Category Archives: 1st Party Titles
PlatinumGames: “Bayonetta 2 would not exist without Nintendo white knighting that project.”
Last week, creative producer at PlatinumGames, JP Kellams gave a presentation for The University of Central Florida Center for Emerging Media in downtown Orlando, and while discussing a part of his career at PlatimumGames. A question was raised in regards to changing between publishers and platforms, Kellams went onto say the following:
Without getting into some stuff that is both business and confidential, the simple question I’d like to ask you is, ‘Do you want to play Bayonetta 2?’ Bayonetta 2 would not exist without Nintendo white knighting that project. So while I totally understand that people want to play it on the platforms that they’ve played it on previously, we really wanted to make Bayonetta 2.
Donkey Kong is back, and no one is going to steal his banana hoard this time
Back in November, 1994, Rare released a game on the Super Nintendo that changed the image of what we all thought when someone mentioned the name ‘Donkey Kong’, which a little game titled ‘Donkey Kong Country’. Since then, it’s breathed new life into the franchise, with DK being the hero (rather than the villain) and spawning sequels, racing games, and becoming one of Nintendo’s iconic mascots. Unfortunately, Rare are no longer at Nintendo’s side, instead making horrible Kinect games for Microsoft, Retro Studios are now at the helm, and brought the Donkey Kong universe back to life with the Wii game, Donkey Kong Country Returns.
But it’s now 2014, almost 20 years since the original release of DKC for the Super Nintendo, so does DK bring his A-game to the Wii U?
Our writers share their thoughts on the beta
Starting Valentine’s Day, Respawn sent out invites to those who had registered for the Titanfall beta, with later on in the weekend opening it up to all who owned an Xbox One. Many players got the chance to test out the game in all it’s glory, from custom loads outs, Titans and burn cards.
Titanfall is definitely a twitch shooter which feels like a blend of Quake and Call of Duty. You can’t stand still for more than a few seconds without the need to continually move around the map. It’s fast paced action can be easily picked up by any type of player, even if you aren’t good at shooters. It’s a game which has a very short learning curve.
Don’t take my word for it however, read what some of our writers thought of the beta during it’s weekend run.
Party time on an Island tour!
If you’re at all familiar with Mario Party you probably have fond memories of sitting around a television with three friends, Nintendo 64 controllers in hand, battling to be the Superstar across various boards and near controller breaking minigames. The latest instalment, Mario Party Island Tour on 3DS, still provides a four player board game party akin to the originals but unfortunately does so forgettably.
The game is spread over three main modes; Party, Minigames and Bowser’s Tower. Each has its own merits and all provide varying degrees of short-term fun.
‘If you want something done right, do it yourself.’
In an interview with Polygon following the announcement that Microsoft Studios has acquired the Gears IP from EPIC Games. Rod Fergusson briefly discussed why he was returning to work on the franchise.
In an email to Polygon he describes what the Gears franchise means to him:
“Honestly, because I missed it. As a player, I’ve never had a better gaming experience than when I was playing Gears with my friends — especially Gears 2 Horde Mode. And as a creator, I was part of the birthing process of this franchise and it made me sad that it wasn’t going to move beyond what we had accomplished. Dammit, I want to play the next Gears game right now! What’s the old line? ‘If you want something done right, do it yourself.’ So when the opportunity came, I grabbed it.”
It seems that the opportunity to work on the franchise that he was a creator on wasn’t the only reason why he decided to join Black Tusk. It seems that moving back to Canada is a homecoming for Rod. Returning to where his games career started, working on his favorite franchise of all time and joining a team of extremely talented people at Black Tusk made the decision that much sweeter.
The brief interview also discloses his departure from EPIC Games, his move to Irrational Games in August 2012 and departure in April 2013.