Category Archives: Game Industry News
Game Press Media – Pertaining to the Industry at large
PlatinumGames: “Bayonetta 2 would not exist without Nintendo white knighting that project.”
Last week, creative producer at PlatinumGames, JP Kellams gave a presentation for The University of Central Florida Center for Emerging Media in downtown Orlando, and while discussing a part of his career at PlatimumGames. A question was raised in regards to changing between publishers and platforms, Kellams went onto say the following:
Without getting into some stuff that is both business and confidential, the simple question I’d like to ask you is, ‘Do you want to play Bayonetta 2?’ Bayonetta 2 would not exist without Nintendo white knighting that project. So while I totally understand that people want to play it on the platforms that they’ve played it on previously, we really wanted to make Bayonetta 2.
New Digital Magazine Showcases the Best in Indie Gaming!
“Grab It“, a new digital magazine from Chris Stead, was designed to shine a light on the creative and innovative work being done in indie and mobile game development circles.
The idea behind the app is to help gamers to find exciting indie and mobile games they may have missed or never come across normally, but also, as the audience grows, to help developers get their games recognised in the wider media. Chris, coming from over 17 years of industry experience, has created a real good thing here. After reading through it myself I found the design is quite intuitive, really well made for the iPad format. Similarly the features and reviews are all quite well put together, with clever and interesting writing.
Eager fans have been waiting somewhat impatiently for the chance to get their hands on Titanfall’s beta, and now we finally have information on how they can. Very recently we learnt that not only will the beta not be open, it will also require sign ups. Vince Zampella (of Respawn Entertainment) has clarified through his twitter that they will attempt to get as many people as possible in and playing despite it not being open.
To gain access to the beta you must fill out the registration form at http://www.titanfall.com/beta and you will be alerted as to whether you got in by email before February 17th. Applications for Beta access close February 14th.
Rod Fergusson joins Black Tusk
The tweets were very vague, not giving us any real hints as to what will be announced but theories were flying, as fans took to major gaming forums hoping for a Perfect Dark or Crackdown 3.
The announcement has been made and it seems Microsoft have purchased the Gears of War franchise from EPIC Studios. Xbox Wire has a brief interview with Phil Spencer, Head of Microsoft Studios, Hanno Lemke, General Manager of Black Tusk Studios at Microsoft Studios, and Rod Fergusson about the news that has just landed.
Black Tusk, which is compiled of world class developers has been given reigns to continue the franchise. This means that any future titles in the franchise will be handled by Black Tusk Studios and it guarantees that the franchise will remain exclusive to Xbox.
Microsoft feel that by acquiring the franchise they can continue to offer the fans more of their favourite games and entertainment from the “Gears of War” universe. The franchise has grossed over $1B (US) dollars worldwide, so it seems like a smart move for Microsoft to keep this franchise close to them.
Following the announcement, Epic Games shared the following statement
“Epic Games has reached an agreement to sell the ‘Gears of War’ intellectual property rights to Microsoft. We’re very proud of the franchise we built in close partnership with Microsoft over the past decade and are happy that this agreement enables Microsoft to forge ahead with the ‘Gears’ universe on their industry-leading platforms as Epic concentrates its efforts on new projects,” said Epic founder and CEO Tim Sweeney. “Epic remains totally dedicated to supporting Xbox One and is licensing the Unreal Engine 4 technology to Microsoft in support of their future projects.”
[Source: Xbox Wire]
Get your hunt on!
Earlier today Namco Bandai Games announced that it would distribute CD Projekt RED the publisher and developer behind The Witcher 3: Wild Hunt in both Australia and New Zealand respectively.
Adam Badowski, Head of Studio at CD Projekt RED went on to say:
“We’re really excited to continue to develop our relationship with NAMCO BANDAI Games and, as a result, introduce The Witcher 3: Wild Hunt to even more gamers across the globe. Thanks to our shared passion for games and our partner’s understanding of what core values constitute The Witcher series, I’m confident we can make the launch of The Witcher 3 something really special”.
The Witcher was released in 2007 for the PC with the second installment hitting PC in 2011, which was then released on the Xbox 360 a year later. Both games have received over 200 awards and it was back in February 2013 that The Witcher 3: Wild Hunt was announced.
The game shall be released in 2014 for the PC and both next-gen systems simultaneously and so far has garnered 88 awards on its own.
Gerard Noonan, SVP of Namco Bandai Games Asia Pacific stated:
“CD Projekt RED is a world class developer that cares passionately about its games and its fans. We are therefore delighted and proud to again be their chosen partner in Australia and New Zealand and we are very excited to add the eagerly awaited ‘The Witcher 3: Wild Hunt’ to our 2014 line-up.
“The Witcher series is one of the industries most revered video game franchises and with the power of the new generation of consoles we expect CD Projekt RED will take the series to even greater heights”