OXCGN’s Dishonored Review: Best New IP in Years

OXCGN’s Dishonored Review

Best New IP in Years

by Nicholas Laborde

©2012 Nicholas Laborde

We’re at the end of the longest console cycle in the history of the industry.

Most AAA releases consist of sequels in well-established franchises. Publishers are taking less risk.

And then there’s Dishonored.

Created by the masterminds at Arkane Studios and published by Bethesda, Dishonored can only be accurately described as a beautiful, evocative masterpiece.

Dishonored Review: a masterpiece

An Honorable Interview with Dishonored’s Julien Roby: Part 2

An Honorable Interview with Dishonored’s Julien Roby: Part 2

“People get bored of playing the same thing”

by : Arthur Kotsopoulos

©2012 Arthur Kotsopoulos

If you haven’t checked out Part 1 of our interview with Julien Roby, Arkane Studios‘ Executive Producer, you can find it here.

The game looking most likely to be the surprise hit of the year is the new IP from Arkane Studios,Dishonored.

Three of our staff have previewed and played the game and all three have emerged impressed.

Here we interview Julien Roby, Arkane Studios’ Executive Producer to find out how this refreshing experience has come about.

The following phone interview has been transcribed as best as possible taking into account accent differences.

Dishonored interview here

An Honorable Interview with Dishonored’s Julien Roby, Part 1

An Honorable Interview with Dishonored’s Julien Roby: Part 1

 ”First game you can play an assassin and don’t kill anybody”

by : Arthur Kotsopoulos

©2012 Arthur Kotsopoulos

The game looking most likely to be the surprise hit of the year is the new IP from Arkane Studios, Dishonored.

Three of our staff have previewed and played the game and all three have emerged impressed.

Here we interview Julien Roby, Arkane Studios’ Executive Producer to find out how this refreshing experience has come about.

The following phone interview has been transcribed as best as possible taking into account accent differences.

Dishonored interview here

Dishonored’s Game World: Soup of ideas or creative genius?

Dishonored’s Game World: Soup of ideas or creative genius?

Dishonored’s Dissonant Source Material

by Nicholas Capozzoli

©2012 Nicholas Capozzoli

With the announcement of Bioshock: Infinite‘s delay until next year, and subsequent removal from the E3 lineup, so goes any chance I had of seeing my most anticipated game in Los Angeles this summer.

Despondent and adrift, I’ve been left scrambling for a new ambitious game to psyche myself into.

There are many big titles on the way, of course, but I can’t say that any of the known commodities have lit a fire under me quite like Infinite did.  There’s something about Irrational’s flair for weaving the fantastical with the familiar that just gets me all hot and bothered.

Really, Ken Levine and co. just might be the best in the industry right now at creating such worlds.  But, in the parlance of our times, a new challenger has appeared.

I think that this one might be able to capitalize on Bioshock‘s delay, and sate those of us hungry for some atmospheric shooter action.

Dishonored is that game, and you’ve probably heard it compared to a bevy of other titles as well.

After just a debut trailer and a few concept images, Bethesda’s new IP has already been likened to Assassin’s Creed, Deus Ex, Half-Life, and Thief, just to name a few.

Dishonored preview here

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