OXCGN’s EB Expo 2012 Snapshot 2: 10 More Upcoming Games Previewed
Even more games to sink your teeth into.
by Daniel Geikowski
©2012 Daniel Geikowski
Day Two of the EB Games Expo gave gamers another opportunity to wait in line for eternity in order to play the latest games for a few minutes.
After braving a few lines, as well as using stealth and cunning, I managed to weasel my way to the front of the queue in order to bring you readers out there the latest previews.
Much like OXCGN’s Day One Snapshots, my impressions are rated as follows:
Green: game looks fantastic, polished and basically a guaranteed winner
Yellow: game looks great, but there’s a bit of uncertainty or something that didn’t quite work right
Orange: game is shaping up, but needs some work.
Let’s get into it shall we.
The demo involved Kratos doing what he does best, kicking ass as violently as possible along a port.
Standard heavy and light attacks feel solid, as well as the melee attack. Grabbing enemies and ripping them apart lends to the visceral gameplay.
After clearing enemies at the port, Kratos climbed along a cliff-side to head further inland, only to encounter more enemies.
The demo ended with the emergence of a Kraken-like serpent and Kratos leaping towards it before the screen faded to black.
Overall, the graphics and sound were top notch, however the gameplay will feel familiar to fans of the series.
The game looks ready for release, but hopefully the gameplay and story offers something different to keep Ascension feeling fresh.
Preview: Hands-On with multiplayer
The demo involved a 6v6 Capture the Flag.
Players were able to choose from 6 different classes, each containing various weapons and stats, down to different run speeds and reload animations.
Medal of Honor’s Creative Director Kristoffer Bergqvist told us that Danger Close wanted to incorporate Co-op into multiplayer.
They achieve this with the introduction of Fireteams. Each Fireteam consist of a two man squad, who work together throughout the game.
This enforces the notion of teamwork, the core aspect of MoH’s multiplayer.
The Capture the Flag rounds are quick, as each player is only given one life, and the game ends once all players on one team are killed, or a flag is captured.
Levels feature an abundance of cover within close quarters, leading players into choke points.
Overall, the multiplayer was enjoyable, and aims to support competitive gaming with the ease of creating and maintaining a platoon with your friends.
I believe that the 2+ years Danger Close have spent playtesting Warfighter will give players an enjoyable experience that will give Call of Duty and Battlefield a run for their money.
Being Crysis, the graphics look absolutely stunning thanks to CryEngine 3, and no doubt most of our PCs will be struggling to run this come release.
The gameplay is fairly similar to that of Crysis 2, with the Nanosuit’s powers divided into Cloak, Speed and Power. Nothing new stood out, with the exception of the Bow and Arrow.
The game had a few minor bugs such as clipping issues, and the A.I seemed to charge mindlessly toward the player, but these are minor gripes.
With plenty of time before the scheduled 2013 release, Crysis 3 should have ample time to work out the kinks, in order to be what should be a fantastic game.
The demo I played allowed me to drive around the world at my leisure. This allowed me to get a feel for the handling and physics of the car.
The downside is that I was unable to take part in any races, which is obviously a major component in the Need for Speed games.
In any respect, cars handle great. Controls are responsive, and are easy to pick up and play.
The graphics also look great, with motion and blur adding that real sense of speed and danger when taking a corner at 200kph.
The guys at Criterion have utilised their experience with the Burnout franchise to deliver some visceral and impactful crashes.
I had very limited time with the game, and wasn’t able to test out the game’s core features due to a technical issue the EA Booth was having.
However, what I saw and played was enjoyable, and can only assume the game will be even more so when being able to go head to head with friends.
The demo I got my hands on had me assaulting a town in order to rid it from enemy occupation.
The controls were simple and easy enough for an inexperienced RTS player like myself to pick up and play.
I was able to control basic infantry, engineers and heavy machine gunners. Upon clearing the town, I was tasked to defend the area.
Setting up the heavy gunner made light work of Nazis, along with using grenades for good measure.
After defending set points, I was tasked with securing a tank, before using said tank against enemy German armour.
The demo ended once I defeated the German tank.
