Screenshots, Improved Chat and TV Services in Xbox One’s Update


Microsoft have announced the March update for the Xbox One has been released through Xbox Live. The latest update includes the highly anticipated option to take screenshots, upload them to twitter and use them as the background image of your console’s dashboard.

They have also announced a new functions that allows you to report spam messages, use suggested friend lists to find other Xbox Live users and new television capabilities for Australian users including a TV guide, via the Xbox Wire.

Microsoft released a video walking through the new features of the update as well as a detailed description of everything included in the new update which is featured below.

  • Screenshots New this month is a highly requested feature by our community from the Xbox feedback site. While playing a game, you can now take screenshots on your Xbox One console by simply double-tapping the Xbox button on your controller to capture a screenshot and pressing Y to save the screenshot. You can also say “Xbox, take a screenshot” to take and save a screenshot.The Upload app has been updated so that you can manage your screenshots in addition to your game clips. To set a screenshot as your background, go to Upload, open the screenshot full screen, press the Menu button, and select Set as background. You can also use Upload to share screenshots to your activity feed, attach them to messages, add screenshots to your showcase, share to Twitter, and post to OneDrive. Additionally, your game clips and screenshots will be shown in a new area on your profile.

  • Suggested friends Everyone can use new friends! Suggested friends will include people you might know—so you can add more friends to game with—and top community broadcasters and clip creators—so you can get more great content in your activity feed. To find new friends, go to Friends and look for people under the Suggested friends heading or select the Suggested friends button. Or, if you don’t have a ton of friends yet, just check the Friends area of Home.

  • Sharing your name – We’re rolling out two new ways to share your real name: with all of your friends, or to everyone in the Xbox Live community. You can also continue to share your real name with select friends or no one, if that’s what you prefer. Gamertags are still the primary method of identifying yourself on Xbox Live, but sharing your real name helps people recognize you who might not know you by your gamertag. The new name sharing options can be found under Friends > My profile> Name sharing settings.

  • Party chat enhancements – We added two new icons to party chat to show each participant their own microphone status. The Kinect icon means the Kinect is being used as the mic and the headset icon means the headset mic is being used.

  • Tile transparency – As a result of your feedback, we’re adding a setting to vary the level of transparency for your background images. To do this, go to Settings > My Xbox > Tile transparency.

  • Voice search privacy – We added a new setting to share voice search data to allow anonymous collection and analysis of voice data when using Bing on Xbox to search. Go to Settings > Privacy and online safety > Custom > Share voice search data to change the setting.

  • Report spam – The Messages app has an added option to notify Xbox when you receive spam. To report a message as spam, select it, press A on the controller, selectReport, and then choose Spam.

  • Live TV & OneGuide in Australia – Support for OneGuide is now available to all users in Australia for free-to-air TV listings. Additionally, the OneGuide app will be pre-pinned for users in Australia a few days after the March system update goes live.

  • Xbox One Digital TV Tuner in Australia – Xbox One owners in Australia can pre-purchase the Xbox Digital TV Tuner at the online Microsoft Store, Availability of the tuner is planned for March 25, 2015.

Could the leaked Battlefield Hardline be 2012’s Cancelled Kickstarter Game Police Warfare?


EA Launches Battlefield Hardline Website Ahead of E3 2014

Battlefield Hardline, the latest entry to the Battlefield franchise, has been revealed after a leak preceeding EA’s launch of the teaser site. So far it seems that the game, in development by Visceral studios of Dead Space fame, will be a class based cops and robbers experience, with leaked classes including ‘The Mechanic’, ‘The Professional’, ‘The Enforcer’ and ‘The Operator’. Leaked images show icons for two factions, SWAT and Thieves, which will likely be the opposing forces in the game.

Whilst looking at Hardline’s reveal, our editors noticed some striking similarities to a game that went silent back in 2012. The question is, could this new Battlefield title be at very least linked to the 2012 kickstarter game “Police Warfare“?

The game was being developed by Elastic Games, a studio made up of ex-EA, Activision and Ubisoft employees. After the game’s kicstarter campaign was mysteriously cancelled, the developers issue a statement on their kickstarter page suggesting the game was still going to be made but have since been silent on the matter.

Hey Guys,

Thank you so much for the incredible response to the game. We’re shutting down the kickstarter account but this is by no means the end of Police Warfare. News will be coming. 

-EG TEAM

No news has followed this post in the last two years, and as yet there’s no tangible evidence the two are actually linked despite the similarities. At this stage we’ll just have to wait and see what EA announce at E3 to know for sure!

The leak suggests the game will launch on PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One when it releases. Battlefield Hardline will be unveiled by EA on June 9th at E3 2014.

Jayden Perry ©2014

Shadow Of Mordor Voice Cast Revealed


Writer, Composer and Voice Actors detailed

Shadow of Mordor, a new and original Lord of the Rings game, is looking incredibly promising. The upcoming RPG is set in Middle Earth between The Hobbit and The Lord of the Rings, where you take control of Talion, a ranger with wraith abilities, to fight back against Sauron’s armies of Mordor.

Today, Warner Brothers Interactive Entertainment released the list of the game’s core voice actors, as well as the writer and the composer, in the press release below.

