OXCGN’s Anno Online Closed Beta Preview

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OXCGN’s Anno Online Closed Beta Preview

Conquering the social frontier?

by Alex Hilton

© 2013 Alex Hilton

anno_online_screenshot1_oxcgnThe Age of Colonisation is an age of trade, exploration and settling on new and unknown islands.

Anno Online captures this essence and presents you with a browser-based massively multiplayer online (MMO) game that allows you to establish your own civilisation from its very roots.

OXCGN was given the opportunity to ‘explore’ the closed beta of the game as the developer, Ubisoft Blue Byte, puts on the finishing touches.

I had one question going in: will it be the same traditional Anno game in a new format, or something completely different?

Anno Online Preview here

OXCGN’s Metro: Last Light Review

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OXCGN’s Metro: Last Light Review

Metro goes toward the light

by Nicholas Laborde

©2013 Nicholas Laborde

metro last light box artRoughly three years ago, THQ published a game that fell completely under the radar.

It had little to no marketing, released at an odd time, and garnered a cult following.

That game was Metro 2033, based off of a novel of the same name by Dimitry Glukhovsky, and while it most certainly was not perfect, I loved every single second of it.

From the balls to the wall atmosphere to the intense combat, Metro gave players the objective of journeying out into the horrible annals of the post-apocalyptic metro and saving the home of Artyom from terrifying mutants and an even more mysterious race, the Dark Ones.

Many years later and under the banner of Deep Silver, we finally have the sequel, Metro: Last Light.

I can confidently say that Last Light is a rare occurrence in the world of sequels, in that it completely outdoes its predecessor.

Should you go toward the light?

OXCGN’s Red Orchestra 2: Rising Storm Preview: Tripwire’s Death Simulator Expands

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OXCGN’s Red Orchestra 2: Rising Storm Preview

Tripwire’s Death Simulator Expands

by Nicholas Laborde

©2013 Nicholas Laborde

RS_Trio_wLogoA little over a year and a half ago, Tripwire Interactive released the second entry in their Red Orchestra franchise, Red Orchestra 2: Heroes of Stalingrad.

As I so eloquently described it, Tripwire’s shooter was the world’s most realistic simulation of dying in a combat zone, providing players with a brutal yet refined interpretation of a World War Two shooter.

Since its release, Tripwire has consistently supported the game with patches and tweaks, even adding a game mode that plays a little more like “regular” shooters (see: less death, because dying ALL the time simply isn’t good).

Now, the first official expansion, Rising Storm, is in beta, and we’ve had extensive hands-on with the game.

I can, in fact, confirm that it usurps Heroes of Stalingrad as the most realistic simulation of dying in a combat zone, because the amount of ways you can die has been increased tenfold.

Death simulation this way!

OXCGN’s Star Trek: The Video Game Review

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OXCGN’s Star Trek: The Video Game Review

Dammit Jim, I’m a movie tie-in, not an innovative game!

by Kent Sobey

© 2013 Kent Sobey

Star Trek cover artHollywood seems to be stuffing us full of sequels, prequels and re-boots these days. Most of them are terrible, but once in a while a good one sneaks through. Star Trek was one such successful re-boot, and now we have the sequel rapidly approaching.

Simply titled Star Trek: The Video Game, the game was released as a tie in to the new movie, Star Trek: Into Darkness.  It is set sometime between the two movies and promised a whole lot for Star Trek fans. It promised, but did it deliver?

Well the uninspired title gives you a hint, unfortunately.

Star Trek review here

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