OXCGN @ EB Games Expo 2013
Day Two Snapshots
by Daniel Geikowski
©2013 Daniel Geikowski
Day Two at the EB Games Expo in Sydney saw OXCGN get access to both Indie and Triple AAA titles.
While every gamer and their dog were lining up for hours waiting for highly-anticipated such as Battlefield 4, Titanfall and Call of Duty: Ghosts, OXCGN managed to dodge the lines and check out these upcoming titles.
The Mighty Quest for Epic Loot
Thoughts: Ubisoft’s The Mighty Quest for Epic Loot is an upcoming free-to-play strategy title.
To be honest, I had never really seen much of Mighty Quest apart from the trailers shown at E3.
Mighty Quest revolves around the acquisition of loot; the aim of the game being to acquire and show off more and more loot.
Each player has their own castle, and must attack others in order to gain loot and experience. Each castle has a range of traps and monsters players must conquer to claim their prize.
New players don’t have to fear a steep learning curve, as all various attacks are well displayed and feature explanations of what they involve.
Even someone like myself, who as you know is no strategy pro, found it quite easy to dispatch my foes on my way through the castle.
The great thing here is that these castles have been built by other players.
While Attack Mode has players going through opposing castles in order to acquire loot, said loot can be used in Defence Mode to enhance your own castle.
It’s here where players can show their flair and imagination. Castles can be developed from scratch, with no set way to expand.
Players then use their acquired loot to fill their castles with various monsters and traps to deter players.
You’d be forgiven for thinking the game is a title aimed at children, due to the colourfully animated characters and quirky environments.
You’d be wrong though.
Mighty Quest has a very tongue-in cheek nature, which older gamers will appreciate. It is by no means a kid’s game, more so a title that caters to fans young and old.
Mighty Quest is currently in Beta, so if it’s something that tickles your fancy, head on over to Ubisoft and pick it up.
Thoughts: Pixel Pickle’s unique tower defence game Burden certainly isn’t standing still.
From what I played at PAX Australia, it’s come a long way. It’s a testament to the 2 man development team behind it.
For those that don’t know, Burden is a tower defence game that has players build units on top of a moving giant.
The giant is now more highly detailed, with the environment picking up a bit more of a touch up.
The various ranged and ground modules players can build on board the giant are now more defined, along with feedback.
In the build I played at PAX, it got a little hard to distinguish when exactly I was being attacked, and at what section of the giant.
In the current build though, Pixel Pickle have listened to player feedback and made sure enemy attacks are highly visible.
While nothing else with Burden was new in terms of features, it’s great to see Indie developers are making solid progress.
Once some narrative information is revealed to the public, I think Burden will gain a lot more interest in the Australian Gaming Community.
Wolfenstein: The New Order
Thoughts: I had hands on with Wolfenstein: The New Order at E3, and the hands-off demo I checked out today featured the same content.
One thing I did notice though is just how solid and polished Bethesda’s new title is in this stage of development.
The sound design was especially meaty, with the dual-wielding shotguns sounding like a freight train as they were unleashed on the menacing Nazis.
The demo featured series hero BJ Blazkowicz mowing down his fair share of Nazis, as he infiltrated the London Nautica, a stronghold featuring experimental tech and weaponry.
Even though the enemy A.I seemed to have no qualms about venturing into the crosshairs of the player’s guns, the overall combat was fantastic.
The highlight for me was the fluid nature of cover, with the player able to utilise a whole heap of different angles in order to effectively use cover of all sorts.
All weapons feel and sound adequate, whether it be shotguns or assault rifles. Stealth gameplay is encouraged too, with players able to silently dispatch Nazis with their knife.
My favourite tool however was the laser cutter, which as hinted by the name, allows players to cut through various objects.
‘The neat thing here though is the small things. Players can cut in any direction, so if they want to cut holes in wacky shapes, they can do just that.
The overall presentation was really slick and polished; Wolfenstein looks as if it could be released tomorrow.
We know it’s not the case, but no doubt the game will be highly sought after for its Nazi-dispensing qualities when the time comes.
Thoughts: Square Enix and Eidos Montreal have done a fantastic job with Thief so far.
While there was no hands-on playable demo I could experience, there was a lengthy 15-minute gameplay demo.
Thief is one of, if not the pioneer in the stealth genre. After a bit of a lull in the stealth offerings over the years, it’s great to see a slew of stealth-orientated games on the horizon, with Thief standing tall as the most anticipated.
Fans of the series have been waiting years for the next entry in Garrett’s journey, and I believe that they won’t be disappointed.
Like most games shown off to the masses at the EB Expo, Thief looks amazing. It also manages to keep its origins intact.
It works to keep itself apart from other stealth games in in recent years such as Dishonored, with no over the top supernatural powers or abundance of firearms.
At its heart Thief is about leaving no trace of your presence. Keep in the shadows, use water arrows to extinguish flames, and pickpocket as much as you can along your way.
The demo had Garrett infiltrate a manor of a wealthy Baron, in order to steal a precious family heirloom.
Garrett used his focus ability to slow down time, in order to create distractions and demonstrate how aggressive players can be.
Bottles get smashed to create diversions, all the while Garrett is pickpocketing the investigating guard.
The most impressive part came when Garrett was presented with three guards he needed to pass.
He threw a bottle at one guard’s head, just before it hit, Garrett activated Focus in order to assassinate another guard with an arrow simultaneously.
Before the third had any time to react, Garrett snuck up behind him to silently knock him out.
Focus plays a huge role in the game, used not only in attacking guards, but for solving puzzles as well. Players can use Focus to zoom in on locks in order open the individual pins.
Thief offers many different paths and options for players to choose from, which is a big plus in the longevity in games nowadays.
Overall the game looks like a lot of fun, and I can’t wait to stalk my enemies from the shadows. Come its release on February 27, 2014, I’m certain I won’t be the only one.
Day Two saw OXCGN get its hand on some real quality titles, make sure you look out for our impressions of Day Three.
©2013 Daniel Geikowski
Filed under: 1st Party Titles, 3rd Party Games, Console gaming, Demo impressions, EB Expo, Events, Free 2 Play, Game Impressions, New Game Information, New PS3 Games, New Xbox 360 Games, News, Oxcgn Special feature, PC Previews, PlayStation 4, Preview, PS4, Xbox 360, Xbox 360 Game Previews, Xbox One Tagged: | Bethesda, Burden, EB GAMES EXPO, Eidos Montreal, OXCGN, Snapshots, Square Enix, The Mighty Quest for Mighty Loot, Thief, Ubisoft, Video game, Wolfenstein