Buy Don’t Starve on Wii U and Get a Second Copy Free


Don’t Starve: Giant Edition has just made its way onto the Wii U and Nintendo have a special offer for those who purchase the game.

If you buy Don’t Starve on the Nintendo eShop between May 28th to June 28th you will receive a bonus copy of the game for free – a perfect gift for Nintendo lovers.

Don’t Starve: Giant Edition includes the original game, Don’t Starve, along with its Reign of Giants expansion which adds new characters, seasons, challenges and creatures to the game. It also utilises the Wii U gamepad, displaying a map and your inventory as well as being playable in off-TV mode.

Banjo-Kazooie’s Successor Smashes Kickstarter Goals


Yooka-LayleeBanjo-Kazooie’s spiritual successor, has surpassed all of its stretch goals raising £1,281,900.

Yooka-Laylee is being developed Playtonic Games, a group of game developers who have formally worked on Banjo-Kazooie as well as Donkey Kong Country.

They’ve added another stretch goal to the mix hoping to raise £1,500,000 in order to include an orchestral score as well as fine tune the game.

Yooka Laylee 2

Yooka-Laylee is estimated to come out around October 2016 and it will be available on Windows, Mac, Linux, Xbox One, PlayStation 4 and Wii U.

If you wish to contribute to this game you can find their Kickstarter here.

Gold Editon Mario Amiibo Exclusive to Walmart


Nintendo will release a golden Super Mario amiibo figure exclusively at 3,000 Walmart stores in the U.S.

According to Nintendo’s press release, the Super Mario amiibo – Gold Edition will release alongside Mario Party 10 for the Wii U on March 20, with the price of 12.96 USD.

The shiny, gold Mario will be the third amiibo in the Mario series after the original ‘fireball’ Mario from Super Smash Bros. and the new ‘wave’ Mario.

Nintendo will release a new series of amiibo alongside the gold Mario, including Luigi, Peach, Bowser, Toad, Yoshi and a non-golden Mario. These characters will be playable in Mario Party 10. 

Hands on with Project CARS


Last week I was fortunate enough to spend about half an hour with Slightly Mad Studio’s upcoming racing simulator Project CARS, and while I definitively lost just about every race I attempted, I had a damn good time doing so. The sheer level of polish and customisation on show in Project CARS is staggering, and the attention to detail is nothing short of amazing, even to someone who hasn’t spent more than a few races with a racing title since Need For Speed: Underground. It’s hard not to be impressed when this is what you’re looking at.

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Truthfully, I’m not used to a racing game that can’t be won by simply holding the accelerator and popping the handbrake on for some of the more difficult turns, as sad as that sounds. I’m happy to report that I tried my special kind of racing in Project CARS, was near immediately in last place, skidding off the track with next to no hope of recovery. My first though was, “The handling all messed up, I tried to turn and my car barely moved!”, but I soon realised it wasn’t the game that was messed up. Queue the sad realisation music.

I considered my first race lost, and so spent the remainder of my time trying to learn how to handle the car properly, feeling out when to brake effectively in order to make the turns competently – it was a far cry from the arcade style racers I am used too, but certainly not in a bad way. Learning the ins and outs of a track, and your chosen vehicle, are so much more important than driving faster than your opponents, since one wrong move can easily throw the entire race for you. I will say that in my second race I came second last, so my strategy of controlling my car rather than rocketing it to the finish line must have been a stumble in the right direction.

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So, the game handles great, but how does it look? Well, let me put it this way: Project CARS might be the most beautiful console game I’ve ever laid eyes on. The way the track and sky before you are reflected off of the bonnet of your car. The incredibly detailed interiors shown when racing from a cockpit view. I was fortunate enough to see the game played on a 4K screen, which just about blew my mind, showing me that these next-gen consoles (which are considered mid-range PCs at best) have so much potential in them. I’m not usually a graphics guy; I tend to value gameplay over aesthetics, but when a game gives you both, you know you’re playing something special.

One feature that really caught my eye was the active weather system: basically, provided you are connected to the internet, you can choose a race track – let’s say Bathurst – and the weather at the track will be chosen for you based on the actual weather data from what the weather is like in Bathurst right now. It’s a fantastic use of online features, and was one of the things that really sold me on the level of detail in the game.
Or, alternatively, you can choose from a number of preset weather conditions – sunny, rain, snow, etc – if you want to create a certain race.

Or you can create transitions that will play out during the race, going from sunny to rainy to snowy, and can choose how often the changes occur. The level of customisation astounded me, as a purely console player I’m not used to this kind of freedom, and we haven’t even gotten to the cars yet.

