Six Days In Fallujah

Six Days In Fallujah – An Interview With Peter Tamte

A game that’s bound to cause a stir.

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©2009 Grant Smythe:

And no, not because of its name, but due to its content.

peter-tamte-imageUpdate: 27th April 2009:

It seems Konami have let go of the Atomic Games’ controversial title, bowing to pressure by releasing their rights to the game’s coming publication in 2010.

I hope that Atomic Games do find a willing publisher who has the balls to back the game. It could lead the way to gaming getting some maturity. We have many a war game, and some set in recent times if not during specific incidents. Plus the occasional espionage title that cuts extremely close to home.

They are allowed, but one that is assisted by the  guys that fought in Fallujah seems just that little too hot to hand for Konami . . . shame.

Source: here

While the game causes controversy around the world, it’s going ahead full steam at Atomic Games and being backed up by world renowned publisher KONAMI.

Personally I can see the idea and point behind the whole venture and the aims of the veterans that are guiding the development of the game. So much so, they have built an entirely new proprietary game engine that will allow the level of destruction they need to represent the game fully.

• Six Days In Fallujah Interview with Peter Tamte President Atomic Games

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In order to do the things the Marines did they needed an engine that would allow any wall, any building to be broken through, destroyed. The tactics of the Marines requires that they take the initiative in confrontations rather than be on the defensive.

• 3 new screens

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Still, all out frontal attacks are not par for the course. Some quiet knocking at the back door, say with a little C4 or whatever is handy is the usual means of entry. For this to occur, Atomic Games decided that in order to represent the game and the gameplay the best way they could, then the engine needed to be built from scratch. These engines take a great deal of time to build.

Obviously this game hasn’t just popped up recently in their In-Tray . . . “Hey guys, let’s build this .”

It’s been under wraps and development for at least 12 months or more; most likely 18 months plus. This is when you usually start hearing rumblings of a game surfacing.  It’s generally due for shipping 12 months from the date of announcement.

No date for release has been set as of yet for Six Days In Fallujah other than, “Sometime in 2010 for Xbox 360, Ps3, PC and Mac”. Which means anything from April onwards 2010. My money is on the middle to the late quarter of 2010.

Here’s the latest update on the game with an interview with the president of Atomic Games, Peter Tamte.

©2009 Grant Smythe:

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