sanity, but it’s possible that he was hoping for a fresh look at a series that has been such an ingrained feature of the Xbox for two gaming generations.
Either that or he thought it would be fun to taunt me with a game I will not be able to play on release.
Well, for better or worse, here are my thoughts on how Halo 4 looks to be shaping up.
Before you go to crucify me in the comments section, please know that I’ve always admired the Halo series, and I’ve at least a little experience with the games to my name.
All things considered, I’ve now actually had a decent amount of time with Halo 4, even among my fellow writers here at OXCGN.
In addition to firsthand coverage at Microsoft’s conference and demo time at E3, I was lucky enough to attend a “VIP” event for Halo 4 at the Exchange nightclub in Los Angeles to see what the game looks like after you’ve overindulged at a comped bar (spoiler: kinda blurry).
Now that Halo 4 was playable at last weekend’s RTX 2012, and new details emerged at San Diego Comic-Con, it’s a good time to review what we know about the game, and what impressions I’ve managed to garner from my time with controller in hand.
Halo 101
To make sure I’m on the same page as you Xbox folk, I’ve taken a crash course in Halo lore.
Since playing through Halo 2 in 2004, my firsthand experience with the series begins and ends with noting that the RFI in Infamous 2 looks like Guilty Spark.
I can say that I thoroughly enjoyed Halo 2, though I do recall losing the beat a bit when Master Chief started parlaying with the plant from Little Shop of Horrors.
I’m a bit more up to date now, though brain capacity limitations forced me to discard my knowledge of differential calculus to make room for what a “Kig-yar” is. I hope you’re happy.
AI: Artificial Insanity
Halo 4‘s single player experience remains a bit of an unknown.
Indeed, most of the reveals to this date, and our own experiences with the game, have been focused primarily on the multiplayer, and the new “Spartan Ops” cooperative mode.
We’ve seen that events in 343 Industries‘ new trilogy will focus on the mysterious Forerunners, and we’ve seen that neither they, nor the planet of Requiem, appear all that welcoming to Master Chief or the humans aboard the UNSC Infinity.
I have to say that I’m a little skeptical of the “Cortana going insane” subplot that Halo 4 looks to be introducing. It strikes me as a bit contrived.
It can be off-putting when one can too-easily read a designer’s hand at work behind a game, and this narrative choice seems to have been jerry-rigged on in the name of “adding something a little different”.
I could be completely mistaken in that very early presumption, of course, and I’d sure love to be. Anything that can inject more narrative intrigue into the shooter genre is quite welcome.
I just can’t shake the feeling that the idea of AI’s going insane after 7 years is a bit…well…artificial.
Spec Ops…I mean Spartan Ops
Putting aside Halo 4‘s campaign mode for a bit, our hands-on time has been with the game’s robust “War Games” competitive and “Spartan Ops” cooperative multiplayer modes (the latter sounds rather like “Spec Ops”…is nothing safe from Call of Duty‘s influence?).
Both have left quite a strong first impression.
The Spartan Ops “episodes” will see a regular drip of content after Halo 4‘s release. San Diego Comic-Con brought the reveal that content will extent for ten weeks post release, with each week including five new missions.
Each drop adds storyline content through gameplay and cutscenes.
While the cutscene that preceded our demo of the mode was an anime placeholder, I actually found it to be pretty neat. Obviously, it speaks well to the final version of Halo 4 that the placeholder content is already compelling.
Once that cinematic finishes, you’re dropped onto Requiem to do your thing.
In this case, that meant getting to a point of interest, and then defending it from attackers. My teammates dutifully moved towards the destination, taking on the enemies in the way. I brought up the tail end, too focused on looking around and taking in the surroundings to be much of a help.
What I was most struck by is just how smooth the game looks; “silky” seems like an apt modifier here.
I may be an Xbox neophyte, but I’ve certainly seen my share of shooters, and Halo 4 easily stands out for its visuals.
Halo vs Killzone
Killzone 3 is probably my closest frame of reference to Halo 4.
While I appreciate the grittiness of the former’s hi-fi graphics, the latter impresses with a cleaner, but no less remarkable look.
There’s no dizzying motion blur, or pronounced rocking motion to simulate the effect of running.
Textures have a high contrast that makes them easy to differentiate at a glance, and the environments lack clutter in both the literal and figurative sense.
The glowing neons that color Halo 4‘s particle effects and bullet trails look snazzy, and help to make battles easy to process visually.
Prometheus
In those battles you’ll be tackling some new enemies, dubbed the “Prometheans” (timed a bit unfortunately with the Ridley Scott movie of similar name).
Regarding their behavior, they’re a mixed bag.
Promethean Knights are challenging, and they flit around the battlefield quite a bit. Watchers are an oddity, acting largely in a support role and augmenting other enemies around them. The Crawler, however, seems to just be brainless cannon fodder. While they attack in large numbers, they seem to spend a lot of time idling, making them rather easy to kill.
Lock and load
Of course, there’s a bevy of weapons that you can use to rend the Prometheans into orange particulate matter, some new, some returning.
From among the Forerunner arsenal, the standout is a powerful new energy shotgun, whose pellets ricochet off of walls. There’s also the Light Rifle, a sort of hybrid battle rifle that alternates fire depending upon whether it’s shot from the hip, or down the sights.
