OXCGN’s Second Look FUSE Preview

FUSE Header preview

OXCGN’s Second Look FUSE Preview

Hot FUSE-ion

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

FUSE 10Back in December we got the chance to test out FUSE in both a single player and co-operative player capacity in the form of ‘Echelon‘.

Whilst the game retains the same high octane gameplay we first witnessed, this time around we were treated to a proper hands on with the games first 3 missions.

FUSE has been specifically developed with co-op in mind so it was only appropriate to start the game with 4 player co-op where each player chose their respective character.

Difficulty is treated like any other game played in co-op i.e; Borderlands 2 is scaled accordingly.

FUSE_oxcgn_screenshot 8If you were to play the game on your own and leap between the other 3 characters, you won’t find the same challenge as you would with 3 other human players.

It was clear from the get go that the enemy AI adapt to your playing style and will enlist an array of tactics on the battlefield to complete their mission, eliminating you.

FUSE second preview here

OXCGN’s FUSE Interview with Ted Price

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OXCGN’s FUSE Interview with Ted Price

Time to light a FUSE

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

FUSE1Earlier last week EA Games Australia invited OXCGN down to their Sydney office to check out the latest build of the Insomniac developed title, FUSE.

With a crazy 4-5 hour hands on preview either in solo or co-op we also got the chance to interview Ted Price, founder and CEO of Insomniac Games.

With two sessions of FUSE under my belt I had a general knowledge of the game and how it implements co-op as well as what it does differently to other co-op shooters available on the market.

Sit back and enjoy the read of my interview with Ted Price which whilst short was sweet and quite informative.

FUSE interview here

The Field Hockey Game: OXCGN’s Exclusive Interview

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The Field Hockey Game: OXCGN’s Exclusive Interview

The devs trying to bring that ‘other’ hockey into video gaming

by David Hilton

© 2013 David Hilton

942578_10151610161390081_1797352273_nIce hockey is known as the fast, furious, and sometimes violent game that Canadians and Europeans are fond of.  EA has made a successful NHL game franchise out of its fame.

However, there is another hockey that is played by many more nations and also features in Olympic challenges, yet has never been brought to video gaming.

Sometimes called ‘field’ hockey, this hockey used to be a slow, plodding grass sport that was played largely in schools as an extra sport elective.  But the game has evolved dramatically, much to most people who take the time to find out’s surprise.

Now more often played on high quality artificial water or hybrid turf, the game is fast and skilful like ice hockey, but tactical and engrossing like soccer/football.  With changes to rules to get rid of offsides and most of the whistle calls, the ploddy grass game has become much more exciting to watch and play.

fieldhockeygame_oxcgn1A group of hockey players and game developers have decided to get a video game version of the sport onto the market.  After all, if AFL football, a game exclusively played in only a small portion of Australia, can have a video game, a sport played by millions around the world should get one too.

I asked Simon Buckley, founding member of Urbanwarfare Studios and team lead for the FHG project, a few key questions to see how they planned to get this game made, considering most people in the big spending markets (eg. USA) still don’t know much about the ‘new’ field hockey.

Here’s what they had to say.

The Field Hockey Game interview

OXCGN’s Resident Evil: Revelations Preview

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OXCGN’s Resident Evil: Revelations Preview

Fear and tension with a side of blood splatter

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

resident_evil_revelations-console-1oxcgnThose that are yet to experience Resident Evil: Revelations that are looking to purchase it upon its console release will feel right at home with its heavy throwback to the slow corridor gameplay the way we remember survival horror games of the past.

It’s not a non-stop action thrill ride which will see you gunning down multiple enemies at once as most games these days tend toward; instead it’s a nicely crafted game using thought and exploration.

Resident Evil Revelations

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