Category Archives: Oxcgn Special feature
Our take on Bethesda’s ambitious MMO
Just like many gamers out there, we here at OXCGN can’t get enough of the Elder Scrolls series. We jumped at the chance to be able to take part in the latest beta test held this past weekend like thousands of you out there. But instead of providing readers with a stock standard preview or impressions piece, both myself and Jayden have combined our powers to present a discussion relating to our experience with the latest from The Elder Scrolls Online.
Enter the world of Tamriel here!
Our writers give their thoughts on Microsoft’s next gen console
The wait is finally over.
The next generation of video gaming is upon us here in Australia, with Microsoft’s Xbox One the first to reach our shores here on the 22nd of November, 8 years to the day of the release of the Xbox 360.
It’s been a couple weeks since we’ve gotten our grubby hands on the Xbox One, and like many of you out there, we’ve formed our own opinions on Microsoft’s latest effort.
Therefore, we here at OXCGN have managed to pry ourselves away from our new consoles in order to bring readers our quick impressions of the Xbox One.
Huntsmen: Post-Apocalyptic OZ- With Drop Bears
The new RPG in the land where everything tries to kill you
by David Hilton
When everything collapses and goes to hell, you can see the best and worst of humanity illustrated starkly against the crumbling ruins of order.
This may be why gamers’ fascination with a post-apocalyptic world is never quite satisfied no matter how many infected zombies or destroyed landscapes pop up in our favourite titles. We love to see the drama of disaster and the struggle to survive.
There are so many post disaster games now, from The Last of Us, to Fallout, to Resident Evil, S.T.A.L.K.E.R., Metro and even Call of Duty. But most of these are set in the United States or Eastern Europe, and so when a new title that looks vastly different comes along, and is set in a part of the world hardly ever touched by video games (with the notable exception of the upcoming Mad Max), it’s a breath of non-gas mask-filtered fresh air.
Independent Aussie studio Hermit Mode are appealing on Kickstarter for financial support to get their ambitious vision of a dynamic sandbox post-apocalyptic Australian-set FPS RPG game called Huntsmen made, with a much higher focus on the environment and its biosphere interacting with the player.
But most fun of all….the people who support the kickstarter can have their own face on a NPC in the game! Personally, I plan on killing myself when I find me in the game hoarding the last of the continent’s Vegemite stock.
In order to learn more about Huntsmen, I asked the brains behind the vision, Alex and Naz all about their project. Here are their answers.
This Isn’t Why I Became A Part of the Australian Gaming Industry For
by Arthur Kotsopoulos, Editor in Chief
If it weren’t for a select few individuals within the gaming industry in Australia, I wouldn’t have any part whatsoever with those that are involved. To clear the air straight away, I don’t have personal grudges with many folk, male and/or female, and I don’t dislike various outlets for petty reasons.
If I have any quarrel with an outlet there are valid reasons behind it. Yes, I used to rant on Twitter about Kotaku a lot, there’s actually plenty of people I do and don’t know that rant as well. The Kotaku comment section speaks for itself and that’s on a more broader scope.
Due to the fact that they need to produce content on such a regular basis (Which is outrageous) half the time you’ll find stories that are completely irrelevant and if that, there have been a slew of articles that have made no sense to which I even wrote a counter article.
I’ll be frank here, I’m accused of doing such things, chatting about various outlets and those representing them at events and how certain people do their job. How various websites receive allocated press kits or review units when I put in just as much work to the point where those receiving them have either no relevant connection to the industry or only receive what they receive because they are good friends.
DICE on Battlefield 4: “It’s the player that tells the story.”
An interview with Lars Gustavsson, Creative Director at DICE
by Daniel Geikowski
©2013 Daniel Geikowski
During the 2013 EB Games Expo held once again at the Sydney Olympic Park, I had the opportunity to sit down and have a chat to Lars Gustavsson, the Creative Director at DICE, ahead of the launch of their latest entry in the hugely-popular Battlefield series, Battlefield 4.
Being a fan of the series, I enjoyed the opportunity to pick the brain of a guy such as Lars. He’s a genuinely nice guy, and can hardly contain his passion for the Battlefield series. I’d like to thank him for his time, and also to the folks at EA for accommodating us.