OXCGN’s Total War: Rome II Review
War and Peace
by Daniel Geikowski
©2013 Daniel Geikowski
I’m going to say this straight out: I am terrible at Real-Time Strategy games.
Don’t get me wrong. I enjoy the premise of building and expanding your nation and its people, but it’s something about the constant micromanagement I can’t quite get my head around.
Whether I focus too much on building one army, which results in me getting obliterated, or the fact I tend to neglect my people residing in my cities. But c’mon, surely they can take care of themselves right?
Even though I’m new to the world of RTS, I decided to try my hand at Total War: Rome II, as I enjoyed what I saw at PAX Australia. Now, there are going to be are lot more people out there that know the ins-and-out of the series, but take this review from someone just breaking into the genre.
Coming from the guys at Creative Assembly and SEGA, Rome II aims to follow on from the critically acclaimed Total War: Rome. More than simply creating an arena for players to battle in, Rome II aims to cater all aspects of building an empire.
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