OXCGN’s Xbox One Impressions
Our writers give their thoughts on Microsoft’s next gen console
The wait is finally over.
The next generation of video gaming is upon us here in Australia, with Microsoft’s Xbox One the first to reach our shores here on the 22nd of November, 8 years to the day of the release of the Xbox 360.
It’s been a couple weeks since we’ve gotten our grubby hands on the Xbox One, and like many of you out there, we’ve formed our own opinions on Microsoft’s latest effort.
Therefore, we here at OXCGN have managed to pry ourselves away from our new consoles in order to bring readers our quick impressions of the Xbox One.
“Kinect 2.0 is not the Kinect of old, it’s on a whole other level.”
This is what I’ve been waiting for. Gone are the days of my Xbox 360 and waiting 5 minutes for it to actually load the dashboard, then sign me in and take another 10 minutes loading the game inside my DVD tray. Now with the Xbox One, I can turn on my console with my voice, sit in front of Kinect 2.0 be automatically signed in and instantly start playing my game of choice.
As someone who as of now, doesn’t need any of the media capabilities that the Xbox One features, it’s a bit disappointed that certain features aren’t available locally, thus needing to change local to the US to gain the ability to even turn the Xbox One on.
Having bought my Xbox One Day One upon release, I’m one of the lucky few who doesn’t seem to have had any of the recurring problems you see on the internet. No uncanny sounding blu-ray driver, no faulty power brick, no overheating and funnily enough I haven’t had any lengthy install times. FIFA14 downloaded within 5 minutes and both Dead Rising 3 and Battlefield 4 with hefty install quota’s were done within 15-20 minutes.
Suffice to say, whilst it isn’t anywhere near how fast the PS4 installs games it seems to be less of a hassle for me than it is for others.
Not being used to the tile layout that the Xbox One has similar to Windows 8, navigating through the dashboard can be quite confusing. It seems to take longer for me to access the system settings just to change a simple feature, and that to me isn’t what a console is supposed to be.
Sure, they’re closer than ever to what a PC can offer, but I shouldn’t need to jump through 4 different menu’s just to reach my NAT or to access other system settings. This area of the console needs some work and it needs it big time, especially in the navigation section.
Despite having a clunky user interface, every other aspect of it works like a charm. Navigating from various tiles is seamless and I haven’t noticed any slow downs at all despite having my Kinect plugged in which requires some system memory to function.
Many thought that having this extra device included with the Xbox One would hinder it, but all I’ve noticed a much easier experience. Kinect 2.0 is not the Kinect of old, it’s on a whole other level. I was in the beta for Kinect and I hated it.
It was clunky, didn’t register my voice and needed too wide of an area to accurately pick up my body movements.
Kinect 2.0 has a much smaller field of view needed to function, voice commands surprisingly work 95% of the time and facial recognition is spotless. Having used Kinect 2.0 whilst playing Dead Rising 3, I can see how implementing this can affect gameplay and enhance it in some areas. Calibrating the device is easy and once you’ve correctly set it up, you funnily enough find yourself slowly starting to use it more.
Screaming and shouting in frustration during multiplayer in Battlefield 4 found me shouting medic or ammo when needed, and Kinect picked my voice up every single time, even over the explosions and deafening sound of my DBV-12.
Everything works in conjunction with each other and I love it, especially the controller. Whilst I still don’t feel comfortable with the placement of the bumpers, the ribbed-thumb sticks and finger slanted triggers feel orgasmic in your hands. The Xbox 360 is my favourite console controller and now it seems that the Xbox One controller has taken that crown.
The impulse triggers are a thing of beauty and when more games start to implement these you will feel a sensation you’ve never felt before. Slightly tapping the trigger to fire a weapon will feel awkward at first but you’ll grow accustom to it, and instantly fall in love with this inclusion.
The weight of the controller as well is a bit lighter than the 360 controller and and D-PAD whilst still not the best is improved over its predecessor.
My Favourite Feature
I’m seriously in awe at how much I’ve used this peripheral with my Xbox One. It’s the little things that count, and features such as facial recognition to sign in with your gamertag, a simple “Over here” in Dead Rising 3 to lure zombies towards a ledge or receiving a yellow card or technical foul in NBA2K14 for swearing enhances gameplay like you wouldn’t believe.
You can see that Microsoft have worked really hard to ensure that Kinect 2.0 isn’t just an add-on, but more of a necessary tool to enhance your overall experience of the Xbox One.
