The Darkness II Consumes InsertCoins Event
A night of true darkness, plus beer!
©2012 Arthur Kotsopoulos
It’s home to Patrick Kolans and Shannon McKinnon ‘s infamous InsertCoins event, a night where the venue is decked out with retro arcade systems, alcoholic beverages and an upcoming title soon to be released on Australian shores.
The Darkness II was the game of choice and consumers were treated to quad-wielding combat and a slice of the story featured in this cel-shaded sequel.
Unboxing of Duke Nukem’s Balls of Steel Limited Edition & Analysis
We check out how ‘solid’ Duke’s Balls Box is
©2011 Arthur Kotsopoulos
What better way to celebrate such an historic day than to fiddle around with the Duke’s Balls of Steel Limited Edition and even do it a little early for that matter as well.
As many Australians know, as of yesterday the game broke street date and whilst the US will still have to wait a few more prescious days before they get their hands on Duke and his ‘Balls Of Steel’, us Aussies are enjoying the game in its full glory.
So without further ado I give you a summary of the contents that Duke Nukem: Forever’s Balls Of Steel Edition, as well as what the build’s quality is like, especially given the shelf price on it.
E3 2011: To sequel or not to sequel?
The Darkness < The Darkness II
©2011 Arthur Kotsopoulos
The first game was such a dark and visceral experience with excellent storytelling but went mostly unnoticed in the gaming industry.
But I wasn’t expecting it to be developed by another developer or it going the way of cell shading.
Sure games such as Crackdown offered great open world fun with its cell shading, and even last gen’s XIII was an awesome conspiracy FPS. Borderlands ended up turning out to being a great FPS with some quality comedic performances as it never took itself too seriously- but a violent game such as The Darkness where you can rip hearts out and chop head off ? Won’t it seem tame in its cell shaded glory?
So is a game we’d want for the 360?
And what’s new in the franchise?
© 2010 Aaron Klein
You start with a tiny group of settlers and dreams of a global empire. How you get there is up to you. Do you grab pointy sticks and conquer your neighbors?
Do you rapidly expand to control strategic resources in the hillsides? Do you come to the aid of neighboring city states when they are being bullied by your rivals? Do you construct libraries and universities to learn the secrets of space travel?
In Civilization you chronicle the story of your own empire.
Civilization is known as a 4X game. The Xs stand for the general tactics used to win the game, namely to explore the map, expand to new territory, exploit raw materials and exterminate the opposition. Its turn-based gameplay emphasizes strategy over twitch reflexes.
Vito is welcomed to La Familia …
© 2010 Arthur Kotsopoulos
It’s only taken 2K Czech 8 years to develop and release Mafia II but I would have gladly waited another year if that meant a longer game storyline, a more fleshed out environment and more activities to do within the city of Empire Bay.
Mafia II seems to give the player the illusion that this game is an open world game much like Grand Theft Auto 4.
Technically it is open world, but because 2K Czech have spent so much time and effort in creating an engaging storyline you are always pointed in the direction of where to go.
You’re not free to do any side missions because there are none, you’re not given different contacts who have jobs for you to do whenever you’re bored or need money etc..
Mafia II is like the love child of Grand Theft Auto 4 and The Godfather II. Want to join La Familia . . . .