Category Archives: News
New Digital Magazine Showcases the Best in Indie Gaming!
“Grab It“, a new digital magazine from Chris Stead, was designed to shine a light on the creative and innovative work being done in indie and mobile game development circles.
The idea behind the app is to help gamers to find exciting indie and mobile games they may have missed or never come across normally, but also, as the audience grows, to help developers get their games recognised in the wider media. Chris, coming from over 17 years of industry experience, has created a real good thing here. After reading through it myself I found the design is quite intuitive, really well made for the iPad format. Similarly the features and reviews are all quite well put together, with clever and interesting writing.
“Let me tell a story of Lemuria, a kingdom past, and a girl born for glory…”
When I first saw the trailer for a small Ubisoft game entitled “Child of Light”, I was utterly mesmerised. The art style, narration and score of the announcement trailer cemented it as a game to watch out for in the future, and after seeing the trailer announcing the release date I’m convinced that it has the potential to be one of the best games to come out in 2014 (April 30th, to be exact!).
Using Ubisoft’s UbiArt Framework the developers have been able to use concept art in the game as assets, 2D animation combined with 3D models and animation to make for a unique art style. Previously used in Rayman Origins and Legends, Child of Light adopts the same technology to bring it’s watercolour world to life. The developers say they aimed for it to feel like “A playable poem”, the visuals capturing all the rhythm, flow and beauty a poem can hold.
Eidos-Montréal’s latest reboot Thief, has gone gold just a few weeks prior to its release here in Australia. A new trailer titled ‘Thief 101′ has been released to commemorate this achievement.
The trailer which you can view below, details everything you need to know about Thief. Characters, the game’s story, included features and gameplay elements.
In addition to the game going gold producer, Roy Stephane explained:
“It’s a wrap, Thief is gold. It’s nearly time for the fans to fall in love with Thief all over again, and time for newcomers to finally see what all the fuss is about. Thief is one of the founding-fathers of the stealth genre; we’re proud to have worked on such a well-loved series and proud to say; Garrett, the Master Thief is back.”
Watch the newly release ‘Every Lead’ trailer below
As to not make us early adopters of next-gen consoles feel left out, Square Enix have just announced that Murdered: Soul Suspect will release on both the Xbox One and the PS4.
Both of these consoles will of course offer increased visuals due to their more powerful hardware and both will output at native 1080p. Much like Tomb Raider: Definitive Edition, subsurface scattering and increased particle count to depict a more immerse world have been described to be included in the game.
Murdered: Soul Suspect will be available June 2014 for the Xbox 360, the PS3 and PC.
‘If you want something done right, do it yourself.’
In an interview with Polygon following the announcement that Microsoft Studios has acquired the Gears IP from EPIC Games. Rod Fergusson briefly discussed why he was returning to work on the franchise.
In an email to Polygon he describes what the Gears franchise means to him:
“Honestly, because I missed it. As a player, I’ve never had a better gaming experience than when I was playing Gears with my friends — especially Gears 2 Horde Mode. And as a creator, I was part of the birthing process of this franchise and it made me sad that it wasn’t going to move beyond what we had accomplished. Dammit, I want to play the next Gears game right now! What’s the old line? ‘If you want something done right, do it yourself.’ So when the opportunity came, I grabbed it.”
It seems that the opportunity to work on the franchise that he was a creator on wasn’t the only reason why he decided to join Black Tusk. It seems that moving back to Canada is a homecoming for Rod. Returning to where his games career started, working on his favorite franchise of all time and joining a team of extremely talented people at Black Tusk made the decision that much sweeter.
The brief interview also discloses his departure from EPIC Games, his move to Irrational Games in August 2012 and departure in April 2013.