OXCGN’s The Amazing Spider-Man 2 Review


The Amazing Spider-Man 2 shoots players back into the webslinger’s suit to experience the same old web-slinging action that we have known since the Spider-Man 2 era; but somehow, this game sadly feels like a step backward. Awkward controls seem to interfere with what could be a graceful web-slinging experience, and repetitive thug fights grow stale quickly.

Spider-Man 2 places gamers into a world based similarly-but-not-quite on the movie. Peter Parker likes to have long-drawn out conversations full of cheesy jokes and one-liners, that will surely have you rolling your eyes after Spiderman’s first interrogation sequence.

Players also get to relive the Uncle Ben scene again – in-case you weren’t sick of it already.

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The story mode spends most of its time introducing players to the random villains and heroes known in the Spider-Man universe – which leads the main thrust of the narrative to quickly get lost. Additionally, there is way too much time spent performing Peter Parker missions, where players are forced to walk and take investigative photos of objects and other things within the game world that instantly becomes boring.

The only nice surprise is to see Stan Lee receive a large feature in the game as Peter’s go-to comic book guy.

I must confess: I did enjoy the quick time sequences that featured during the game. It’s refreshing to have them back after game developers got over the fad, and there really are some cool sequences that really make you feel like the web-slinger himself.

Graphically, on the PS3 the game looks fairly awful: The open city is full of jagged edges and blurry textures. Loading times are also worth mentioning – the game will take so long to load you may consider taking a nap. This is particularly frustrating when you’re waiting for something to load and it turns out to be a tiny room; leading you into another load sequence within minutes.

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If you are a next-gen console owner, you’re probably bored waiting for that next big release – you may have already considered purchasing this game. Taking into consideration the game’s low purchase price, it does offer some value for money, but is destined for the bargain bin for those still on the fence.

The Amazing Spider-Man 2 delivers exactly what you would expect going in. And with that in mind I think gamers who’ve enjoyed the past iterations of Spiderman or those tired of waiting for the next big release should consider The Amazing Spider-Man 2. 

Pros:

+ Quick time events are quite refreshing

+ Stan Lee cameo

Cons:

– Horrid loading times

– For a PS3 release so late in its cycle, graphically the game is poor.

TL;DR

6.5/10

OXCGN’s Tomb Raider Review


REVIEW_Tomb Raider

OXCGN’s Tomb Raider Review

A Survivor is Reborn

by Daniel Geikowski

©2013 Daniel Geikowski

PS2CoverSheet108Rebooting a game is risky business.

On one hand, a game is usually rebooted due to a decline in popularity of a franchise, where a fresh start and new perspective is required. Therefore, various changes and mechanics are implemented, sometimes with characters being overhauled in order to generate new interest in the series.

On the other hand however, altering much of the core themes, characters or mechanics can have disastrous effects. Developers risk damaging their product even further and possibly losing the last remnants of an audience they were so desperate to retain.

Time is also a factor on the popularity of a franchise. As time goes on, and more entries are released, it is only a matter of time before fans begin to lose interest due to stale or overused mechanics, bland characters, and cliched storylines.

The latest entry into the franchise, simply titled Tomb Raider, aims to reboot the ailing series, detailing the beginnings of the young Lara Croft.

And it succeeds.

Developer Crystal Dynamics, along with publisher Square Enix, have injected the once popular Tomb Raider series with new life.

Tomb Raider successfully reappropriates the franchise for a new generation of gamers thanks to updated mechanics, along with two very important things: a believable main character and a well-told story.

See if Lara’s new adventure is for you…

OXCGN’s Crysis 3 Review


Crysis 2012 Headers review

OXCGN’s Crysis 3 Review

Best looking game on 360 to date?

by Daniel Geikowski

©2013 Daniel Geikowski

crysis3 packartGamers love being badasses.

Whether it’s being placed in the shoes of a supersoldier wielding an arsenal of weapons, a highly-trained assassin, or given superhuman powers by an ancient god, gamers love playing the one man (or woman) army.

These gamers can rejoice once more, as EA‘s Crysis 3 lets players become the ultimate badass, the perfect hunter, by using the famous Nanosuit.

It’s one thing to be given a whole bunch of neat abilities though, but players want to roam environments in which they can constantly utilise said abilities without feeling forced.

Thankfully, Crytek has once again created some diverse and gorgeous environments in which to blow enemies to hell in. Situated in an abandoned New York, nature has reclaimed the city, perfect for hunting unsuspecting prey throughout.

Crytek and EA have given players the ability to approach objectives in various ways, utilising the Nanosuit’s various abilities, as they try to defeat CELL, and the Ceph, once and for all.

Crysis 3 verdict here

OXCGN’s Dead Space 3 Review


dead space 3 review

OXCGN’s Dead Space 3 Review

A ‘visceral’ stomp?

by Daniel Geikowski

©2013 Daniel Geikowski

dead space 3 3It seems that during the course of gaming, various trends come and go, much like everything nowadays.

Whether they are visual styles, aesthetics, themes, mechanics or gameplay styles, many publishers attempt to incorporate these current trends into their games and franchises, with mixed results.

The Darkness II altered its visual style from a realistic to cell-shaded effect, reminiscent of the game’s comic origins.

