Category Archives: PS3 Reviews
Leaving us hungry…
After playing the opening section of Castlevania: Lords of Shadow 2 I was excited. It featured some great combat, a huge mechanised siege machine, a brilliant backdrop for the combat to play out on and a dangerous Paladin to fight. I was excited to see where the game could go with such a great opening, but quickly realised that what I’d just played was the peak of what Lords of Shadow 2 could offer.
After the cliffhanger ending of the original Lords of Shadow left Gabriel (now Dracula!) alive in the modern-day, the sequel held a lot of promise in continuing the story. Now, tired with his immortality, Dracula seeks a way to end his turmoil. This comes at the hands of an old ‘friend’ who tells of Satan’s return, promising to end Dracula’s torment if he can defeat Satan’s followers to stop his return. Be prepared for cutscenes, as this game is jam-packed full of them. They taper off after a little while, and whilst the series recap video is helpful, I found that it was overly long and the abundance of them tends to pull you away from the action for too long.
“Time for another approach”-Claire “Lightning” Farron
(York Robilliard returns with his review of Lightning Returns: Final Fantasy XIII)
Lightning Returns is an interesting beast, a melange of new gameplay ideas, the final chapter of the Final Fantasy XIII saga is both exciting for its bold new gameplay direction and conflicted for it’s desire to shed the tonality of both XIII & XII-2.
Concerning the now eponymous Lightning and her awakening in time for the end of the world, the final entry of the XIII series puts players in what remains of the former Gran Pulse, the name given to the natural landscape of the world.
Having awoken five hundred years after the end of the previous game, Lightning is empowered by the All-God Bhunilvelze and tasked as his “saviour”. Given the power to save the souls of the populace, paired with former ally Hope and set upon the world to rush against time, Lightning has the unenviable task of saving as many people as she can to be reborn in the new world to be created…but not everyone can be saved.
Come for the multiplayer, stay for the multiplayer…
by Rocco Rinaldo
(ED: Rocco’s review does contain spoilers relating to the single player portion of the game. If you are yet to finish it and wish for it to not be ruined, you can scroll down to read the multiplayer portion of the review)
After two years Battlefield 4 arrives on PC, current gen and next gen consoles, so what has changed since Battlefield 3 and is it worth jumping back into the fray? This review will mirror the format of Battlefield 4; a short single player wrap up followed by a more in-depth multiplayer review.
OXCGN’s Call of Duty: Ghosts Review
Aiming high, but falling short.
by Jayden Perry
In the opening minutes of Call of Duty Ghosts you run through a collapsing town, jump to space and try to defend a space station, then watch as the world as we know it is decimated by high-powered missiles.
As you watch these amazing and out there scenarios play out, with everything exploding all around, you know that this is Call of Duty.
Ghosts marks the first Call of Duty game developed by Infinity Ward after their incredibly successful “Modern Warfare” series. Right from the word go you’ll notice the similar feeling of menus and text, but this game has a lot to offer in it’s new premise, extinction mode and surprisingly complex multiplayer.
Ghosts provides the player with a variety of modes in which to spend your time playing; Campaign, Squads/Multiplayer and Extinction.
OXCGN’s FIFA14 Review
Has hardware limited the game in what it can achieve?
by Arthur Kotsopoulos
With next-gen consoles on the horizon and a brand new engine amply titled IGNITE which will power future EA sports titles, I’m not surprised that FIFA14 looks and feels like FIFA13.
It’s more of a refinement in the sense that, button configuration and various core gameplay enhancements have been made.
With real ball physics, the ball feels as if it has more weight, it moves according to the velocity of a shot and how it comes off a players boot. This allows for greater unpredictability within the game and works wonders when coupled with the new Pure Shot system.
Goals and shots feel more realistic, which work to capture the feeling of satisfaction when you see the ball curve and hit the back of the net.
When watching football or playing the world game on your own, you never know the outcome of a game from the first 5 minutes every match. Players don’t up and score right off the whistle and that seems to ring true in FIFA14.