If You Don’t Like Dead Space 3, Speak With Your Wallet
Not your keyboard
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
Yes, the game now features a very basic cover system, and various intense action pieces which are fleshed out through the game dependent on the story.
These have not been included for the sake of including them because Visceral and EA wish to ruin the Dead Space franchise, but instead as producer on Dead Space 3 John Calhoun puts it in our interview which you can read here:
Other things like weapon crafting and other features, these are just ways of innovating and making sure that Dead Space isn’t stale. When people buy this game, we want them to make sure they get a good value. There’s a lot that’s new and everything that you love is still intact.
After playing through the first three hours of the title, the game still retains the same basic functions that made Dead Space such a great new IP when it was released in 2008.
For the less informed
With the way the story has panned out over the course of three titles, adding these new features was inevitable.
Dead Space has always been known for its savagely merciless audio and the latest installments knows no boundaries, from huge set pieces with multiple explosions to the brutal sound of the Necromorphs as they rush you, ready to tear you limb from limb.
This game will take advantage of whatever sound system you have present in your home. Dead Space 3 is best experienced with a pair of headphones and the comfort of yourself in an either dark or dim room because the scenario demands it.
Whilst our preview session was in a brightly lit and crowded room I still felt a sense of tension walking down the desolate insides of the second and third level. The slightest crescendo would always set me rotating Isaac 180 degrees in case any Necromorph snuck up behind me.
Some may have a high tolerance for things that go bump; however, others that don’t will find the game quite uneasy. If you’re easily scared you’ll definitely enjoy what this game has to offer across the board.
The night before this preview, micro-transactions were announced for Dead Space 3, and when I think about it, I’m not entirely sure how micro-transactions supposedly “ruin” a game.
This new process of purchasing Mark V items is not mandatory for the player.
If the first three hours are anything to go by, it’s that any player who has even the slightest amount of skill and/or has played a third person shooter before will not, I repeat, will not even think twice about partaking in micro-transactions.
They are not needed to progress, and unless you’re a hardcore completionist that simply cannot be patient for their scavenger bot to find the Ration Seals to purchase Mark V items, then you have the option of micro-transactions.
Whenever you’re presented with an intense and action-packed encounter the game will always give you some down time to explore your surroundings and soak in the ambiance of it all.
Many argue that it’s the actual inclusion of this feature that is telling developers it’s perfectly fine to include them in their future titles, thus dumbing down the game in some capacity.
If you can still finish the game without the need to spend a single dime, I say let Visceral cater to a broader audience who will enjoy Dead Space 3.
My point is simple.
If, however, you don’t care for all of that complaining and want to just finish off the story you began six years ago, by all means by the game and support the developer. It’s as simple as that.
I have a feeling, however, that fans of the series will be divided.
You will find yourself crouching behind cover to avoid an flurry of bullets from automatic weapons, and this has many fans up in arms.
I for one agree with them but this type of progression is natural, and in a day and age where the gaming industry is make or break for a developer, allowing for an audience who once didn’t find the franchise appealing to enjoy the game is a key facet of business.
This means more money for the developer, and they can continue to make the games they love for an audience who loves to experience them.
E3′s demo was painstakingly hard to enjoy, but since more and more information and gameplay has been revealed, starting off with a bang was the best way to get everyone’s attention, be it good or bad.
The final installment in this incredible trilogy six years in the making will go out with a bang.
If the sound of a Necromorph hastily charging at you doesn’t make you soil your pants, then then breathtaking set pieces that put Uncharted to shame will surely allow you to appreciate the level of care Visceral have put into Dead Space 3.