Project Cars is the ultimate racing-simulator for the current generation. It’s racing expectations hit you in the face from the moment you ‘press start’. And it is definitely not a game for everyone.
From the very beginning Project Cars feels like it assumes players come from an automotive background and would know their way around its complex menu’s. The lack of explanation provided in some areas can offer a confusing experience. I’m afraid that many people may form their own opinion on Slightly Mad Studios game before they have even pulled the right trigger to accelerate.
Take Career mode for example, players are immediately given access to the entire range of career modes on offer, from Go-Karting to Formula One, the freedom here is greatly appreciated.
However, many players will be completely lost as to where they want to begin, because Project Cars’ menus can explain things very poorly. The career modes offer no explanation besides a small logo/graphic of the type of race they will be involved in, so hopefully you can decipher them.
Once you think you have it right and press that A button – you’re locked into that Career type. No back button to change your mind.
But the good news is that you can run multiple careers at the same time. The downside is you’ll need to fill out your driver profile details for every time you want to investigate a new career mode. This may get quite tiring if you’re a naive car gamer just looking to find a race with a Nissan GTR.
Did I say Nissan GTR? Sorry, it doesn’t exist in the world of Project Cars. Nor do many other popular brands that you would imagine would exist in racing games of today. No Lamborghini, no Ferrari, no Subaru and no Nissan are just examples off the top of my head.
I feel this is a huge deal breaker for any car enthusiasts wanting to race in a similar car that they own in real life.
One great piece of news for Australia is the Bathurst track is featured here, but don’t expect any Australian cars. I image the latter part just caused you to slide your Forza disc back into your disc tray. By the time you make it into your first race hopefully you’ve left all your Forza knowledge locked up outside. Forget it all. Project Cars is a true test of skill, and by far it is the most unforgiving and raw racing experiences on the current generation consoles so far.
Project Cars is like learning to play an instrument, it’s a frustrating test of willpower until one day when you just pick it up and it just works. Along the way you will get penalised for touching the grass, love tapping other cars and just general loss of control. The game offers an insane level of customisation for your driver preference. From its difficulty, to tuning your car, to even the location of everything on your heads up display. For those true racing-sim fans – paradise. But everyone else, I must ask, how long do you want to be in menu’s compared to actually driving the cars?
There is so much driver preference customisation you may feel disadvantaged by just wanting to come home from a long days work and have a few quick races before dinner.
Forgetting Career mode, I found a much more enjoyable experience simply using the quick race feature found from the home screen. Simply pick any car and any track and off you go. I felt this was a great way to experience all that the game offered and was a much quicker learning process than from career mode.
In the brief time I’ve spent in multiplayer a large portion was waiting for matchmaking to work. Finding a specific game type with a similar class of car was a test of patience. After waiting for 10+ minutes I finally was placed in a match that was already in progress and lasted 30 seconds before ending.
After that test, I used the quick match option featured from the home screen. Which was not quick at all, but substantially shorter than the earlier 10 minute wait. The result was a race against a completely random collection cars and classes. Was it a race? not really, in fact it was more of a test of who could stay on the track for the longest.
Multiplayer is a testament to the difficulty of this game. Forget the battle to the podium simply trying to reach 1 lap with no major incident is hard, whether your fault or not someone will stack and crash into you. In fact in one match, I had a player stack their car right at the pit lane exit and every player crashed one after another.
If you’re the type of enthusiast who hears the title ‘Project Cars’ and thinks of Dad working on his rusty 69′ Camaro for years until it’s restored to glory. Think again. In fact there is really no vehicle customisation available in the game at all, the cars are all already at ‘race spec’. If that type of project is your thing then walk away right now.
Graphically the cars look fantastic and very realistic, the amount of different camera angles to choose from is appreciated and really suggests they have thought about exactly what this niche group of gamers would want. Slow the car’s down and look at the environments and perhaps they’re a bit blurry but who cares you’re supposed to be going fast!
Project Car’s is a raw racing-simulator experience. And expect just that. This game is for the niche that have been dying for a true racing simulator. If you can overlook the lack of vehicle-customisation and lack of cars on offer there may be a home here to truly test your skills. If you have the patience and invest the time you will find a considerably strong racing-sim that I’m sure will grow stronger as the months go by.
Project Cars is available now on Xbox One, PS4, and coming soon to Wii U and PC.
- Ultra Realistic Racing
- Realistic Physics
- Niche game many have been wanting
- Ultra Realistic Racing
- Lack of cars to choose
- Matchmaking needs improvement.
For the casual racing gamers:
For the racing simulator fans: