QuakeCon 2012: Harvey Smith Dishonored Interview

QuakeCon 2012: Dishonored Interview

Nick Sits Down With Harvey Smith

by Nicholas Laborde

©2012 Nicholas Laborde

QuakeCon 2012 has been one of the biggest – and most interesting – years of the show to date.

During the event, Harvey Smith (co-creative director at Arkane Studios) and I sat down and had a lengthy discussion on Dishonored‘s design, development process and even all the way back to his early days working on Deus Ex.

I’m proud to say that I managed to somewhat stump him.

Harvey goes on to say that Dishonored breaks many – if not all – of the patterns you know in gaming.

Dig into Dishonored!

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