OXCGN’s Naruto Shippuden: Ultimate Ninja Storm 3 Review

REVIEW_Naruto Shippuden Ultimate Ninja Storm 3

OXCGN’s Naruto Shippuden: Ultimate Ninja Storm 3 Review

The ninja experience

by Gav Ross

©2013 Gav Ross

naruto ninja storm 3 screenshots oxcgn #9Fans of uber-popular anime series Naruto Shippuden have been crying out for a definitive video game able to do the franchise justice for years.

Two games released earlier this console generation – Rise of a Ninja and The Broken Bond – were competent action-adventure RPGs with plenty of charm, but the one-on-one fighting sections took a back seat to laborious fetch quests and on-foot racing trials.

Understandably, followers of the ramen-lovin’ blonde ninja and his universe have been more receptive to the fighting-based Ultimate Ninja Storm series.

For the series’ third installment, Namco Bandai Games and Fukuoka-based developer CyberConnect2 have pulled out all the stops, creating the most expansive and cinematic Naruto gaming experience thus far, sure to satiate devotees and impress newcomers.

Is this the Naruto game we’ve been waiting for?

OXCGN’s DmC: Devil May Cry Review

REVIEW_DMC

OXCGN’s DmC: Devil May Cry Review

A surprisingly solid reboot

by Gav Ross

©2013 Gav Ross

dmc-wallpaper-2.jpgMired in controversy since its Tokyo Game Show reveal more than two years ago, DmC — a from-the-ground-up reinvention of Capcom’s beloved Devil May Cry franchise with UK development house Ninja Theory at the helm — arrives on shelves with a hefty weight of expectation on its shoulders.

Gone is the dashing, mystical demon-hunter with a silvery mop-top and predilection for exploring castles; the new Dante in his place is a cocky, well-groomed gent with plenty of swagger.

But, unable to remember more than random snippets from childhood, he’s also suffering an identity crisis.

DmC Review

OXCGN’s Rocksmith Review

OXCGN’s Rocksmith Review

For those to (realistically) rock

by Gav Ross

©2012 Gav Ross

Imagine how good you’d be if you spent all that time playing a real guitar instead of a plastic one.

It’s a line that has been haunting Guitar Hero and Rock Band tragics for years.

Being able to five-star hundreds of songs in either game’s Expert mode or nail a Dragonforce solo close to perfection is an admirable feat, to be sure, but even the most ardent defenders of the rhythm genre would have, at some point, had that nagging feeling deep in the recesses of their mind that maybe, just maybe, the naysayers are right.

The skill of being able to proficiently flex your digits across a few coloured buttons on a Fisher Price-like neck to match corresponding notes on a TV screen – what use does that serve in the real world, especially when there’s a realistic alternative?

Ubisoft’s entry to the rhythm game race is somewhat late, since the peripheral-based market effectively bottomed out almost three years ago, leaving sets of dusty, battery-draining drums and guitars hidden under beds and destined for landfill.

Rocksmith is a game-changer; the evolution of the genre we all imagined might one day be possible.

It’s just a shame it’s a tad tardy; if it dropped sometime between the second and third Guitar Hero releases in 2007/8 it would have changed the landscape completely.

Rock this way

OXCGN’s I Am Alive Review: Dead in the Dust?

OXCGN’s I Am Alive Review

Dead in the Dust?

by: Belgavion

©2012 Gav Ross

After more than five years in production – including a change in developers in 2010 – the latest post-apocalyptic game has staggered onto the 360 with little fanfare.

Originally slated for retail release, takeover developers Ubisoft Shanghai made the bold decision in 2011 to downscale, making it an XBLA release only.

Weighing in at a hefty 1.7 gigabytes, I Am Alive is far from bite-sized; and it’s a reasonably meaty single-player experience, although its jarring introduction fails to impress.

I Am Alive this way

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