Nick Sits Down With Harvey Smith
by Nicholas Laborde
©2012 Nicholas Laborde
QuakeCon 2012 has been one of the biggest – and most interesting – years of the show to date.
During the event, Harvey Smith (co-creative director at Arkane Studios) and I sat down and had a lengthy discussion on Dishonored‘s design, development process and even all the way back to his early days working on Deus Ex.
I’m proud to say that I managed to somewhat stump him.
Harvey goes on to say that Dishonored breaks many – if not all – of the patterns you know in gaming.
The interview is divided into two parts below.
The waiting game…
Make sure to check out our preview and other content on the game below!
Even more Dishonored…
- What Dishonored Has On Assassin’s Creed – Read More