Category Archives: Gamer’s Debate
Call of Duty vs. Battlefield: How Gamers Ruin Both… and Gaming
When competition ruins appreciation
by Michael Gilbert
© 2013 Michael Gilbert
This shooter is realistic because head shots kill people in one shot, this racer is awesome because my Camaro sounds really loud (just like Dad’s—for those of us with dads that have Camaros), this Mario game is fun because it makes funny sounds and I laughed my ass off (LMFAO for you more apt readers).
We also make comparisons based on games we did or didn’t like before.
Halo is better than Quake because the graphics are better, or, for a more ignorant comparison, World of Warcraft is the worst game ever “’cuz only nerds play that game. YOLO. Swagg.”
But what we fail to do is recognize the smaller accomplishments that actually construct a game’s ‘personality’, as I like to call it.
Something that comparing a game to another simply just can’t do.
Stephen Colbert Defends Violent Video Games
Because facts aren’t true enough
by Nicholas Laborde
©2013 Nicholas Laborde
He invented a word (“truthiness”), has written multiple books, and has his own wax sculpture, among many other things.
In my opinion, he’s the funniest man on television. [Ed.: Nick may or may not have a crush on Stephen.]
Last night, while making fun of NRA (the National Rifle Association) head Wayne LaPierre‘s message before Congress several weeks ago about having armed guards in schools, Stephen spoke his mind on the matter… and it’s perfectly up to his standards.
Assassin’s Creed 3 Pro-American Controversy
Ubisoft Marketing A Storm in a Boston Tea-Cup?
by David Hilton and Nicholas Laborde
© 2012 David Hilton and Nicholas Laborde
OXCGN is contributed to by a multicultural team of various nationalities and religious faiths and beliefs
The following is a debate between two hard-nosed Assassin’s Creed fans and students of history: Canadian-born Australian OXCGN Editor In Chief David Hilton takes on proud American OXCGN 2IC Nicholas Laborde.
The ever controversial lack of ‘Americans’ getting killed by new assassin Connor in all the Assassin’s Creed 3 trailers and footage shown by Ubisoft.
As both participants are engaging in a debate, they may be exaggerating their true opinions.
We will be dealing with contentious historical perspectives, so if you are easily offended by this sort of debate, better turn away now. Offence is not intended.
DLC Done Right: Gears of War 3: RAAM’s Shadow
Is ‘extra’ DLC content always a rort?
by David Hilton
© 2012 David Hilton
Downloadable content has had its fair share of criticism. Most of that negativity is justified.
From pathetic ‘horse armour’ skins to on-disc content that is withheld until unlocked by payment, DLC is often used to extract more money out of gamers.
After all, prices are set and there is no competition. Unlike hard copies of games you are stuck paying whatever the price point is; there is no shopping around. Game of the Year editions are the only way out, which is why they are still popular, even for those who have already bought the game before.
Simply trade in your old copy and wait for a good price on the new edition.
It is also easy to get cynical about paying for a few extra multiplayer levels that look the same and play the same with a few extra weapons.
When new DLC is announced for a game, for the most part I ignore it.
However, if there is one DLC product that might catch my attention it is additional single player or co-op story missions- but only if they offer something that feels new.
Gears of War 3: RAAM’s Shadow does that. I may be late to the party, but I’m glad I found it.
Is stealing gameplay ideas from others evolution?
by Daniel Geikowski
©2012 Daniel Geikowski
A little from Column A, and a little from Column B.
Originality in games has always been an important factor.
Originality allows a game to stand out from the crowd. Over time, games have tended to borrow elements or settings from other games, seemingly gaining inspiration from other titles.
This isn’t to say that games are blatantly copying elements or features from alternate titles, instead it can be argued that it is simply video games evolving. Elements and features are being reworked and refined over time, to suit the specific game’s style.
Originality is far from dead.
New narratives and settings are being created all the time. However, almost anywhere you look nowadays, new games on the horizon contain some familiar features.
E3 this year demonstrated a lot of common elements , with few additions. Here are some strong examples of games ‘borrowing’ from others.