What Alan Wake 2 Needs to Succeed
by Nicholas Laborde
©2013 Nicholas Laborde
Sometimes, I feel as if nobody cared about Alan Wake.
In borderline development hell for five years (we saw it at E3 2006 but didn’t get it until May 2010, for crying out loud!), it came a long way before we finally got it.
After seeing moderate success on the Xbox 360, one “sequel” was delivered digitally – Alan Wake’s American Nightmare – and managed to retain the formula while still being very Alan Wake.
American Nightmare performed solidly, and then both titles were very successfully ported to the PC via Steam.
Recently, the Alan Wake Facebook page had a tease saying that we’ll soon be seeing what Remedy has been up to all this time.
Considering that both titles ended with the ominous message “Alan Wake’s journey through the night will continue,” I think it’s safe to say that Alan Wake 2 is in development.
With that in mind, here is exactly what Alan Wake 2 needs to succeed.
Max Payne 3
A Rockstar Without Remedy?
by Nicholas Laborde
©2012 Nicholas Laborde
I’ll start off with this: I love Remedy.
Remedy knows how to combine multiple elements into a seamless package, while topping it off with some of the best writing in the industry.
The lack of their presence in Max Payne 3 is disturbing, and until I played the game, I was extremely apprehensive.
Rockstar somehow managed to do the impossible: carry the everlasting legacy of Max into the future, and at that, under the reigns of a completely different team.
OXCGN’s Alan Wake: American Nightmare Review
Madness, or makes you mad?
©2012 Arthur Kotsopoulos
In a fitting fashion it seems that Remedy have taken the Season 2 route of Twin Peaks with Alan Wake: American Nightmare and have given the player a more action-oriented DLC package that features less witty dialogue and mystery than its initial title in the franchise.
In the 5-7 hours that you’ll be playing American Nightmare you’ll notice an array of differences, from new ‘Taken’ to have to deal with as well as new weapons to fight the forces of darkness with.
These weapons range from:
- Sub Machine Guns
- Sawn-Off/Pump action/Combat shotguns
- Assault Rifles and more…
OXCGN’s Game Of The Year Announced
The winners and the loser
©2010 David Hilton
I won’t lie: this gaming year has been a difficult one for OXCGN’s staff. (Cue). It seems most of us have had a hard time balancing a lack of time, a lack of money, and a lack of interest in the current crop of gamer’s games.
The general lack of innovation and proliferation of sequels in hard-core games in a difficult economic climate has seen many of us often turn to alternative (and often cheaper) gaming experiences like on smartphones or XBLA and PSN. (okay, kill violins).
That’s not to say there haven’t been some real gems out this year. It mainly has meant that each of us has been more discerning in our console game purchase choices.
Our decision on this year’s Game Of The Year reflects this, with each of us having different top 5 choices. This year we decided to use thesystem where each staff member chose a Top 5 and assigned 5 points to their personal favourite title, followed by 4 points for the next and so on. Then all these totals were tallied up to find out what our Game Of The Year for 2010 was.
As many of us own several platforms we also tallied our favourite exclusive game on another platform.
Finally, though we avoided buying iffy games like the plague, and there seemed to be less obviously bad ones around this year, we offer our choice for the “Golden Crap Award”.
We know many won’t agree, so give us your pick below in our poll and check back to see who’s winning.
OXCGN’s Game Of The Year 2010 Awards
Vito is welcomed to La Familia …
© 2010 Arthur Kotsopoulos
It’s only taken 2K Czech 8 years to develop and release Mafia II but I would have gladly waited another year if that meant a longer game storyline, a more fleshed out environment and more activities to do within the city of Empire Bay.
Mafia II seems to give the player the illusion that this game is an open world game much like Grand Theft Auto 4.
Technically it is open world, but because 2K Czech have spent so much time and effort in creating an engaging storyline you are always pointed in the direction of where to go.
You’re not free to do any side missions because there are none, you’re not given different contacts who have jobs for you to do whenever you’re bored or need money etc..
Mafia II is like the love child of Grand Theft Auto 4 and The Godfather II. Want to join La Familia . . . .