While RTS isn’t my favourite genre, I really enjoyed CoH 2.
Controls were simple enough for me to attack and progress, but there are deeper and more complex actions for fans of the genre.
Scheduled to be released in 2013, Company of Heroes 2 is already shaping up to be a worthy successor to the original.
The demo placed us in the shoes of Lara Croft, having just escaping capture, searching for friends from her expedition.
Running along the coast, Lara runs and jumps along in an attempt to find shelter, stumbling upon her friend’s belongings, including a radio.
Once finding shelter and a fire, I was tasked with finding some food. After spotting a hanging corpse with a bow, I knew I had to retrieve it.
I spotted a deer up ahead, and managed to kill it. Upon reaching the deer, Lara showed discomfort in delivering the killer blow.
However, I now had meat, and returned to camp. A friend of Lara’s radioed through, and told her to be strong, because she needed to make her way to them.
This promptly ended the demo.
I quite enjoyed the reboot thus far. It’s shaping up nicely.
Crystal Dynamics have really nailed the feeling of a young, timid and defenseless Lara Croft, slowly becoming strong and self-sufficient.
The graphics look great, although there was a bit of framerate stutter as I played along.
Overall, Tomb Raider is shaping up to be yet another must-have title come its 2013 release.
I was able to play through the co-op demo, where the Ubisoft staff member played as Rayman, while I played as his little sidekick.
As Rayman ran through the level, I had to use the Wii U Gamepad’s touchscreen to lift, grab and cut objects in Rayman’s path.
Two players really need to work together in order to proceed.
I had to grab ledges to raise and lower them for Rayman to progress, while attacking any enemies nearby.
Rayman Legends demonstrates great utilisation of the upcoming console’s features. The graphics look amazing, with vibrant backgrounds and character animations.
The game already looks virtually complete, and looks like another great platformer. Keep your eyes on this one if you plan on getting the Wii U.
The demo involved me free-roaming the countryside. Much like Burnout: Paradise or Need for Speed: Most Wanted, players enter events by driving up to them.
Along with events, there are a vast number of side objectives to complete in the game world.
Each of these events earn you points. It’s all about style. Players gain points for Near Misses, Drifts, Burnouts, Sideswipes, Speeding, etc.
This isn’t a bad thing, but it’s a bit jarring to hit a fence at 300kph and come to a complete stop without flipping or trashing your car.
The environments look OK; a bit plain and static compared to the cars, which look amazing.
There were no graphical errors to speak of, and with a bit more polishing and tweaking of the environment and car physics, Forza Horizon will no doubt please fans of the series.
The demo consisted of a section of the single player campaign, where new protagonist Connor was tasked with infiltrating a coastal prison, in order to retrieve a section of a map.
The controls will feel natural to anyone who has played the previous titles.
Along the way, Connor ran and jumped through the prison, taking out enemies with his trusty Tomahawk.
Upon retrieving the map, the prison was then under attack. With only a limited time to escape, Connor had to run through the burning building before it was too late.
The free-running looks as fluid as always, however Connor would occasionally decide to run up and jump off things I didn’t want him to.
Assassin’s Creed III is the Assassin’s Creed we know and love, yet seems to be more polished and innovated.
The game looks ready for release at the end of the month, and I for one can’t wait to get my stabby-stabby on.
Preview: Hands-On Multiplayer
Our hands-on involved us battling other players in various multiplayer games, where I played a Conquest-style game, capturing points from the enemy.
Gameplay is true to the series, and the controls will come second nature to any Halo fan.
Maps were quite large, consisted of various weapons new and old, as well as everyone’s favourite vehicles.
Halo 4 now has increased options for experience points, gaining them from kills, assists, completing objectives, killstreaks and comebacks.
The mulitplayer is what fans know and love, with new features and maps that continue to keep the game fresh.
It’s just a shame that I couldn’t play Spartan Ops, or even the Campaign, because if the multiplayer played this well, I can’t wait to get back into the Chief’s boots.
There is no doubt Halo 4 will be another must-buy for any Xbox 360 owner.
Well that’s about it for games on Day Two. Stay tuned to OXCGN to check out the latest from the EB Games Expo!