Splinter Cell: Conviction ditched its primary focus on stealth and silence, opting to turn to a more “Bourne-like” action theme.

dead space 3 screenshots oxcgn #1The Fallout series was originally a top-down RPG, however Bethesda mixed things up in Fallout 3 by utilising a first person perspective, used in titles such as Oblivion, and later Skyrim.

Some hit the jackpot, while others damage their franchises by incorporating something which feels seemingly out-of-place.

Dead Space 3 is no different.

Dead Space 3 review

Is Gaming Too Easy Today?


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Is Gaming Too Easy Today?

Are games less challenging?

by Daniel Geikowski

©2013 Daniel Geikowski

uncharted-3-screenshots-oxcgn-21I’m always after new experiences.

Therefore, I recently purchased a PS3 for Christmas, and one of the first games I bought was the highly-touted Uncharted: Drake’s Fortune.

I played through the original, and while I had an enjoyable experience, it was over rather quickly.

So therefore I decided that I better purchase Uncharted 2: Among Thieves. I flew through  that also, which led me to getting my hands on Uncharted 3: Drake’s Deception.

I soon realised, that even though I’ve had my PS3 for just under a month, I’ve blasted through the Uncharted Series, as well as Ghost Recon: Future Soldier and DOOM 3: BFG Edition.

It got me thinking: have my skills as a gamer increased over time, or are games not as challenging as they once were?

Aging man’s rant, or legitimate concern?

OXCGN’s Battlefield 3: Aftermath Review


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OXCGN’s Battlefield 3: Aftermath Review

Breaking new ground?

by Daniel Geikowski

©2013 Daniel Geikowski

Battlefield-3-aftermath-coverEven after a year of release, DICE‘s Battlefield 3 continues to maintain a strong and healthy player base.

I myself have spent an ungodly amount of time with the game, racked up my fair share of kills, and had some fun times playing together with mates.

Personally, I feel that Premium, more precisely the expansions, have been key to the longevity and success of BF3.

Sure, the whole concept and execution of Premium has been debated before, and no doubt continues to be a hot topic among online gamers, but this sort of model seems to be the future of DLC map packs and expansions.

With that, the fourth and latest expansion for BF3 has been released, titled Aftermath.

The new expansion provides new maps, vehicles, as well as a new game mode and weapon for players to experience. It also allows me to make really bad Earthquake-related puns throughout this review. Continue reading OXCGN’s Battlefield 3: Aftermath Review

OXCGN’s EA Showcase Snapshot: Crysis 3, SimCity, and The Devil’s Cartel


PREVIEW_ea showcase 2012

OXCGN’s EA Showcase Snapshot: Crysis 3, SimCity, and The Devil’s Cartel

A showcase of EA’s Q1 2013 lineup

by Arthur Kotsopoulos

©2012 Arthur Kotsopoulos

ea logo oxcgnIt’s astounding to think that all the games at EA Australia’s Showcase will be released in Q1 of 2013. These range from the beautiful title Crysis 3, to Insomniac‘s first multiplatform title and new IP known as FUSE.

The line up is disappointingly filled with shooters, which I have to admit is starting to make this last stretch of current generation consoles over-crowded. With that being said though, EA do have Maxis‘s SimCity, my highlight of the showcase.

With FUSE and Dead Space 3 being the bigger titles of the line up, we’ve decided to bring back the snapshot format OXCGN utilized during previous events of this year.

This way, you’re able to digest more important information that we feel would interest you.

Get a glimpse of 2013!

Counterpoint: Multiplayer Unlocks Don’t Ruin Halo 4


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Counterpoint: Multiplayer Unlocks Don’t Ruin Halo 4

And here we go…

by Arthur Kotsopoulos

©2012 Arthur Kotsopoulos

halo 4 boxartOver the last month I’ve had a few issues with the level of quality journalism from our colleagues at Kotaku, from the abysmal THQ Humble Bundle article to the criticism of why the Bioshock Infinite cover is terrible and why it matters.

As we all know, the third time’s a charm when another Kotaku article caught my eye, this time criticizing why “This Year’s Biggest Shooters Remind Me Why Multiplayer Unlocks Suck“.

At first I thought: “Okay, it’s a bit of a stretch but I’ll bend my imagination, give this article a read and see what the fuss is about.” The first paragraph sums up the article and its outrageous claims nicely:

Kotaku: The other day, a colleague mentioned that she felt like there was something off about Halo 4′s multiplayer. She was getting destroyed by others players, eventually feeling like she didn’t have much of a chance when up against people with advanced abilities or gear gained from level unlocks.

I’m not sure what game the supposed colleague was playing but as far as I know, Halo 4 doesn’t include advanced abilities, nor any type of gear you can unlock at higher levels that even remotely attributes to a stronger Spartan.

Sure, Halo 4 includes Armor Abilities, Tactical Packages and Support Upgrades, but neither of these substantially increase the player’s chances of being an unstoppable killing machine.

When GameInformer broke down the inclusions of Halo 4‘s multiplayer aspect, a lot of gamers cried foul about how Halo 4 was moving away from its roots and becoming another Call of Duty among the plethora of generic shooters.

Does Halo 4 really suffer from modernizing?