Xbox One: What Microsoft isn’t telling us…

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Is Xbox the ‘One’?

What Microsoft isn’t telling us

by Chris Fox

©2013 Chris Fox

xbox_one_oxcgn 3The dust has barely settled from Microsoft’s Xbox One reveal and fanboy outrage is still thick in the air.

While nerd rage can be expected after any big announcement such as this, there are several elements to the Xbox One that are rather unsettling.

Then there are others that are just outright uncool.

Here are five essential aspects to Microsoft’s new angular apparatus that really should have been revealed on the big stage.

Is Xbox the One?

GTA III vs. IV vs. V Screenshot Comparison

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GTA III vs. IV vs. V Screenshot Comparison

A look back

by Nicholas Laborde

©2013 Nicholas Laborde

gta v logoGrand Theft Auto is as synonymous with gaming as Mario or Halo.

The series has spanned many years, consoles, and times, and we’re here to showcase that.

Grand Theft Auto V looks absolutely gorgeous, and more so if we take a step back in time and catch a brief glimpse of how the series has evolved.

Below, you’ll find a short screenshot comparison between the most recent major games, with future comparisons arriving in the coming months as we get closer to release.

The leftmost column is Grand Theft Auto III, the center being Grand Theft Auto IV, and the rightmost being Grand Theft Auto V.

Catch a glimpse of how the series has progressed!

OXCGN’s Metro: Last Light Review

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OXCGN’s Metro: Last Light Review

Metro goes toward the light

by Nicholas Laborde

©2013 Nicholas Laborde

metro last light box artRoughly three years ago, THQ published a game that fell completely under the radar.

It had little to no marketing, released at an odd time, and garnered a cult following.

That game was Metro 2033, based off of a novel of the same name by Dimitry Glukhovsky, and while it most certainly was not perfect, I loved every single second of it.

From the balls to the wall atmosphere to the intense combat, Metro gave players the objective of journeying out into the horrible annals of the post-apocalyptic metro and saving the home of Artyom from terrifying mutants and an even more mysterious race, the Dark Ones.

Many years later and under the banner of Deep Silver, we finally have the sequel, Metro: Last Light.

I can confidently say that Last Light is a rare occurrence in the world of sequels, in that it completely outdoes its predecessor.

Should you go toward the light?

OXCGN’s Red Orchestra 2: Rising Storm Preview: Tripwire’s Death Simulator Expands

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OXCGN’s Red Orchestra 2: Rising Storm Preview

Tripwire’s Death Simulator Expands

by Nicholas Laborde

©2013 Nicholas Laborde

RS_Trio_wLogoA little over a year and a half ago, Tripwire Interactive released the second entry in their Red Orchestra franchise, Red Orchestra 2: Heroes of Stalingrad.

As I so eloquently described it, Tripwire’s shooter was the world’s most realistic simulation of dying in a combat zone, providing players with a brutal yet refined interpretation of a World War Two shooter.

Since its release, Tripwire has consistently supported the game with patches and tweaks, even adding a game mode that plays a little more like “regular” shooters (see: less death, because dying ALL the time simply isn’t good).

Now, the first official expansion, Rising Storm, is in beta, and we’ve had extensive hands-on with the game.

I can, in fact, confirm that it usurps Heroes of Stalingrad as the most realistic simulation of dying in a combat zone, because the amount of ways you can die has been increased tenfold.

Death simulation this way!

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