OXCGN’s Second Look FUSE Preview

FUSE Header preview

OXCGN’s Second Look FUSE Preview

Hot FUSE-ion

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

FUSE 10Back in December we got the chance to test out FUSE in both a single player and co-operative player capacity in the form of ‘Echelon‘.

Whilst the game retains the same high octane gameplay we first witnessed, this time around we were treated to a proper hands on with the games first 3 missions.

FUSE has been specifically developed with co-op in mind so it was only appropriate to start the game with 4 player co-op where each player chose their respective character.

Difficulty is treated like any other game played in co-op i.e; Borderlands 2 is scaled accordingly.

FUSE_oxcgn_screenshot 8If you were to play the game on your own and leap between the other 3 characters, you won’t find the same challenge as you would with 3 other human players.

It was clear from the get go that the enemy AI adapt to your playing style and will enlist an array of tactics on the battlefield to complete their mission, eliminating you.

FUSE second preview here

OXCGN’s FUSE Interview with Ted Price

FUSE header

OXCGN’s FUSE Interview with Ted Price

Time to light a FUSE

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

FUSE1Earlier last week EA Games Australia invited OXCGN down to their Sydney office to check out the latest build of the Insomniac developed title, FUSE.

With a crazy 4-5 hour hands on preview either in solo or co-op we also got the chance to interview Ted Price, founder and CEO of Insomniac Games.

With two sessions of FUSE under my belt I had a general knowledge of the game and how it implements co-op as well as what it does differently to other co-op shooters available on the market.

Sit back and enjoy the read of my interview with Ted Price which whilst short was sweet and quite informative.

FUSE interview here

OXCGN’s Resident Evil: Revelations Preview

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OXCGN’s Resident Evil: Revelations Preview

Fear and tension with a side of blood splatter

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

resident_evil_revelations-console-1oxcgnThose that are yet to experience Resident Evil: Revelations that are looking to purchase it upon its console release will feel right at home with its heavy throwback to the slow corridor gameplay the way we remember survival horror games of the past.

It’s not a non-stop action thrill ride which will see you gunning down multiple enemies at once as most games these days tend toward; instead it’s a nicely crafted game using thought and exploration.

Resident Evil Revelations

OXCGN’s Injustice: Gods Among Us Review

REVIEW_injustice

OXCGN’s Injustice: Gods Among Us Review

It has begun!

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

injustice box art oxcgnLet’s wind the clock back to 2007 when Mortal Kombat vs. DC Universe was released.

While it was an awesome cross-over, it wasn’t exactly met with the best reception. It was not a bad game by any means, and it did have some nifty gameplay features like Falling Kombat and Klose Kombat (which were interestingly enjoyable).

The problem with it was, due to how violent and graphic Mortal Kombat is, the game was heavily tamed because of license restrictions with DC characters. This kept it from its true potential.

Everything about Injustice: Gods Among Us, however, does justice to the DC Universe and its characters. Whilst it may not be as violent as Mortal Kombat, it is crafted to suit the DC Universe more than what MK v DC was.

The DC characters were basically tacked onto a Mortal Kombat game whereas Injustice is a stand-alone game where Netherrealm had more freedom to work with. (more…)

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