WBIE announced the acclaimed game talent and musical composer behind Middle-earth: Shadow of Mordor. Bringing to life an original story written by Christian Cantamessa (Red Dead Redemption) in the expansive Middle-earth universe set between the events of The Hobbit and The Lord of the Rings are many of gaming’s best actors, led by Troy Baker and Nolan North.

Joining them is acclaimed video game musical composer Garry Schyman with an original score that sets the tone for this next saga in Mordor. Lending his talent to some of the most celebrated musical compositions in gaming, Schyman is responsible for the soundtrack behind BioShock Infinite, earning him the 2014 British Academy of Film and Television award for Best Original Music as well as the D.I.C.E. award for “Outstanding Achievement in Original Music Composition” from the Academy of Interactive Arts and Sciences.

The game talent cast in Middle-earth: Shadow of Mordor includes:

                    Troy Baker – Talion (The Last of Us, Batman: Arkham Origins, BioShock Infinite, Batman: Arkham City)

                    Nolan North – Black Hand (Uncharted series, Batman: Arkham Origins)

                    Alastair Duncan – Wraith (Mass Effect series, Uncharted 3: Drake’s Deception)

                    Laura Bailey – Loreth (Halo 4, Batman: Arkham Origins, The Last of Us)

                    Liam O’Brien – Gollum (Infamous: Second Son, Grand Theft Auto V, The Last of Us)

They also have released a new trailer, showing off gameplay and stunning graphics.

Shadow of Mordor will be released 8th October 2014 on Playstation 3, Playstation 4, Xbox One, Xbox 360 and PC.

Jayden Perry ©2014

Australian Indie Game ‘Ascent’ Gets Huge Update


Lone Australian Dev Delivers a New ‘Colonies’ Update for MMO

Ascent – The Space Game, an ambitious MMO space sim hybrid, has today received a huge update from its lone creator,  James Hicks, entitled “Colonies”. The game has been in development since early 2013 and has grown greatly since it’s early versions. This is a very exciting day for fans, with the new updating adding even more features in this exciting title.

This update now allows players to colonise any of the game’s whopping 270 billion plus star systems, as well as adding a whole host of new features. The complete notes for the update are in the press release below:

Here’s the TLDR:

  • Ascent players can now colonise the 270 billion+ outer star systems!
  • This feature is a complete city-building sim included in the existing MMO. Cities can grow to be up to 100km in radius, and there is no hard coded limit on the number of buildings or colonists.
  • Designed to be the new endgame for industrialist players, Colonisation has more depth and complexity than previous features.
  • Outer planets generally have very hostile environments—necessitating the use of Environmental Domes, which are huge and require a lot of complex materials to construct.
  • Players can then program and configure their Domes into a habitable state by adjusting the radiation, temperature, gravity, atmospheric composition and pressure inside.
  • Colonists can then be recruited and transported to colonies.
  • Colonial farming and mining are more complex and involved than in the inner system cities players built earlier in the game, since these new colonies have no starting population, support or infrastructure, and hostile environments.

For more detailed notes check out the full breakdown on the Ascent site.

You can play the game free on the website, or buy the PC version here.

Jayden Perry ©2014

The Witcher 3 Pushed Back To 2015


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Getting the epic RPG we deserve takes time.

To anyone that knows me, it’s safe to say the The Witcher games would have to be my favourite series as a whole. After thoroughly enjoying both Witcher 1 & 2, I was excited to dive back into the boots of Geralt of Rivia once The Witcher 3: Wild Hunt was announced.

I saw the game behind closed doors at E3 2013, and from the lengthy demo I was witnessed to, the game looked to be highly polished and complete even at that stage. While no release date was specifically given, we were told that The Witcher 3 would be released TBA in 2014.

 However, like many highly-anticipated games, The Witcher 3’s release date has been delayed. In an open letter to their fans, CD Projekt Red explained the delay was due to the team wanting to give their most ambitious RPG to date the polish both it, and us fans deserve.

Reason for the delay here!

Bayonetta 2 Would Not Exist Without Nintendo


Continue reading Bayonetta 2 Would Not Exist Without Nintendo

OXCGN’s Mid-Week News Snapshot


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OXCGN’s Mid-Week News Snapshot

All of this weeks new in one place

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

It’s only Wednesday and it seems that the news for various games just continues to keep rolling in. Now rather than clog your news feed on every social media outlet about the same news you’ve already read, I’ve decided to put it all in a snapshot.

Much like we do for E3, EB Expo and other gaming events every year.

It is mid-week which means that there will be enough content within this post in case you don’t check out other sites or haven’t read the news yet.

Click the link to read the news from earlier this week!

SimCity Available Now On Mac But Still Has Problems?


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SimCity Available Now On Mac But Still Has Problems?

Better late than never I suppose?

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

transportation_city_macreleaseAfter an extremely rocky launch back in March of this year for SimCity, Mac users are now able to purchase and play SimCity. It seems that all the original content from the Windows release is still intact.

From creating and destroying your city how you see fit to the regional play involved with multiplayer.

Personally since the game launched, I never found a reason to jump back into it seeing as requiring a constant connection with servers that couldn’t handle the load, heavily impacted on my play time.

I believe that since March the game has found a steady ground where it can handle the current amount of active players with no hiccups. It’s been out of the lime light since, so I would be safe in assuming all known problems are gone.

Continue reading SimCity Available Now On Mac But Still Has Problems?