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There are three preset ‘difficulties’, essentially boiling down to Easy, Normal or Hard, but beyond that there are myriad tuning capabilities within the game – for each car. I was astounded by the sheer level of customisation present, and I only wish I had a screenshot to show you guys. The options spilled out further than one screen could show you, needing more room than the real-estate available would allow, promising minute adjustments are available to anything you could want to change about your vehicle of choice. It became clear this game could become an amazing time sink, if you understand what any of it means, and thankfully Slightly Mad have graciously included Help, Glossary and Troubleshooting sections, allowing you to realise the problem your car has, find out how to fix it, and then tune it – essentially allowing the game to function as Edutainment should you wish it to.

I really didn’t know what to expect when I sat down to try out Project CARS. I’m not a racing fan, and hadn’t really been following the title, but what I saw piqued my interest. I’m someone who might buy one racing game per generation, and by the looks of it, I know which one I’ll be buying.

Project CARS releases March 17th, 2015, on PC, PS4, Xbox One and Wii U.

Club Nintendo Australia is closing its doors


Nintendo Australia today have announced that they are discontinuing they’re loyalty program (labelled Club Nintendo) that they have been operating in Australia and New Zealand since 2008 with the release of Mario Kart Wii.

Nintendo have a timeframe of what will be happening with the existed Club Nintendo site. As of the 1st of April, Nintendo will no longer distribute Club Nintendo cards for future release games.

From September 30th, the programme will stop all operations, where new users will no longer be able to sign up, existing members will no longer be able to login, earn further stars or purchase items with any accumulated stars.

Not all is lost, as Nintendo have stated:

We’re working hard to create a new membership programme, which we plan to launch later this year.

This new membership programme will replace Club Nintendo, so we will discontinue Club Nintendo…

We suggest to those who have a Club Nintendo account to see if you have any unspent points, and spend them before the 30th of September.

Post-E3 2014: A Look at What Nintendo Had to Offer


Nintendo’s Line-Up at E3 2014

Unfortunately Nintendo stopped doing media conferences a few years ago, but that didn’t stop them from showing off a great line up. Nintendo had a lot to offer, and some would say they needed to, with the Wii U having lack-lusted sales since it’s launch, and certainly disappointing in comparison to the Sony and Microsoft’s sales of the PS4 and Xbox One.

Here is a line up of what Nintendo had to offer at E3 2014.

Super Smash Bros Wii U logoPreview: Hands-On

Thoughts:  Super Smash Bros. has to be the game for Nintendo this year. There’s not much to say that hasn’t already been said about Nintendo’s fighting franchise, all that can be said is this incarnation of Super Smash Bros. for Wii U is certainly worth the wait.The 3DS version also looks great, but takes a little getting used to with the different style of controls that you’d be used to for your typical fighting game, only a 2-player battle system was available at E3.

Several announcements were made throughout the day by Nintendo, including the use of NFC (Near Field Communication) on the Wii U gamepad, calling their system ‘Amiibo’. Nintendo are now making NFC enabled toys with their franchised characters that can be used in multiple games, including both Super Smash Bros. and Mario Kart 8 to name a few.
Other announcements made were several new characters available in Super Smash Bros., including Mr. Game & Watch, Pac-Man, Palutena and the use of Mii’s, which will have 3 different types of fighting styles, although, unfortunately, were not playable at this years E3.Super Smash Bros. for Nintendo 3DS will be available on the 3rd of October, 2014, with the Wii U version doesn’t yet have a exact release date, Nintendo are aiming for a holiday 2014 release.

Yoshis Woolly World logo

Preview: Hands-On

Thoughts: Surprisingly, out of all the platformers Nintendo have available, there isn’t a Mario game in sight. However, Yoshi does return, in woolly form.

Yoshi’s Woolly World is the same sort of gameplay you’d expect from a Yoshi dedicated game, thankfully, unlike the Yoshi’s Island titles, there is no baby Mario to cater for.

Gameplay is also familiar to previous Yoshi titles, but you can’t help but feel that it’s inspired by a previous Nintendo title, Kirby’s Epic Yarn. You’ll find yarn balls to collect, enemies to defeat, and even loose threads to pull to reveal secret areas or alternative routes.
Yoshi’s Woolly World is set to be released sometime in 2015.

Mario Party 10 logo

Preview: Hands-On – Just new mini games

Thoughts: The game you play with your friends that ruins friendships is back! Mario Party 10 for Wii U is not only the first Mario Party game in the series to be in HD, but also introduces Bowser mini-games, where someone in your group can play as Bowser, using with Wii U gamepad, and face-off against four other players. In one example, the player controlling Bowser is able to shoot fireballs in set directions, where every other player attempts not to get hit.

Mario Party 10 is also set to be released sometime in 2015.

Hyrule Warriors LogoPreview: Hands-On

Thoughts: Pair up two beloved franchises, The Legend of Zelda and Dynasty Warriors and what do you get? Nintendo’ and Tecmo’s latest offering, Hyrule Warriors.With an all-star cast from The Legend of Zelda series, featuring Link, Zelda and Midna, as well as other characters to be revealed at a later date.Those familiar to the Dynasty Warrior series will feel right at home playing this game, as the game style is very similar.