The technology within the device seems to have made it much more accurate and responsive, and the fact that when I exit the room the Xbox One goes into a darkened standby mode if, I walk back in and it sees me the screen lights up again.
Many would argue that it’s a waste of time and money, but if you actually take the time to slowly include it with every day gaming you’ll find it a lot more useful than just complaining about it.
What Needs Work
I don’t mind the metro tile UI as it’s slick and smooth, but I don’t like how frustrating it is to navigate to system settings or even view an achievement I’ve just unlocked. When in Dead Rising 3, after unlocking an achievement and I go to view it, I’m taken to a new screen complete with an animation logo and a whole bunch of other stuff I honestly don’t need to see.
In a frantic game like Battlefield 4 especially in Domination, the last thing I need, is to be taken out of the combat for more than 10 seconds because viewing a recently unlocked achievement takes too long.
Like I mentioned earlier, navigating menus to change your NAT again takes too long. A console should be streamlined with these sorts of options. At the press of a button or two I should be doing operational when not playing games.
It’s not a major fault with the console but one that I feel is because of Metro. The Xbox 360 went through a plethora of dashboard changes before Microsoft settled on the best one. It could be a while before the Xbox One finally finds it stride with the UI, but until then I will be doing as little navigating as possible.
“It makes my 360 sound like a jet engine.”
Overall, I have to say I am enjoying the Xbox One, even though it is going through some teething issues.
Just to get this out of the way, for all the talk of how the Xbox One was going to be the media hub of your living room, able to control multiple devices with a range of in-built features, it sucks that we here in Australia are currently missing out. It seems like we currently have the not-quite-next-gen Xbox One, missing out on features that US and European gamers currently have. Features like “Xbox On,” and the ability for the Kinect to control multiple media devices through voice control.
While this does sound, and is, pretty disappointing, there is hope that this will be remedied in the near future, so we Aussies can experience just what Microsoft promised back at E3, like our US and European counterparts.
However, I was one of the guys who didn’t buy an Xbox One in order to control my other devices, or use it to watch TV, I bought it to play games.
It’s fairly simple to boot up a game, although the lengthy install times can be a bit of a drain. The redeeming factor here is that you’re able to play the game once you’ve downloaded a certain percentage, not to mention you can play something else while it’s busy downloading. One fantastic thing I didn’t really notice initially, was how quiet the console is. I was busy playing away for a few hours, before I noticed that I couldn’t really hear anything; it was hard to tell it was on. In comparison, the 360 sounds like a jet engine.
Using the new interface to navigate between your current game and apps is quite quick and easy, once you’ve figured out how to navigate between the two. Initially, when I went back out to the dashboard, I thought that the game had closed down, so I went to boot it up again. Once I got the hang of it though, it was really easy to pause the game, duck out to check some messages and whatnot, then dive back in.
The ‘Snap’ feature works pretty well, allowing you to stick whatever app you please on the side of the main screen, which will usually house your current game. It’s a neat idea, for those who may want to watch TV or Skype with a friend at the same time, but for me, I always have found it pretty distracting trying to focus on multiple things at once. However, it’s a neat feature that people will use, and is relatively simple to boot up using the new Kinect.
Speaking of the Kinect, I have to say it’s a vast improvement over the 360 version. The camera is far more powerful, able to sign me into my account just by recognising my face. The camera is able to pick up more detail, being able to identify other users present on the screen, even able to determine who it should pay attention to.
The microphone has also made a greater step forward, able to more easily recognise commands. No longer do I have to speak in a robotic, quasi-American tone in order for the Kinect to hopefully understand my command, I’m able to speak naturally in both tone and volume, and the Kinect can pick it up no problem. I think the inclusion of a detailed camera and microphone calibration has done wonders, enabling users to calibrate the Kinect to suit their individual play spaces.
Visually, the Xbox One looks pretty sleek, even for a rectangular box.
I’m pleased the Microsoft went with a more conservative design, opting to use different variations of black textures and a single white light, instead of going out for crazy shapes and a cavalcade of colours. While it’s a little strange to see the trademark green absent from both the console and controller, I feel that the white light in conjunction with the console shape, enables the Xbox One to blend in and gel with other multimedia devices situated users’ lounge, bed or games rooms. Microsoft are clearly sending the message that the Xbox One isn’t meant to stand out visually, instead it’s integrating and fitting into various peoples’ living spaces.
The controller follows this design, and feels fantastic. It feels somewhat lighter than the 360 version, and the rumble feedback is more precise. More vibration points enable you to feel when you pull the trigger, or whether the left rear end tyre of your supercar has gone into the sandtrap. The 360 controller was great, and the Xbox One version has sought to refine and enhance this design.
My Favourite Feature
The In-Built DVR.
For me, this has to be one of the most sought after feature in console gaming. It’s been easy to record your favourite gaming exploits on PC through the use of various 3rd party recording software, but in doing so on console has been difficult and expensive, often leading to poor quality.
Now, gamers are able to record their favourite moments, and easily edit and upload them for others to enjoy. Users are able to start recording manually, but there is also another fantastic option. No longer are gamers left kicking themselves once something epic happens, and they’ve forgot to record it. Say you’re playing Battlefield 4, and you pull off say an 800m headshot on a moving target. You only need to say “Xbox, record that,” and a clip of the previous 30 seconds will be sent to the Upload Studio for you to edit and save.
Now, not only can you send you friend a clip of you tea-bagging them in your favourite deathmatch scenarios, but you can edit the clip to splice yourself in on the Kinect, talking trash to them at the same time.
What Needs Work
The Party System.
In a word; rubbish. The 360 version was far, far better. Why change something that essentially wasn’t broken? Say you’ve got 5 people in a party. Not all members necessarily want to play the same game. If you want to invite one person to a game? Too bad, you’ve got to send it to everyone. You can’t easily join people in a session either, you’ve got to form a party to play that particular game. So an Xbox Party will turn into a Dead Rising party, or a FIFA party depending on what you play. Most of the time also, you don’t know whether or not you’ve been sent an invite to a game session. I know in FIFA 14, you actually don’t get notified by the dashboard, you actually have to go to the in-game lobby to see any invite notifications.
This needs changing Microsoft. The 360 Party system was fine, and in my opinion should be re-implemented quickly.
“There’s a lot to love here”
After more than a week with my Xbox One I am content to say it is a brilliant piece of technology. From the much improved Kinect 2.0 to the new controller, there’s a lot to love here.
Even before you boot up a game, the console runs well. For the most part it’s smooth, quiet and cool, I haven’t had a single issue with overheating or disc tray grinding. Occasionally the hardware lurches and lags while multitasking and playing a game, and i’ve had a few crashes on Call of Duty: Ghosts and Ryse, but nothing too detrimental.
Overall I’ve liked the updated dash; it’s much more streamlined to get to the things I use regularly, but it does take a little time to adjust to things being grouped under headings, such as achievements under Profile and download list under Games and Apps.
My Favourite Feature
Kinect 2.0 is one of my favourite things about the Xbox One, and as someone who really didn’t like the original Kinect, it’s quite the compliment to Microsoft. Just by sitting down and picking up the controller you’ll be signed into your gamertag, no lining up your face in a box or long waits. The Kinect even wakes the Xbox up from ‘standby’ when it senses you walking back into view. The simple little features of the Kinect make it truly great, it’s not the big claims or motion gaming, it’s the practical implementation of useful features that makes it a worthwhile addition to the TV shelf.
Voice commands similarly work really well, allowing you to start up the console, navigate through the entire dash and start up games without even picking up the controller. The Kinect picks up most all commands with a great deal of preciseness, except for occasionally trying to ‘play music’ when you say ‘play disc’. Even though the ‘Xbox On’ function is disabled on Australian consoles, it’s easily activated by changing your location to the United States, with voice commands still working just as well as before.
The Xbox One’s launch lineup is quite brilliant also. Between it’s exclusives, Ryse, Forza 5 and Dead Rising 3, and the universal next gen titles such as Assassin’s Creed 4 and Call of Duty: Ghosts, I’ve had no shortage of things to play. The exclusives especially are some of my favourite launch titles, I vastly enjoyed my time in ancient Rome with Ryse, one of the most graphically amazing games I’ve ever come across. It really does a great job of showcasing the consoles power and capabilities from day one.
What Needs Work
The only problem I had with the games is installing and updating them. The installs are slow and can freeze up, forcing you to cancel and restart them. Battlefield 4 was the only one having issues for me, but several other titles have been reported having issues. It’s easily fixed, but can be a hassle when waiting to play a new title.
Whilst it’s not a major issue, the size of day one updates for all the titles, (ranging from 600mb minimum for Dead Rising 3 to a whopping 6gb for Forza 5) was rather inconvenient for me as I don’t have a high speed internet connection. Once the updates were done, apart from a few larger later updates, I’ve had no similar inconveniences whilst trying to enjoy my games.
