Category Archives: Game Impressions
Our writers share their thoughts on the beta
Starting Valentine’s Day, Respawn sent out invites to those who had registered for the Titanfall beta, with later on in the weekend opening it up to all who owned an Xbox One. Many players got the chance to test out the game in all it’s glory, from custom loads outs, Titans and burn cards.
Titanfall is definitely a twitch shooter which feels like a blend of Quake and Call of Duty. You can’t stand still for more than a few seconds without the need to continually move around the map. It’s fast paced action can be easily picked up by any type of player, even if you aren’t good at shooters. It’s a game which has a very short learning curve.
Don’t take my word for it however, read what some of our writers thought of the beta during it’s weekend run.
“Let me tell a story of Lemuria, a kingdom past, and a girl born for glory…”
When I first saw the trailer for a small Ubisoft game entitled “Child of Light”, I was utterly mesmerised. The art style, narration and score of the announcement trailer cemented it as a game to watch out for in the future, and after seeing the trailer announcing the release date I’m convinced that it has the potential to be one of the best games to come out in 2014 (April 30th, to be exact!).
Using Ubisoft’s UbiArt Framework the developers have been able to use concept art in the game as assets, 2D animation combined with 3D models and animation to make for a unique art style. Previously used in Rayman Origins and Legends, Child of Light adopts the same technology to bring it’s watercolour world to life. The developers say they aimed for it to feel like “A playable poem”, the visuals capturing all the rhythm, flow and beauty a poem can hold.
Become Dracula in Castlevania’s most impressive outing to date
Last week the Australian Red Cross, in collaboration with Mindscape, gave the media and general public an early taste of Castlevania: Lords of Shadow 2. This event aimed to educate gamers on the importance of donating blood whilst previewing the latest vampiric offerings from Mindscape.
This event was a great success, with pledges and blood donation happening during the evening. Awareness of important issues like blood donation in the specific demographic games like Castlevania aim for can always be improved, and this type of event was a really clever way to reach out. I have to thank both Mindscape and the Red Cross for allowing us to come and test out the game, and to commend them on the excellent event held. I really hope we start to see more events like this, focussing not just on amazing new games, but also on important topics within our society. You can read more about blood donation, and even donate on the Blood Service website.
Patience is a virtue, which rings true when playing Thief
Much like Final Fantasy, I never got into the original Thief trilogy, purely because at the time in 1998 I didn’t own a PC powerful enough to run it. I was only equipped with an Amiga 3000 and my trusty Nintendo 64. Moving along, it wasn’t until 2002 when I had a PC that had enough grunt to run games at decent specs. By that time unfortunately I had invested my time in so many other franchises Thief fell into the shadows.
Thoughts on the latest Final Fantasy outing
At a recently held showcase hosted by Namco Bandai Australia, I had the chance to check out the next chapter of the Final Fantasy franchise, Lightning Returns. Whilst I haven’t played any of the Final Fantasy games since the series’ inception, I thought it was time to give the game a go and see if I would enjoy it despite being so late to introduce myself to the universe.
I was pleasantly surprised not only by the art direction of the game, but how accessible it was to myself, despite not having a clue about the back-story of either of the characters.