Fear Returns to Dead Space 3

DeadSpace3 Header oxcgn

Fear Returns to Dead Space 3

OXCGN gets another look

by Arthur Kotsopoulos

©2013 Arthur Kotsopoulos

dead space 3 oxcgn screenshot. 5jpgLet’s go back to mid-last year, back to June when E3 was well under way and OXCGN writers were participating in an EA Booth tour. We had the chance to watch a very action oriented hands-off demo gameplay walkthrough of Dead Space 3.

It didn’t really interest me due to the fact that it was mostly run and gun with a lot happening on the screen, and to me it wasn’t the Dead Space I had come to love. It was all about Unitologist soldiers along with Necromorphs firing automatic weapons back at Isaac.

The need to take cover behind crates to hide from enemy fire only to emerge at the right moment to take a shot, well, the market is flooded with this type of stuff already. The last thing I wanted to see was the same gameplay I’ve seen countless times in various other franchises especially from a game that had been such a good survival horror game.

Dead-Space-3-oxcgn_screenshot 26_shipFast forward to today and Visceral are starting to showcase more of what I want, survival horror where I’m required to creep down a corridor with my plasma cutter always drawn in case a Necromorph bursts out of the ceiling vent above, in an attempt to tear me to shreds.

Where I must scavenge dead bodies or crates in hope of finding ammo or health packs. Where I have to manage my ammo and ensure I don’t consume too much because the next area is becoming increasingly difficult.

Dead Space 3 here

OXCGN’s Medal of Honor: Warfighter Review

OXCGN’s Medal of Honor: Warfighter Review

Game Gone A.W.O.L.?

by Daniel Geikowski

©2012 Daniel Geikowski

Medal of Honor: Warfighter, the latest FPS from EA and Danger Close, has constantly stated it’s based more on reality and authenticity than the other, more popular, first-person shooters in the market.

Danger Close has worked closely with Tier 1 Operators in order to produce authenticity in multiple areas of military operations. Ranging from weapons, gear, tactics, and even the various ways operators reload different weapons, Medal of Honor: Warfighter aims to give players an insight into the lives these unique individuals have.

Danger Close aim to portray issues these Tier 1 Operators face, not only on the battlefield, but in their family lives also.

Going off memory, I cannot recall any other recent shooter dedicating time to focusing on the effects on the family of a soldier, constantly away fighting for our freedom.

It’s a nice touch, that aims to add more realism to the somewhat over-the-top, gung-ho mentality of current first-person shooters.

Sadly, the amount of detail and effort put into researching and implementing these realistic actions of Tier 1 Operators cannot be said for other sections of Medal of Honor: Warfighter.

Medal of Honor Warfighter review, read here

Confessions of a Cosplayer: Assassin’s Creed femme fatale speaks

Confessions of a Cosplayer

Assassin’s Creed femme fatale speaks

by David Hilton

© 2012 David Hilton

At this year’s EB Expo in Sydney there were a huge variety of attendees who took the opportunity to dress as their favourite gaming character.

You can find our cosplay gallery here.

My favourite though, and I admit I’m totally biased toward anything Assassin’s Creed, was Clare Costigan (The Vixen Gamer)’s effort- the female assassin version of Ezio.

From spending $400 on that outfit, to zombie novels, stick-thin models and salacious fantasies about Ezio, Clare gives a refreshingly honest insight into her motivations for cosplay and the whole female gaming world.

It may just change your mind about the myth of the ‘girl gamer’ and about cosplay as a ‘geeky’ pursuit.

Confessions of a Cosplayer here

Assassins Creed 3 Interview with Julien Laffiere

OXCGN’s Assassin’s Creed 3 Interview with Julien Laffiere

Life, Liberty, and Assassination

by Arthur Kotsopoulos and Daniel Geikowksi

©2012 Arthur Kotsopoulos and Daniel Geikowski

Assassin’s Creed 3 is looking to be one of the biggest, most adventurous titles of 2012.

From an entirely new environment to the new protagonist, Connor, to naval battles to dogs, it’s bursting at the seams with content.

OXCGN’s Arthur Kotsopoulos and Daniel Geikowski sat down with Ubisoft’s Julien Laffiere to answer a few of OXCGN’s burning questions about the game, including the pro-American controversy, their choice of cities and mission balance.

You’ll gain a deeper insight into the world behind Assassin’s Creed 3.

(more…)

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