All in all, I really like my Xbox One. It’s a great console with few real issues, and only several small hassles. The amazing Kinect, controller and launch line up are enough to keep me playing for a good while longer. I’m very excited to see where the life of the console will go after what we’ve seen so far, with amazing new games on the horizon. 2014 will be a good year to own an Xbox One!
“The design of the console is slick, with its two-toned black look; it’s certainly not ugly.”
First thing I noticed when getting the box was how heavy the thing was, seemed as if it was double the size and weight of the PS4 box. One thing I really wish Microsoft learned from their consoles past was the enormous external power supply, it’s no where near as big as the old fat Xbox 360 power supply, but about the same size as the Xbox 360 slim.
Getting it out of the box, this thing is BIG. I mean, all jokes about looking like a VCR aside; it is literally the size of one. You have to wonder what exactly Microsoft has put in this box to make it so big and heavy in comparison to the PS4 (but this isn’t about comparison, so I’ll move on.) The design of the console is slick, with its two-toned black look; it’s certainly not ugly. The issue I do have with the design is the strangely located USB port on the left hand side. If you have anything plugged into this, it sticks out and makes it difficult to have something sitting next to the Xbox One, I know this seems really nit-picky, but they could have easily added 1-2 USB ports on the front of the console without any issues.
I can’t really say much about the controller than no one else has already said. It’s great to hold and it’s probably the best controller on the market, and even better, Microsoft finally realized that nobody likes proprietary ports and stuck with a micro-USB port. Sadly, out of the box, the controller only comes with 2 standards AA batteries and you have to buy the Play and Charge kit separately. Honestly, this is something that should have come with the console, but I guess Microsoft has to make more money and make it an accessory.
The new Kinect is a lot larger, and doesn’t seem to automatically move like the 360 version did, which seems like a small step backwards to me, but perhaps it was to keep manufacturing costs and faults down to have them ready to ship with the console.
After having the console on and all set up, the default interface with the Xbox One is rather drab. Gone are the downloadable themes based on your favourite game or movie, in favour of a black background with some Windows 8 inspired tiles, and don’t bother trying to move those tiles, as the only customization you have so pinning some of your favourite stuff to the left hand side.
My Favourite Feature
Kinect Voice Commands.
One thing I do really like is the Kinects voice commands, it seems rather responsive, whether it’s responding to you opening certain apps or games, even amusing getting technical fouls in NBA2K14 for use of bad language. The only real gripe I have with it is the lack of support in Australia to allow users to turn the console on with the Kinect, there is a simple fix for it but why couldn’t it simply work out of the box?
What Needs Work?
Lack of upgrade options.
One issue I have, where I honestly feel like Microsoft dropped the ball is not so much on backwards compatibility, but leaving existing Xbox 360 owners with nothing. The reason I say this is because Sony, who put PS3 to PS4 codes in some of their games being released for both consoles (Assassin’s Creed IV, Call of Duty: Ghosts, Battlefield 4) and for a small fee, you can upgrade to the next-gen version of the game. Got the Xbox 360 version? Sorry, Microsoft haven’t got anything for you (at least in Australia they don’t.) It would have been nice from them to implement some sort of code or trade-in scheme outside of the US for their existing customers.
“If you hate the Windows 8 dashboard on your PC, you’re probably going to hate the Xbox One Dashboard.”
My experience with the Xbox one for the purposes of gaming has been a relatively positive one. As an Australian motoring enthusiast my decision for the Xbox One console was made solely for the ability to play Forza 5 Motorsport, a game which I have reviewed favourably already.
Outside of that, with the exception of Ryse and Forza 5, the other Xbox One titles that I have played seem relatively current-gen in their appearance and presentation. There are current-gen technical powerhouse games such as Crysis 3, which in my opinion do a better next-gen job than the majority of the multi-platform launch line up. The result: the graphical gap between these generations is not as significant as previous generations.
I can’t help but compare this to playing Elder Scrolls IV: Oblivion and Perfect Dark Zero back when the Xbox 360 launched here in Australia. I must admit I have not felt that ‘wow’ factor when playing the Xbox One launch games like I did back then.
When multi-platform developers begin to forget about the Xbox 360 and PS3 I believe is when the truly next-gen games will begin to arrive.
But getting back to the Xbox One console itself. I am not overly impressed personally.
