Gaming’s Greatest Works of Architecture: Part 2

Gaming’s Greatest Works of Architecture: Part 2 by: Edge_11SS ©2012 Nicholas Capozzoli For Part 1 of OXCGN’s continuing series on architecture in games, check here  You didn’t think I’d just stop after the first five, did you? There’s a veritable ton of great environments still to cover, so let’s get right back into it, shall we? [...]

The Last Of Us: Has Naughty Dog Made A Mistake?

The Last Of Us: Has Naughty Dog Made A Mistake? Will it differ enough from the films it resembles? by: Edge_11SS ©2012 Nicholas Capozzoli I’m not quite sure what I think about Naughty Dog’s The Last Of Us, and that’s odd. I mean, I’m a well-documented fan of post-apocalyptic fare, doubly so if it’s of the [...]

2012: The Year of Apocalypse Games

2012: The Year of Apocalypse Games 8 apocalyptic games to ‘survive’ this year by: dkpatriarch ©2012 David Hilton Well, here we are: 2012. With all the natural and ecological disasters, terrorism, scary scientific advancements, deadly viruses, wars, and economic instability who would have thought we’d have made it this long. No asteroids or alien invasions [...]

Final Fantasy VII Remake: Like trying to raise the dead

Final Fantasy VII Remake Like trying to raise the dead by: Edge_11SS ©2011 Nicholas Capozzoli In school for architecture, a professor once introduced us to the long history of debate regarding the ethics of restoring buildings. He framed the topic with the works of two Victorian Era theorists: architect Eugène Viollet-le-Duc and critic John Ruskin, who [...]

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