Dying Light Preview: A Zombie Game To Actually Get Excited For?
Scariest zombies, ever
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
Anything that’s announced now, needs to have some feature that alone is worth the price of admission.
Thankfully Dying Light, the new open world first person survival game does away with all the technical issue of previous Techland games and introduces new gameplay features which makes the game more intense and faster paced.
From fluid character movement to some of the deadliest zombies I have ever witnessed, Dying Light which is set for release on current and next generation consoles is actually quite intriguing to witness.
From Dusk to Dawn
You might sit there and say “But it’s another zombie game”, well technically it is but it’s a zombie game which blends what you love about zombie games and the free running movement that made Mirrors Edge such a fresh experience.
Traversing the open world environment in Dead Island was a chore. Players were sluggish, stamina was extremely short compared to other games and combating zombies whilst brutal just wasn’t fun for the 10+ hours the game took to finish.
Dying Light which is touted as a survival horror action game, is set in the vast and open environment of the Quaratined City and from the beginning of the game the whole map which is divided into separate areas like Dead Island, is accessible to the player.
The player can upgrade and customise either of the 4 characters they can choose from and traverse the environment at their will on top of finding weapons, upgrading and creating new ones.
Just as easily as you can slice through a zombie with your axe, players can free run to either escape from zombies or move from place to place with ease to complete objectives.
The environment was designed with a huge emphasis on vertical gameplay, because you don’t want to continually have to fun around zombies on the street when you can by pass them via the rooftops.
What I am most excited about with Dying Light is the day/night cycle.
When the developers showed off the night cycle portion of the game, things really heated up and the free running was integral to the players survival. Taking a page from Night of the Living Dead 3 (Which I presume HAS to be Return of the Living Dead 3, right?) as huge inspiration for the zombies, at night these predators become nasty and much deadlier.
They’re not sluggish, they can smell you and easily match you with where you go.
Some zombies can run after you, climb up car rooftops and even buildings as you progress through the game.
It changes the whole dynamic of the game and whilst during the day you had the advantage, at night you’re weak and prone to the horrors of the undead.
As with many other open world titles on the market though, the players need content to be immersed in the environment. You can throw dozens of enemies at the and give them things to find but apart from that it doesn’t create a unique experience.
Techland surely haven’t failed in this department, if the demo is anything to by.
In the game at any given moment, a player will encounter a random interaction with NPC’s that a player can either choose to help or leave behind to get slaughtered by zombies.
Whilst this won’t affect the outcome of the game or any type of morale choice, it does grant the player a significant amount of assistance whether it’d be from experience points to upgrade the skill tree or items for crafting weapons or getting out of sticky situations.
Various kinds of traps throughout the game world can be set. From car alarms that attract zombies and blow up within seconds to electrical fences that shocks and kills any zombies that walk over them.
During our 10 minute hands off demonstration followed by an informative 20 minute Q&A plenty of questions were asked with equally great answers that revealed hindsight to the game, its development and what players can expect.
On current gen consoles Dying Light is an extremely polished title, running of the Chrome Engine 6 which was built from the ground up for this new IP. You can instantly notice from this alone that with the help of a new engine Dying Light has already done away with any technical difficulties Dead Island had before it.
This advanced tech will allow Techland to show greater player emotion. Whilst it is limited on current gen I’m eager to see what it looks like on the Xbox One and PS4.
©2013 Arthur Kotsopoulos
Filed under: Console gaming, Events, Game Impressions, New PS3 Games, New Xbox 360 Games, Next Gen, PlayStation 4, Previews, PS3 Game Previews, Xbox 360, Xbox 360 Game Previews, Xbox One Tagged: | Call Of Duty, Dead Island, dead rising, Dying Light, night of the living dead, quarantine, return of the living dead, Techland, Zombies