Turrets can again be ripped off of their posts for a mobile minigun, which I made use of to great effect in my Spartan Ops playthrough.
My teammates drew the attention of an attacking group of Crawlers as I mowed them down from an overwatch position on a nearby structure.
In addition to the Forerunner shotgun, I was also eager to try the DMR: a returning single-shot rifle from Halo: Reach that’s suitable for medium-to-long encounters.
My love for single-shot, mid-range rifles stems from weapons like Call of Duty‘s FAL/MK14, or Killzone 2‘s Sta14 (my favorite gun in any video game, period). I’ll admit though, the DMR didn’t provide me with the returns I was hoping for.
In those other games players have lower health, so the rifles can be used to drop an enemy with 2-3 precision shots.
With Halo 4‘s longer time-to-kill, I had trouble making use of such a weapon. Players with more familiarity with Halo‘s mechanics will undoubtedly find the weapons more accommodating, however.
War Games
Those players should like what they find with Halo 4‘s War Games multiplayer, as well.
While I think I’ve performed admirably at the mode considering my unfamiliarity, I’m awed by the abilities of some of the Halo veterans that I’ve watched.
Many were present at the E3 Halo 4 nightclub event; I made a drinking game of sorts where I’d take a sip whenever one particularly skilled player got a kill. When his killstreak hit 30, I decided to abandon the endeavor.
What was remarkable was the familiarity that he, and many others, had with Halo 4 only minutes after picking up a controller. Even with other shooter sequels, I typically experience a bit of a “breaking in” process as I acclimate myself to the new surroundings and weapons.
With Halo 4, most people seem to take up right where they’ve left off, and I’d call that a success for 343 Industries.
I think that their foundation has easily met the standards that fans have come to expect from Bungie’s entries.
I’m excited to see what else they can build onto it.
I’m sure my editor has had a good laugh at my expense, hanging me out here for all the world to see my Halo newbishness.
But I’m not going to complain; I’ve been thoroughly impressed with what I’ve seen from Halo 4. Will I finally buy a 360 for this title?
I’m certainly not going to tell him if I do..
©2012 Nicholas Capozzoli
Follow Nick on Twitter at @NickCapozzoli for quips and musings about what it’s like to write about games, and the industry at large.
Filed under: 1st Party Titles, 3rd Party Games, Console gaming, Demo impressions, E3 2012, Game Impressions, Microsoft Games, New Game Information, New Xbox 360 Games, Oxcgn Special feature, Xbox 360, Xbox 360 Game Previews, Xbox 360 News, Xbox 3rd party exclusives Tagged: | 360, Halo, Halo 4, Halo 4 Preview, Halo War Games, Master Chief, Microsoft, Spartan Ops, Xbox 360























I’m sorry, i really don’t understand this whole “playstation only gaming” or vice versa. How could you be a gaming journalist but not own and play on both consoles? i don’t undertand why someone would intentionally withold themselves from experiencing good games for the sake of console devotion.
Most people who only play games on one console are usually ones who can’t afford both. I had a 360 only for the longest time because i couldn’t afford ps3 as well, now i have both.
This is basically treating an xbox 360 exclusive game like foreign food.
It’s like having McDonalds onion rings everyday while avoiding JUST AS GOOD Burger King fries right next door to it for no good reason. Why not have both if you like them?
“Since playing through Halo 2 in 2004, my firsthand experience with the series begins and ends with noting that the RFI in Infamous 2 looks like Guilty Spark…I can say that I thoroughly enjoyed Halo 2″
This is what i mean. Why would you avoid playing halo the franchise after, if you enjoyed halo 2 so much, other than for monetary reasons?
“Killzone 3 is probably my closest frame of reference to Halo 4.” Again, why must you compare two completely different games and use one as a frame of reference, when they’re both there to be played differently, right in front of your existence.
Hello Rizzy, thanks for taking time to read and respond.
I think perhaps you’ve misunderstood the spirit of the article. The bits about fanboy-ism are intended to be taken as tongue-in-cheek.
Of course, you were likely unaware, but OXCGN was an Xbox only site until very recently. Indeed, I believe I’m the only staffer to not own an Xbox, so the running joke is that I have to take up the PlayStation and hold it high.
It’s not serious, of course. My lack of an Xbox is entirely for financial, not devotion, reasons. My writing here at OXCGN is undertaken strictly pro bono; while I certainly consider myself a games “journalist” (more of a blogger, really), it’s done on my own dime, with what time I can spare for it. Were my interest subsidized, I’d certainly grab an Xbox.
I’ve not found it difficult to write about games without owning all consoles. The PlayStation 3 has a massive library, more games than any one person could hope to play. I don’t think that this job requires playing every game, only that you try to find interesting talking points from the ones that you do. There’s more than enough to support that with the PS3 alone, but I do play PC games, I’ve owned a Wii, and I’ve played and owned many games for many console over the years, if you’re curious.
Lastly, I see no reason to avoid comparing games, even if you might consider them dissimilar. Comparison is how we evaluate any product, consciously or not. Contrast can be interesting, as I think is the case when we compare how killzone and halo approach the aesthetics of sci-fi shooters.
Hope that helps, thanks for writing,
Nick
Good to see specific platform guys giving rival consoles a go, gives a different perspective.