OXCGN’s Papo Y Yo PSN Review

OXCGN’s Papo Y Yo PSN Review

The Monster Within

by Nicholas Capozzoli

©2012 Nicholas Capozzoli

Papo Y Yo is an aspirational video game.

It aspires to things that few games have been able to realize well: an overtly personal story, thoughtful treatment of troubling topics, cathartic release.

By and large, it achieves all such goals, a truly impressive feat. But its achievements vie for your attention with the consequences of low production values.

More Papa this way

OXCGN’s Sound Shapes PSN Review

OXCGN’s Sound Shapes PSN Review

Block rockin’ beats

by Nicholas Capozzoli

©2012 Nicholas Capozzoli

Note: This review covers only the PSN version of Sound Shapes.

The great tragedy of Sound Shapes is that the very concepts which make it worth a look ultimately prevent it from ever achieving a deep measure of success.

Queasy Games‘ latest is hamstrung by its own underpinnings, which wed a clever, music-based level creation tool to a middling, inconsistent platformer.

Sound Shapes is inspired, but its levels are more fun to create than they are to play. (more…)

OXCGN’s Dyad PSN Review

OXCGN’s Dyad PSN Review

You are freaking out, man

by Nicholas Capozzoli

©2012 Nicholas Capozzoli

A few years ago I heard a radio broadcast of Joe Rogan describing what it was like to take Dimethyltryptamine, a potent psychedelic.

Having never taken my own mind-altering adventures past good ol’ beer, I sat, enraptured, listening to the effusive description flow forth from the ex-Fear Factor host.

As Joe put it:

“Literally, you are transported into another f***ing dimension. I don’t mean like, you feel like you’re in another dimension; you’re IN another dimension…there’s f***ing complex geometric patterns moving in synchronous order through the air all around you in three-dimensional space.

And it’s like they’re arteries, except there’s not blood pumping through them there’s f***ing light. Pulsating lights with no boundaries and you couldn’t really understand it. And there’s an alien communicating with me.

There’s a dude who looks sorta like a Thai buddha, except he’s made entirely of energy…and he’s telling me not to give in to astonishment…there’s a beat like ‘WOOOO-DOO WOOOO-DOO WOOOO-DOO’ and there’s all these f***ing complex patterns moving around…and I am f***ing freaking out.

And it lasts for about 5 minutes.”

That rant was filed away in my brain under “amusing stuff that will never have any relevance to my daily life” until I played Dyad, a trippy racer/shooter/puzzle/rhythm hybrid by Shawn McGrath.

Suddenly, I had a very apt description of the face-melting gameplay that I’ve been grappling with for the past week.

Dyad review here

Halo 4: A Hands-On Preview by a PS3 Journo

Halo 4: A Hands-On Preview by a PS3 Journo

My editor thinks he’s funny, but I get the last laugh

by Nicholas Capozzoli

©2012 Nicholas Capozzoli

My editor has asked that I, devout Playstation gamer and archbishop of the church of Kevin Butler, preview Halo 4, an exclusive 360 title.

I’d be a tad worried for his sanity, but it’s possible that he was hoping for a fresh look at a series that has been such an ingrained feature of the Xbox for two gaming generations.

Either that or he thought it would be fun to taunt me with a game I will not be able to play on release.

Well, for better or worse, here are my thoughts on how Halo 4 looks to be shaping up.

Before you go to crucify me in the comments section, please know that I’ve always admired the Halo series, and I’ve at least a little experience with the games to my name.

All things considered, I’ve now actually had a decent amount of time with Halo 4, even among my fellow writers here at OXCGN.

In addition to firsthand coverage at Microsoft’s conference and demo time at E3, I was lucky enough to attend a “VIP” event for Halo 4 at the Exchange nightclub in Los Angeles to see what the game looks like after you’ve overindulged at a comped bar (spoiler: kinda blurry).

Now that Halo 4 was playable at last weekend’s RTX 2012, and new details emerged at San Diego Comic-Con, it’s a good time to review what we know about the game, and what impressions I’ve managed to garner from my time with controller in hand.

Halo 4 Preview from a Playstation Journo this way

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