To begin with, the stupidly long install times for every game is nothing short of a life drainer, especially if you made the foolish decision to make a snack prior to starting your install. Additionally so is the realisation that your 500gb console is going to be full of data by the time your collection of games reaches 10 or so. I feel that Microsoft made a HUGE mistake when not allowing upgradable hard drives, I imagine they will capitalise off this by releasing a branded external hard drive in the future.
If you hate the Windows 8 dashboard on your PC, you’re probably going to hate the Xbox One Dashboard. In my opinion the Xbox 360 dashboard is vastly superior. If you choose to operate your console using your controller; you’re going to find it a much slower process than operating with your voice using Kinect. Browsing through apps becomes a bit of a chore, especially when you realise that many apps require you to open other apps and suddenly, you’re trying to juggle through all these complex-but-should-be-easy applications. Perhaps I’m just being picky, but I came here primarily to play games.
For Kinect, the voice commands are amazing. I am primarily using them for my movies and there is nothing better than telling your Xbox to pause instead of fumbling for the remote. What does seem strange however is that Kinect voice commands completely lack the recognition to get you through your DVD/Blu-Ray introduction menus. This means you have to use your Xbox One controller for all of two seconds to choose your language and tell the movie to play. Microsoft really needs to add functionality for users to simply say ‘Xbox select’ or ‘Xbox A button’. It doesn’t have to be complicated, just map out the controller buttons to voice commands and we’ll be sweet.
Maybe I’m one of the only gamers left who likes to lay down and put their feet up while gaming? If so, Kinect fails to recognize me, fails to follow my hand movements, and usually thinks my knee is a person’s head – where the console would annoying ask my knee to sign in as a user. Even during Skype calls the console will completely fail to locate me (the camera can track and zoom on you during a call). Will Microsoft ever cater to the ‘chillaxing’ gamer? I hope so.
Finally, I have one final criticism which is that for some stupid unpractical reason, Microsoft placed a USB port on the side of the console. What that means essentially is for anyone like myself who has their large Xbox One console tucked neatly inside a TV cabinet, may not actually be able to fit a USB stick in whilst it sits in your cabinet. Stupid Microsoft, stupid.
So, I know that I sound like I’m whining. But I really do think that the Xbox One console for gaming is great (once they’re installed onto the machine). It’s fun, easy and the games look great, especially the next-gen exclusives. And the controller (especially the feel of the triggers) is fantastic. If you’re buying the console for anything but the games I’d wait and see what Microsoft is planning on doing once they address the concerns the community is spreading.
“I must say however the feature that most intrigues me about the Xbox One is “Snap”.”
So here we are, next gen!
I wanted to do something different here with the space I’ve got. I didn’t want to comment on your typical features that tend to be under review when a console first launches: noise, processing speed, heat, design, accessories etc.
Instead I’m more interested in giving you a stream of personalised nuance as a result of using the unit for a short time.
“What happened to Sarah man?” *sigh* “We just didn’t Kinect………”
I’ve used the Kinect 2.0, and despite initial anxiousness concerning room space and detection, the new unit clearly benefits from a newfound understanding that everyone doesn’t play in a contemporary living room the size of some people’s houses. I found the unit responsive but also dynamic, adjusting to different spaces accordingly with ease.
But what about those who don’t care? Those who don’t have use for voice commands or visual identification?
I know I’m speaking of an extreme minority here, but I just so happen to be part of said minority.
Using the Xbox One without the Kinect is not as hideously handicapped as you would presume. Though the user loses some of the more efficient functionality, the unit retains nearly all of the essential experience.
The only gripe I have about using the console this way is the rather roundabout way one accesses most functions. Though this is a gripe reserved for the incredibly picky, the console is still quick and despite a lack of efficiency concerning app placement, multitasking and figuring out how to adjust settings to one’s preference, it remains highly usable.
A different kind of Snapchat
I must say however the feature that most intrigues me about the Xbox One is “Snap”.
As it is now, Snap provides a slightly clunky way to check for game tips or broader information uses the excellent Internet Explorer for Xbox whilst one plays quality titles, or watch video streams whilst playing something a little less involved, say Lego Marvel or Killer Instinct on Easy.
But I’ve personally being using it for the fantastic SBS on Demand and the not-as-functional Channel Ten app of the same functionality.
There’s nothing quite like watching Iron Chef whilst playing Soul Calibur 2 HD via the HDMI in, enjoying subtle food-based innuendo whilst Raphael exclaims: “Well then, let us dance!”- Truly the next gen experience!
