
Dishonored’s Game World: Soup of ideas or creative genius?
Dishonored’s Dissonant Source Material
by Nicholas Capozzoli
©2012 Nicholas Capozzoli
With the announcement of Bioshock: Infinite‘s delay until next year, and subsequent removal from the E3 lineup, so goes any chance I had of seeing my most anticipated game in Los Angeles this summer.
Despondent and adrift, I’ve been left scrambling for a new ambitious game to psyche myself into.
There are many big titles on the way, of course, but I can’t say that any of the known commodities have lit a fire under me quite like Infinite did. There’s something about Irrational’s flair for weaving the fantastical with the familiar that just gets me all hot and bothered.
Really, Ken Levine and co. just might be the best in the industry right now at creating such worlds. But, in the parlance of our times, a new challenger has appeared.
I think that this one might be able to capitalize on Bioshock‘s delay, and sate those of us hungry for some atmospheric shooter action.
Dishonored is that game, and you’ve probably heard it compared to a bevy of other titles as well.
After just a debut trailer and a few concept images, Bethesda’s new IP has already been likened to Assassin’s Creed, Deus Ex, Half-Life, and Thief, just to name a few.
Dishonored preview here
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