OXCGN’s Second Look FUSE Preview

FUSE Header preview

OXCGN’s Second Look FUSE Preview

Hot FUSE-ion

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

FUSE 10Back in December we got the chance to test out FUSE in both a single player and co-operative player capacity in the form of ‘Echelon‘.

Whilst the game retains the same high octane gameplay we first witnessed, this time around we were treated to a proper hands on with the games first 3 missions.

FUSE has been specifically developed with co-op in mind so it was only appropriate to start the game with 4 player co-op where each player chose their respective character.

Difficulty is treated like any other game played in co-op i.e; Borderlands 2 is scaled accordingly.

FUSE_oxcgn_screenshot 8If you were to play the game on your own and leap between the other 3 characters, you won’t find the same challenge as you would with 3 other human players.

It was clear from the get go that the enemy AI adapt to your playing style and will enlist an array of tactics on the battlefield to complete their mission, eliminating you.

FUSE second preview here

OXCGN’s FUSE Interview with Ted Price

FUSE header

OXCGN’s FUSE Interview with Ted Price

Time to light a FUSE

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

FUSE1Earlier last week EA Games Australia invited OXCGN down to their Sydney office to check out the latest build of the Insomniac developed title, FUSE.

With a crazy 4-5 hour hands on preview either in solo or co-op we also got the chance to interview Ted Price, founder and CEO of Insomniac Games.

With two sessions of FUSE under my belt I had a general knowledge of the game and how it implements co-op as well as what it does differently to other co-op shooters available on the market.

Sit back and enjoy the read of my interview with Ted Price which whilst short was sweet and quite informative.

FUSE interview here

OXCGN’s Resident Evil: Revelations Preview

resident_evil_revelations-console-2header-oxcgn

OXCGN’s Resident Evil: Revelations Preview

Fear and tension with a side of blood splatter

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

resident_evil_revelations-console-1oxcgnThose that are yet to experience Resident Evil: Revelations that are looking to purchase it upon its console release will feel right at home with its heavy throwback to the slow corridor gameplay the way we remember survival horror games of the past.

It’s not a non-stop action thrill ride which will see you gunning down multiple enemies at once as most games these days tend toward; instead it’s a nicely crafted game using thought and exploration.

Resident Evil Revelations

Dead Island: Riptide Hands-on Preview

Dead Island peview

Dead Island: Riptide Hands-On Preview

Dawn of the Dead… Island

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

dead_island_riptide_oxcgn_screenshot 1.1If you’ve watched the Dawn of the Dead remake from 2004 and stayed back to watch the credits, you would have been treated to some extra footage of our survivors finding an island only to realize that it’s over run by the undead.

Dead Island: Riptide, the sequel to 2011′s Dead Island, starts off in just such a place.

Before diving head first in to the island of Palanai you must choose from 4 different characters, each with their own pros when it comes to surviving on the island. The characters you’ll get to choose from are the returning 4 from the first Dead Island, so if you had a chance to get through that game’s campaign you’ll be pretty familiar with each of them.

Once you’ve chosen, you’re thrust into the game opening’s cinematic which has you being woken up on the beach amongst the debris of the military ship you were previously on that crashed.

If playing on co-op (which thankfully my session was) you’ll wake up to see other players wandering around much like you are. From here you’re either on your own or ready to work as a team to tackle the horror of the island.

Dead Island Riptide preview here

%d bloggers like this: