OXCGN’s Battlefield 3: Aftermath Review
Breaking new ground?
by Daniel Geikowski
©2013 Daniel Geikowski
I myself have spent an ungodly amount of time with the game, racked up my fair share of kills, and had some fun times playing together with mates.
Personally, I feel that Premium, more precisely the expansions, have been key to the longevity and success of BF3.
Sure, the whole concept and execution of Premium has been debated before, and no doubt continues to be a hot topic among online gamers, but this sort of model seems to be the future of DLC map packs and expansions.
With that, the fourth and latest expansion for BF3 has been released, titled Aftermath.
The new expansion provides new maps, vehicles, as well as a new game mode and weapon for players to experience. It also allows me to make really bad Earthquake-related puns throughout this review. Read the rest of this entry
OXCGN’s Battlefield 3: Close Quarters DLC Review
A Solid Start
©2012 Arthur Kotsopoulos
Battlefield Premium looks to reward players heavily invested in Battlefield 3 and is the start of a vigorous post-launch campaign, granting content to players that ranges from access to new weapons to character and weapon customization, and even assignments.
Not only do those who bite the Premium bullet gain the aforementioned content, but in addition, they earn early access to new maps and game types.
Close Quarters is the first of the scheduled DLC packs available to , changing up the gameplay of Battlefield 3 from large scale, open warfare to tight corridors, small rooms and a plethora of planted claymores and shotguns.
It introduces players to four new maps as well as two new game types, both of which offer players a fresh experience in this modern shooter.
OXCGN’s E3 2012 Snapshot: Day 2: New Games Previewed
Massive number of bite-sized previews
©2012 David Hilton
Games are ultimately what draws the press from around the world to Los Angeles for E3. The chance to see, play, and preview the newest announced or displayed games from around the globe.
But that’s just for the press.
We don’t want you to completely miss out though, or wait for long detailed descriptions on the games you want to know about now.
So we are running around like chickens with our heads chomped off (by ZombiU zombies?) to give you mini-previews of as many games as possible.
Each day we’re going to list a short snippet regarding each game, listing what we “got” – whether that is hands-on time, a trailer, et cetera – our impressions based upon that, and then our thoughts.
Impressions are judged with a badge based upon the impression itself.
Green: game looks fantastic, polished and basically a guaranteed winner
Yellow: game looks great, but there’s a bit of uncertainty or something that didn’t quite work right
Orange: game is shaping up, but needs some work.
And now, let’s get down to business! Day 2!