But aside from my frivolous use of an otherwise impressive feature, what most excites me about Snap is the implications for the future. Right now, the apps present on the store for the most part fit snap well, but it’s the HDMI in that suffers most. Currently we are given a tiny window in the top right. This works in my aforementioned situation, where I can half focus on the fight and win against normal AI, but trying to play something complex with a lot of detail doesn’t work. That is, if you’re not sitting 50cm away from the TV, which is not ideal for anyone.
My hope, and I do believe this is on the cards, is that Snap becomes incredibly flexible, allowing the user to choose ratio and positioning of the two media sources, being able to give slightly more to the snapped app whilst I view the main app would be a fantastic start, but Microsoft should also ensure that the two video sources be resized appropriately: presently Snap slightly cuts of a small amount of the right side of the HDMI in picture. Though this is nothing to detrimental.
But I predict Microsoft will eventually allow us to split-screen the situation and in any fashion we wish. Considering the distinction between the “Blades” debuted last-gen and the final OS we’re dealing with now, this is not a crazy stretch.
Get to the point man!
In the end, the Xbox One certainly impressed me: the pre-release battle covered by the media had me deriding the Xbox for Microsoft’s highly divisive approach to the console, so much so when they reneged some of the more restrictive features to due to fan outcry, I was still gunning for the PS4.
Now? I’ll certainly be picking one up. Just not in its present configuration- Microsoft would have my purchase if they were to release a smaller unit, sans Kinect and with front-facing USB ports.
But more likely we’ll just get the smaller unit, and that’s enough to warrant a purchase down the line, provided the price is right.
Now for the bottom line:
- Xbox One is damn quiet, save for when it is installing a game-though the “chainsaw” issue has been resolved from the 360, so you generally won’t hear it over the media you’re viewing whilst you wait.
- Xbox One is incredibly quick concerning everything it does and though not as zippy as the PS4, I never found myself waiting for content or forced to look at progress bars.
- Snap is fantastic whether voice controlled or not, and the Apps from the store work very well.
- Having an exhaust on the top means that you can place the unit next to devices without too much worry, as you wouldn’t place anything on top of it anyway.
- The controller is the best OEM unit I have used packaged with a console: a refinement of the already great 360 controller, the new unit feels light, comfortable and is of quality material.
- Though we’re missing many features, Xbox One’s online integration is much quicker than the 360. Terrified at the prospect of retrieving my gamer tag for the new console as the 360 was woefully slow at doing so, I was delighted to find it took mere moments.
- Though the unit’s size is not too much of an issue, its inability to stand vertically causes a few issues, the obvious being the some may not be able to fit the unit horizontally into their setup. The other key issue is the USB port on the left may be obstructed by some user’s cabinets, if you have no space on either side of the unit in your cabinet, you won’t be able to plug anything in!
- On that note, No front facing USB ports! The little flap on the 360 drove me insane, as one had to really focus on plugging it in. No front facing ports easily accessible means that you have the issue mentioned above, plus the I/O is not as easily accessible as the 360, causing frustration when plugging devices in.
- However this is a non-issue, as the device has no USB functionality yet! Save for using the play and charge, there’s no way to play media off devices yet. But I understand this is to come soon, so not too vexing.
- The power brick is still here! I’m not an engineer, but if the PS4 can pack a more powerful unit into a smaller space sans power brick, then logically one can assume there’s no reason to keep it here. On that note, the power brick emits an audible noise when the console is in a low-power state, and not the kind of noise you’d expect from a power-brick-concerning.
Next Gen is underway!
Well there you have it, our impressions of the Xbox One. While there exist some niggling issues with the console, it’s overall a unit that many gamers around the world are currently enjoying. While nothing is ever perfect, hopefully Microsoft will listen to the feedback of the community and solve some of these issues. That being said, we’ve all enjoyed what we’ve seen so far, and cannot wait to see how this next generation unfolds!
Posted on 17 December, 2013, in Console gaming, Editorial, Hardware Reviews, Oxcgn Special feature, Screenshots, Xbox One and tagged assassin's creed iv black flag, Battlefield 4, Console, Dead Rising 3, Forza 5, Impressions, Kinect, Kinect 2.0, Metro, Microsoft, OXCGN, Ryse, Snap, User Interface, Video game, Xbox, Xbox 360, Xbox One. Bookmark the permalink. 2 Comments.