Our writers share their thoughts on the beta
Starting Valentine’s Day, Respawn sent out invites to those who had registered for the Titanfall beta, with later on in the weekend opening it up to all who owned an Xbox One. Many players got the chance to test out the game in all it’s glory, from custom loads outs, Titans and burn cards.
Titanfall is definitely a twitch shooter which feels like a blend of Quake and Call of Duty. You can’t stand still for more than a few seconds without the need to continually move around the map. It’s fast paced action can be easily picked up by any type of player, even if you aren’t good at shooters. It’s a game which has a very short learning curve.
Don’t take my word for it however, read what some of our writers thought of the beta during it’s weekend run.
Leaving us hungry…
After playing the opening section of Castlevania: Lords of Shadow 2 I was excited. It featured some great combat, a huge mechanised siege machine, a brilliant backdrop for the combat to play out on and a dangerous Paladin to fight. I was excited to see where the game could go with such a great opening, but quickly realised that what I’d just played was the peak of what Lords of Shadow 2 could offer.
After the cliffhanger ending of the original Lords of Shadow left Gabriel (now Dracula!) alive in the modern-day, the sequel held a lot of promise in continuing the story. Now, tired with his immortality, Dracula seeks a way to end his turmoil. This comes at the hands of an old ‘friend’ who tells of Satan’s return, promising to end Dracula’s torment if he can defeat Satan’s followers to stop his return. Be prepared for cutscenes, as this game is jam-packed full of them. They taper off after a little while, and whilst the series recap video is helpful, I found that it was overly long and the abundance of them tends to pull you away from the action for too long.
Run away, and live to steal another day.
The Baron’s Watch patrol the jewellery store, but they’re no match for me. I stalk in the shadows. Unseen, unheard. I manage to lift everything that isn’t bolted down, but I still crave more. I peer through a keyhole, where I see my prize.
A wall safe.
Problem is, there’s a sleeping guard no more than arm’s length away from it. It’s nothing Garrett, the Master Thief can’t handle. I slip through the doorway, and tiptoe up to the safe. I pull out my trusty lockpick in order to gain entry to the riches locked away.
First pin, set. The second, set. The tension in the room is almost unbearable as I have certain death just a few feet behind me. I go to set the final pin, and it slips out of place. The loud crack wakes the guard from his slumber. With no time to lose, I dive behind a couch, resigning the fact that I will soon be discovered. The guard rises from his chair, looks around to see nothing disturbed, and thankfully returns to his slumber.
I return to set the final pin before claiming my prize, and getting the hell out of there, like a ghost in the night.
Dragon’s Crown, is this the future of PSVita gaming?
I was sceptical about the PSVita when it launched; I feared it would suffer the same fate as the PSP, a console I had never bought because I had seen many others grow tired of the limited game selection, constant model changes and expensive memory cards. When I came to buy a Vita my decision was based on two factors: great exclusive games and Playstation Plus. Now I could write volumes on the importance of Sony’s Playstation Plus as the leading model for a paid online subscription, but that will have to wait for another article. What I wish to focus on this time is the importance of games that are built for an ecosystem and the amazing things that can be accomplished when developers understand who and what they are designing for.
Our take on Bethesda’s ambitious MMO
Just like many gamers out there, we here at OXCGN can’t get enough of the Elder Scrolls series. We jumped at the chance to be able to take part in the latest beta test held this past weekend like thousands of you out there. But instead of providing readers with a stock standard preview or impressions piece, both myself and Jayden have combined our powers to present a discussion relating to our experience with the latest from The Elder Scrolls Online.
Enter the world of Tamriel here!