In Hyrule Warriors, and can protect and reclaim landmarks seen in previous Legend of Zelda games, defeat classic enemies as well as some new ones, collect rupees and other items from chests (in classic Legend of Zelda fashion) and even team up with a friend, with local co-op mode.

The game looks, feels and plays great. and will be available September 26, 2014.

Splatoon Logo

PreviewHands-On

Thoughts: A bit of a wildcard of all the Nintendo announcements, rather than relying on an existing franchise, Splatoon is Nintendo’s third-person shooter. You join in on a four-on-four watch, which involves you to not only to defeat your enemy, but to claim as much ground in your own team colours as possible.When I first saw this, I admittedly didn’t think much of it, and thought it was a strange release for Nintendo. However, playing it on the showroom floor, I had epiphany, I really enjoyed it.In a world full of violet shooters, like the Call of Duty and Battlefield series, Splatoon is a breath of fresh air into the genre.Your character basically has two modes, your standard shooter mode, and squid mode, which allows you to move a lot faster (in your own paint colours), hide from enemies and refill your ink tanks.Splatoon is set for release in the first half of 2015.

Mario Maker LogoPreview: Hands-On

Thoughts: Despite being such a simple title, I was really looking forward to Mario Maker when I first heard about it. In the E3 version, it had it’s limitations, as it still seems as if it’s in it’s early stages, but still has a lot of potential. Whether you want to make a infinite 1-Up machine, recreate well known Mario levels, or you’re just a glutton for punishment and want to make ridiculously difficult levels. You can even view them in either classic NES Mario Bros. style, or in the style of New Super Mario Bros. U.Mario Maker (working title) is set for release in the first half of 2015.

Captain Toad LogoPreview: Hands-On

Thoughts: Originally a mini-game in Super Mario 3D World, Captain Toad gets a full fledged game on the Wii U. In Captain Toad: Treasure Tracker, you lead Captain Toad on his own adventure through a variety of maze-like stages to find all the hidden treasures and gold stars. Vastly different to your typical Mario game, Captain Toad doesn’t really have any abilities, he’s slow, he can’t jump and he has no powers, so you have to use use the Wii U Gamepad which gives you a closer perspective of the the dangers and hidden items. Although Captain Toad: Treasure Tracker was originally a mini-game in Super Mario 3D World, it will be interesting to see how this plays out as it’s own featured game. Captain Toad: Treasure Tracker will be available in the later half of 2014.

Bayonetta 2 HeaderPreview: Hands-On

Thoughts: The Witch is back. Bayonetta 2, being developed PlatinumGames Inc, published by Nintendo, and with Sega acting as an advisor, due to being owners of the franchise.Although on a Nintendo console, Bayonetta 2 certainly hasn’t been toned down to cater for a younger audience. Bayonetta 2, much like it’s prequel, still features the same style of gameplay, over-the-top weapons and Bayonetta’s climax techniques.Featuring a new two-player online co-op mode called ‘Tag Climax’, as well as online quick matches, where you can wager ‘halos’, the in game currency and prove yourself against your online partner. Bayonetta 2 is set to be released in October 2014, and as mentioned before, is a Wii U exclusive.

Also bundled with Bayonetta 2 is the original Bayonetta, which was never released on a Nintendo console. As an added bonus, Bayonetta will have additional Nintendo themed costumes based on Link, Samus and even Princess Peach.

What wasn’t on show?

Both The Legend of Zelda (Wii U) and Star Fox (Wii U) were only shown via Nintendo Direct, and only offered a small glimpse of what may be the final product.

Both games have no set release date, but may be released sometime in 2015.

©2013 Yvan Zivkovic

Nintendo Announce GameCube Controller Adapter for Wii U


Just in time for a Final Smash

Nintendo announced earlier today in video on the Nintendo YouTube channel more information regarding the Super Smash Bros. Invitational, being hosted during E3 at the Nokia Theatre in Los Angeles.

Players will get a their first chance to witness the game up close with the already announced character for the game.

Shown at the end of the video was an official Nintendo GameCube controller adapter for the Wii U. The GameCube controller, is said to be the best controller than Nintendo has made, and Nintendo seem to have acknowledged this with said adapter.

Also shown was a custom GameCube controller, with the Super Smash Bros. logo printed on it. One would assume this controller would be available for purchase, but unfortunately no other details were given in the video.

The Super Smash Bros. Invitational will begin on Tuesday, the 10th of June, during E3. Those who cannot attend E3 and are fortunate enough to live near a BestBuy in the US can play the new Super Smash Bros., which was announced a month ago with the help of the video game comedy group, Mega64.

© Yvan Zivkovic 2014

Bayonetta 2 Would Not Exist Without Nintendo


Continue reading Bayonetta 2 Would Not Exist Without Nintendo